
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 642 reviews with recorded playtime.
Reviews
Themes across 638 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had a great time.
Trovo il gioco ben fatto, affascinante e fluido.
The Outer Worlds is a 1950s style Americana that infuses retro style that somehow froze some influences from that era, but propelled into interstellar travel. At its core is a good but old-fashioned Role-playing game form a studio with a good pedigree in times of yore, the 1990s and 2000s, where it is basically ancient history in the video game world. It plays a bit like the Dragon Age trilogy and early Fallout games. The game feels like it came out of thelate 2000s and early 2010s, but made in the 2020s, and still is an improvement over the first game. The developer Obisidian Entertainment released a good game overall. 6 years have passed since The Outer Worlds was released in 2019, and Obsidian ahs done a lot to make the game a bit better. The dialgoue, the combat system, and the story feel better, bigger, and the overall, a good experience. It treats us to a typical revenge plot with a bigger goal in the end, a step up from the rags to riches story In the first game. A team is sent to the Arcadia system to investigate a spcial rift that could prove to be a cataclysm to the system. Then a member Augustine de Vries proves to be a traitor and causes the place to be torn apart, and the main character player has to complete the mission, roughly 9 years later after surviving in statis. And this is where the game is set up. As I played, I really came to appreciate the effort and depth into the game. The characters, world building, graphics, humour, while grumbling about how shallow the world is outside the main character and the team. The major characters have some depth to them, although a bit one dimensional. Each of the five characters do feel like, they have some lore and background. Conversations with them reveal backgrounds while I embark on side quests with them. They do have their own redemption arcs and personal stories. The art direction is of great design. It has art nouveau influence combined with Retro-furtusitic styling. As well as that it works well with the asetheic of the space colony in space. The color palette is nice. It almost feels like they were inspired by New Deal Americana from the 1930s to the 1950s fantastical art too. The humour system is satirical, and with quite funny too, in a more personal and all at once. The humour and style makes me like it a lot. Narrative choices do have an impact on significant points in game. The dialogue enables me to make branding choices that have an impact, or not much at all in the grand scheme of things. Int e en,d I do feel it reminds me of the Dragon Age series a bit. I can even get discounts oat stores. The world building has a lot of lore that makes me want to explore the history and culture, if if it is reality. I also like the 1950s style technology, almost there is no computers. Everything is so austere. It is less based on the flashy lights of some futurepunk style, and more so of the practical utilitarianism and minimalism that feels more austere than anything else. Still, a good functional style. I like the flaw system. Sometimes, it suggests flaws for me to accept, wh ich is interesting. It made the gameplay a bit more engaging. Not many games do that mechanic, so I like it. Maybe it is just me, but I got various choices for endings, is on par with the role-playing game. All the choices I made in game had an impact in the end game. I personally somehow got the best ending, and the noble choice. A good conclusion to the game. With all that said, I have some other thoughts. well and it runs fine. I like how it feels optimized with respect to the controllers. There were a few things that I noticed. The NPCs feel like set pieces of the game where they stand there do nothing, as so to make things appear fill in but do nothing. Almost like wooden backgrounds for a television or film shoot. Not really complaining but it definitely feels a bit skimped on for a AAA game. Might as well call it an AA game. I wish the level cap was higher than level 30. While the combat is fun to engage, the enemy variety is bit of a letdown. Most of them are of the same, where the mercenaries do mostly point and shoot. However, this is not really a a problem since the game’s focus is mostly on story and the world building, rather than fighting. So I will not say anymore than that bit. I am not sure if this is a good or bad thing, so I’m putting it down here. The game feels like a reskin of the 1st game, but different setting. Not a bad per se but felt like I was replaying Outer Worlds 1 with a different set of characters. Not much aws different but the story was definitely better. A bit of information worth a mention. This game’s publisher is Xbox Game Studios, parent company of Obisidian. They bought the rights frm the prior game’s publisher Private Division, which was renamed to Fictions after it was purchased by some private equity firm. This is the best choice it seems as art should be in the hand sof its own peope, and especially not private equity. As of writing this review, it is July 2026. I had purchased the Premium Edition, and it was promised with two DLC expansions promised by Obsidian, but I have my doubts. Microsoft and Xbox had layoffs and in July 2025 and July 2026, and the directive from the top to all studios were to focus on development of other franchises, so Obsidian is rumoured to be working on a sequel to Fallout New Vegas, and subsequently cancelled a sequel to Avowed, which is another game the studio released in early 2025. Personally, I do want to play any expansions, as well as a third game in the Outer Worlds franchise, but currently I do not hold onto hope. In the end, The Outer Worlds 2 is a net positive experience for me and I totally enjoyed my time. If anyone wants a nice experince, feel free to purchase the game. As always, get the game on sale. Don’t pay the $70 price tag. Anyways, this is my verdict. ---------- Conclusion ---------- Score: 80% Recommendation, yes. – as for now, get the standard edition, and AVOID the premium edition. This may change IF (and it is a big IF) the promised expansions are released. Achievements: 50 hours Replay value, none.
I am a big fan of the original outer worlds. It came out at a good time, since the last mass effect and the last fallout released years prior. It seamed like it was a nice hold over before we got another good bioware or bethesda type RPG. Unfortunately, I dont think we are ever going get another rpg like this from the original developers. 22 hours into the game and I feel like obsidian has really finally taken up the mantle that bethesda and bioware unceremoniously left behind. The dialog has ranged from good to quite captivating, to subtly funny. The combat is not anything new but it feels more competent and balanced than the previous game, hard mode though is a little more than I bargained for however. The choice had been quite abundant too, for example, I did not want to have anything to do with Aunties choice, so despite all of the gravitas the game gave the first two company reps you meet I went off on my own and discovered my own way into the vox relay. I sincerely do not understand why so many people said this was a bad or mediocre game, I think this is well worth it, especially for the 40 dollars I spent on it. I look forward to the dlc and I might even pick up obsidians last game, Avowed, since it seams like the critics were so wrong on this one.
Sadly, this 9is the closestsest we can get to Douglss Adams
Muito bom, recomendo.
honestly really enjoyed it! if ya like the first one, might as well give this a shot :-)
Great Storyline and Same Outer World Excitement
I personally liked the second game much more than the first one. It felt like there was more choices and more ways to solve quests than in the first game, which was pretty linear in my mind. So, if you wanna give this game a chance, I don't think you'll regret it. In general, games from this company are rarely a miss!
Very underrated, really cool environments with pretty well written characters and a good re-playable story.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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