
A wholesome narrative puzzle game about the objects we leave behind and the stories they tell. Complete a loved one's damaged memoirs by exploring their home and packing away their things.
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About
A Storied Life: Tabitha is a cozy narrative game about memory, legacy, discovery, and joy inspired by elements of Unpacking, A Little to the Left, and classic word game Mad Libs.
An elderly loved one has died, leaving you their estate and a letter encouraging you to sell any valuables. But when a mishap spoils their soon-to-be-published memoirs, you set out to repair the damage, piecing together their hidden past using the items you inherit.
Explore a picturesque country house and pack away its contents, room by room. Move furniture, lift rugs, and open cupboards to uncover hidden and forgotten objects.
What separates cherished items from rubbish? Slowly sift through fragments of someone's past and decide whether to keep, auction, or discard each object.
You can't keep everything. Move and rotate items to fit them into boxes. Limited space and weight considerations mean you must let some things go.
Strengthen boxes with tape and vacuum pack soft goods to fit more in. Don't forget to bubble wrap fragile objects or they may break when unpacking.
Every item you save unlocks a set of associated words. Use these to mend the gaps in the damaged memoirs, completing the sentences to reveal a storied life.
You determine how the past is recorded. Uplifting, silly, shocking, funny, sombre... the memoirs have many potential branches, and every decision is yours.
Authentic Yorkshire setting: An intricately branching story rooted in North Yorkshire, UK
Soothing, painterly world: 17 delicately animated, hand-painted levels, enhanced by ambient weather and time of day effects
Multiple endings: The memoirs you write directly impact the final room's puzzles and how your benefactor is remembered
Item encyclopaedia: Your journal automatically logs all collected items and the words they unlock, and tracks the funds you raise at auction
Adaptive word puzzles: Forget to safely pack your items? Broken and pristine versions of the same object unlock unique words for the memoirs
Secrets and surprises: Uncover unexpected treats by replaying levels and experimenting
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
祖母の遺品整理を通じてその秘密を探り、未完成の自伝を完成させるゲーム。 ガラクタの中にヤバイ物も混じっていて楽しいですが、自宅に持ち帰って調べるためには、詰め込みパズルをマスターしなければなりません。それができないと適当に穴埋めした原稿になってしまい、出版社に「支離滅裂です」と言われます。わたしです。 持ち帰れずオークション行きにしたものに秘密が隠されていて、後から購入主から手紙がくるかも。わたしです。
Весь геймплей строится вокруг разбора вещей. Каждый предмет нужно определить в одну из трёх категорий: выбросить, продать или сохранить. Самая интересная механика связана с мемуарами: они повреждены, и утраченные слова восстанавливаются в зависимости от того, какие вещи вы решили сохранить (а место в коробках ограничено). Вы буквально собираете историю жизни человека из предметов, которые сочли важными. Если принимать решения невнимательно или оставлять только то, что лично вам кажется интересным, то в какой-то момент вместо трогательных воспоминаний начинаешь складывать историю бабули, у которой с каждой страницей всё сильнее отлетает кукуха. Именно это и случилось у меня после первого прохождения... И самое забавное, что игра тебя за это никак не наказывает. Игру можно (и нужно) перепроходить. Если сохранить другие вещи, то мемуары сложатся совсем иначе, а вместе с этим изменится и концовка. [h3]Итог:[/h3] В целом игра получилась милой. Она сподвигла меня перепройти её всего один раз, потому что хотелось собрать более связную историю и посмотреть другую концовку. Чем-то A Storied Life: Tabitha напоминает Unpacking: здесь тоже история жизни рассказывается через вещи, но сюжет вы собираете сами. Тем не менее это приятная небольшая игра, которая подойдёт, если хочется провести 1–2 вечера за чем-то спокойным и уютным.
Overpriced in terms of the overall experience. Negative: - Not enough to guide the player in the early chapters. - Finding the items in the rooms was too easy. - The story never made me feel interested in the characters. - Trashing something should not be labeled as recycling. Positive: + The weight and size limitations made the game more interesting. + The paintings were beautiful. + Multiple endings. Comments: We build the story of the lady by selecting what to keep. But this is not enough to get to know her. More extensive object descriptions or a letter here or there summarizing her in term of our decisions every few chapters would have helped me care to build a traditionally concise story for her. Our character makes no comments. I guess this mechanic was intended to not influence our decisions. But, why did we need a vacation? Why did we need to try to make money out of selling this lady's belongings? A little more information about ourselves would have helped in making me care about my decisions. A lot of time passed between chapters. This was only evident when looking at the auction dates. But the dates play no role on the mechanics. I can't tell if we were in control of the auction or if someone was messaging us. If someone was messaging us, that character could have added to the story to keep me engaged. Conclusion: I completed the game once. I do not see myself returning to the game to get the other endings because I do not feel attached to the characters. I usually aim for reaching 100% completion.
