
There is one rule in the game. And it needs to be broken. There is one goal. And when you attain it, you die.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Dutch, Danish, French, German, Hungarian, Italian, Portuguese - Portugal, Spanish - Spain
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
girlhood simulator psychological horror edition
this game's been stuck in my head for well over a decade, and i don't think it will leave any time soon. hauntingly beautiful, and unsettling. sadly, it is showing its age, with some distracting visual glitches on modern hardware.
If you're a freak for symbolism and "female horror," and don't mind spending 20 hours to complete the game and explore, it's for you and I 100% recommend it. If not, don't waste your money.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've loved this game for a really long time now. I think the visuals are nostalgic, the game play is pretty slow, forcing you to immerse yourself in it. If you don't like taking it slow in games, don't play, maybe watch a playthrough or video instead. If you like seeing darker takes on old children's stories, you'll probably enjoy this. Each of the girl's story is symbolic to match with their wolf. Making sure that you try to interact with all of the items and places, you not only get better rankings but also helps you better understand the different girls. You have to pay attention so you don't miss important dialogue that fleshes out their character and symbolism, which is the whole point of the game. My one complaint is in regards to the portrayal of Carmen, the 17 year old [spoiler] She's depicted as "sexy red," with large features that seem to over accentuate her sultry look. There's nothing inherently wrong with that. Paired up with the dialogue and the rest of her character, it lays out a bad look. They set her up in a way that makes it look as though she "deserved it" because of her actions and her mentality/ personality. My real issue comes in with how her confidence in her post-pubescent body is shown and the way that sexualization gets punished through her wolf - which is supposed to represent something that must be overcame or something they desire. I don't know if the way that Tale of Tales set up Carmen's wolf was what they explicitly meant to do, but regardless, having a middle-aged balding woodsman give beer to a minor before doing depraved things is something that Carmen shouldn't have had happen. I know these sorts of things happen all over the world; TLDR, I don't really like playing Carmen's story line, it feels gross [/spoiler]
the world slowly thins out, sounds grow muffled, and figures begin to lose their shape
This is going on my list of games that are more like art than games (in a good way). I love all six of those girls now, I held their hand trough the forest and faced their wolf with them, how could I not love them?
One of the most gorgeous, rich games I've ever had the fortune to know about. Like if you took the feminist horror from Silent Hill 3 and combined it with a visual style that makes every screenshot look like a painting. This game is one-in-a-million.
The Path is a remarkable title. It's not quite a horror game, although it is incredibly dark and often unnerving or frightening. It's an incredibly well-made game that is a bit surreal and oblique, but always compelling and very intriguing to play. The bare bones description of the game won't capture the strange menace at its core. It alludes to desire and the violence women are subjected to by men. Its visuals and audio are exceptional and The Path is an unforgettable game.
A slog? Yes. But an artistic endeavor that massively succeeds regardless. A year later, its impression is still left in my mind.
This is one of the most emotional, weird, and surreal games out there. You just walk, it’s one of the first walking simulators ever made. It’s Red Riding Hood. It’s about growing up. It’s about grief. Or about whatever you find in it. This is one of those games that, if you like this type of experience, you’re going to love. It’s old, and it’s slowly going to become a lost piece of media, as operating systems are making it harder and harder to maintain and run these kinds of games. So preserve it, on your PC and in your memories.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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