
Embark on a dark, dystopian isometric adventure as 'Solo,' seeking to reunite with your wife and daughter after an otherworldly, life-changing event. Solve intricate puzzles and evade an everwatching sinister presence...
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Dutch, Polish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game will change your life and the perspective of it.
操作太成问题了!
plyn
O jogo é muito bom. Zerei em cerca de 7 horas no modo normal, sem utilizar guia. Ele traz puzzles que exigem bastante raciocínio e tentativa, o que torna a experiência desafiadora e envolvente. A movimentação não é das melhores, o que acaba aumentando a dificuldade em alguns momentos. Ainda assim, me diverti bastante ao longo da jogatina. Para quem curte jogos no estilo Inside e Limbo, fica a recomendação, é possível zerar em um único dia tranquilamente. Também recomendo jogar com controle, pois no teclado precisei realizar movimentos mais complexos que seriam bem mais simples no controle. No entanto, recomendo aguardar uma promoção. Pelo preço atual de R$ 75, considero caro para um jogo indie com cerca de 7 horas de duração.
呗画风狠狠吸引住了!但就是没教程玩不下去一点哈哈哈哈
The art style in this game is stunning and I really love the interesting environmental design, there was clearly a lot of thought and effort put into this game. I found the dream-like story intriguing and was constantly trying to work out what the meaning behind everything could have been. All in all it had a lot of potential. I have to leave a negative review though because despite everything it just wasn't fun to play. Like many other reviews have mentioned, there is a lot of backtracking. You're always running back and forth to pick up items in a very specific order for no discernible reason, which gets boring and frustrating pretty quickly. It makes puzzle solving and general gameplay feel a lot more drawn out than necessary, giving it a forced slow pace. This was my biggest issue with the gameplay, but I did also struggle a bit with some of the platforming due to the awkward camera angle making depth perception a bit weird. Having gameplay hints was helpful at times but I honestly think the biggest improvement that could be made with this game is just making it so you can pick up items in any order. It's painful having to walk past an item you can't pick up yet to find the puzzle that requires that item, just to walk all the way back to the item to pick it up and then walk all the way back to the puzzle. Sure this is only like,, an extra ten or twenty seconds of gameplay maybe, but that time adds up when this occurs in multiple puzzles in multiple levels throughout the game. If you're someone who is interested in this game because it looks similar to LIMBO or INSIDE, just be prepared for a slow experience. If you're not bothered by repetition I'm sure you'll still have a good time :)
场景设计,美术和音乐都是一流的,开头和结尾的动画的镜头都像电影一样,非常惊艳。剧情上的话[spoiler] 稍微有点割裂,前期给我个人的感觉是恶托邦,后期有点像星际穿越BE版本,有一种游戏主线概念做着做着突然转了个弯的感觉,但也能圆,主要还是看个人理解。 [/spoiler] 如果你是本着游戏电影去体验那么强烈推荐。 但是游戏设计和操作真的太烂了……首先,所有卡关没有存档…完成通关后也不能自选关卡重新体验,有些成就一旦失败必须从最开始重新来过…为了补成就我硬生生又重新刷了第二遍(昏过去。其次,解密和行动都很不方便,解密是那种,线性的…这个游戏的解密只能先触发A(卡关了)再触发B(回去拿道具)有的时候要反反复复来回跑,地上明显有个锤子,明明一看就是很有用的道具就是没办法先拿起来……玩着很别扭。然后冲刺跑跳经常失灵(不确定是不是我的键盘的问题…),加上地图很奇怪,有的时候会莫名卡在一个堆积物品的地方,然后就动不了了,只能重启返回上一个存档点。整体下来玩的不太舒服。 但是最后的结局我很喜欢。过长的小动画我也很喜欢。所以把过程中的不愉快中和了…总体来说还是很不错的。
这里只说说缺点吧:糟糕粘滞的手感、奇怪的解谜逻辑我都忍了,但后期到底有没有在好好设计谜题啊,好些长通道型的关卡纯凑数,得开着摇滚乐防止自己睡过去。打到激光那关卡了玩不动了,挫败。
7/10
불친절하고 너무 어렵습니다;; 조작감도..-_-
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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