
In the distant outer space, there's an exp base. Aliens turn humans into animals with a catalyst for their needs. Different catalysts cause different forms. You're a human who escaped. While exploring and fleeing, you reveal the truth in the lab.
Modeled estimate, not a reported figure. How we estimate →
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About
In the distant reaches of outer space lies an experimental base where extraterrestrial beings convert humans into animals using a catalyst to satisfy their peculiar needs. Depending on the catalyst used, the transformed animal forms vary. Here, you are a human who has escaped from the laboratory, evading the pursuit of enemies while utilizing acquired transformation items to switch between human and animal forms. Explore and unravel the mysteries of the game's levels by leveraging these different forms.
The game will be updated periodically or have certain level contents revised. We welcome any feedback and reviews you may have.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏的核心竞争力在于“人-动物形态转换”的谜题设计与沉浸式科幻惊悚氛围。游戏巧妙利用外星催化剂设定,构建了“人类探索-动物特技”的双形态解谜逻辑:人类形态可操作仪器、阅读文档推进剧情,而变身动物后则激活专属能力。这种能力互补的关卡设计在前期章节中展现出惊艳的策略深度。叙事层面,碎片化文档(实验日志、外星文明记录)与场景细节共同编织出细思极恐的“外星人体改造”阴谋,配合冷色调光影与压抑的机械运转音效,成功塑造出太空孤岛式的窒息感。作为独立作品,其美术资源复用效率值得肯定,Mixamo生成的角色动作与Midjourney绘制的UI界面,在低预算下仍达成风格统一。 不过游戏的技术完成度堪称灾难,Win10系统下高频触发ESC暂停失效(概率约20%),追逐战中强制打断操作致角色死亡;变身动画卡模、存档点识别延迟等BUG频发。操作体验同样反人类,人类形态移动如“踩肥皂”般惯性过大,动物形态转向迟滞;关键道具无高亮提示。难度曲线更严重失控:前期侧重观察解谜,后期却突变为“动作地狱”。 总的来说它以惊艳的形态转换机制与压抑的太空实验室叙事,证明了独立团队“独立摇滚”的设计野心;却因技术力崩坏、操作反人类及难度失控,最终沦为让玩家爱恨交织的“半成品”。
Сойдёт
Китайцы какую-то игру сделают еще и платной(
Это всё просто ужасно. Тупой юмор.
没有人想听你在游戏里幼稚地发牢骚。游戏最重要的是好玩,做不到这一点就免谈。
если эта жопа сможет набрать 3 награду и 10 лайков то съем трусы своей подруги Сашы .⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
挺有意思的一款游戏,关卡目前还在更新 剧情和游戏设定很独特新颖,语言更是有点过于接地气,看得出作者对手游和原神恶意很大,拥有很崇高的理想 操作刚开始有点别扭,需要适应 解密需要仔细观察,多晃多点,但有一些几乎还是想不到,比如乌龟那里,不过除了最后一关,B站都有作者自己做的攻略,最后一关也是我自己纯过的,个人感觉也是目前设计最好的一关,说明作者也在不断进步,还是很有成就感的,boss战也不错 缺点的话就是游戏中还是有些地方会卡住,死老鼠有时候扔不出抛物线,操作手感还挺僵硬的 希望作者继续加油
独立制作不容易,内容想法到也可以说是别出心裁。 问题就在于BUG实在是太多了 各种怪被卡住,自己被卡住。。。。
第一关都没玩完就卸载了,原因很简单,操作手感像坨史一样,转个视角要按住鼠标左键才能转,不知道作者是如何想出这般天才操作的。游戏有上帝和第三人称两种视角,用第三人称视角时按住鼠标转视角真的很别扭 画质也很糊,不知道是不是没优化好
I do not recommend
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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