毫无玩法性,打包物品后填空的游戏,不同物品有不同单词,没逻辑,完全不知道游戏乐趣在哪里。。。。。
The mad lib part hardly works unless you're going for a theme, but isn't the fun of the game picking what you want to keep and trying to make it work in the box? Sometimes even the themed sets don't work in the madlib and the words aren't always interchangable, which kind of defeat the purpose of the mad lib as well. It plays very flawed, although I did enjoy the art style it felt like it needed a lot more polish.
I really enjoy this game! It's relaxing and is built around replayability. I will say not all storylines are weighted equally, especially in regards to the cat lady and crime lord aspects, but people who aren't achievement hunting shouldn't really have a problem with that while mixing and matching elements that entertain them. Casual game play over several sessions will make for a good time for anyone looking for a game to unwind with. The art style in particular really charms me.
Ce jeu est un petit trésor, j'espère que nous aurons l'occasion d'avoir d'autre Storied Life !
A Storied Life: Tabitha is a thoughtful narrative adventure that transforms the simple act of packing away a loved one's belongings into a deeply personal and emotionally engaging experience. Developed by Lab42 and published by Secret Mode, the game centers on preserving the legacy of Tabitha, an author whose unfinished memoir has been damaged after an unexpected accident. Instead of following a conventional adventure filled with action or dramatic conflict, the game invites players to rediscover an entire lifetime through treasured possessions, handwritten memories, and meaningful keepsakes. Its premise is refreshingly original, proving that ordinary household items can tell extraordinary stories when placed in the right context. The core gameplay blends environmental exploration with clever organization puzzles. Players search every corner of Tabitha's countryside home, opening drawers, inspecting shelves, and uncovering objects that gradually reveal details about her past. Every discovery contributes descriptive words and memories that become essential for reconstructing the missing sections of her autobiography. This mechanic encourages careful observation rather than rushing through rooms, rewarding players who take the time to examine every item and appreciate the significance hidden within seemingly mundane belongings. Each object feels purposeful, helping build a richer understanding of Tabitha's personality, relationships, accomplishments, and regrets. Packing is far more than a cosmetic activity. Every box becomes a puzzle where players must carefully arrange possessions based on their dimensions, fragility, and available space. Protective materials such as bubble wrap and storage bags introduce additional layers of strategy without making the process feel tedious. The result is a satisfying blend of organization and problem-solving that remains approachable while requiring enough thought to keep each room interesting. Instead of becoming repetitive, the packing mechanics reinforce the emotional themes by encouraging players to consider which possessions deserve extra care and attention. Perhaps the game's most distinctive feature is its interactive memoir system. Rather than presenting a fixed narrative, A Storied Life: Tabitha allows players to influence the reconstruction of the damaged manuscript using the words gathered during exploration. The choices made while rebuilding Tabitha's story shape how her life is ultimately remembered, resulting in multiple narrative paths and endings. This branching structure makes every playthrough feel personal, as different interpretations of the same collection of memories can produce entirely different versions of Tabitha's life. It is a creative storytelling mechanic that successfully combines player agency with emotional reflection. Visually, the game embraces a warm, handcrafted presentation that complements its cozy atmosphere. The countryside home is filled with charming details that communicate history without relying on lengthy dialogue. Every room feels lived in, with carefully placed decorations, furniture, and personal effects that naturally invite curiosity. The soothing visual style works in harmony with the calm pacing, creating an environment where exploration feels rewarding instead of overwhelming. Combined with a gentle soundtrack, the presentation reinforces the game's themes of nostalgia, remembrance, and quiet discovery. Beyond its relaxing gameplay, the emotional storytelling leaves a lasting impression. Rather than focusing solely on grief, the narrative celebrates the complexity of an individual's life through treasured memories, unexpected revelations, and meaningful possessions. Moments of humor, warmth, and bittersweet reflection balance the heavier themes, ensuring the experience remains uplifting despite its premise. The game also includes mature references involving alcohol, tobacco, theft, and occasional unsettling situations, but these elements are handled with restraint and exist to enrich the realism of the narrative rather than dominate it. Replay value is another notable strength. Since players can make different choices while reconstructing the memoir and discover additional secrets hidden throughout the house, subsequent playthroughs reveal new perspectives on Tabitha's story. The in-game encyclopedia and collectible tracking systems further encourage completionists to revisit earlier chapters, uncover overlooked objects, and experiment with alternative narrative outcomes. These features help extend the experience beyond a single journey while maintaining the emotional impact of the original playthrough. Although its deliberate pacing and emphasis on storytelling may not appeal to players looking for fast action or complex mechanical challenges, the game excels at delivering a relaxing and meaningful adventure. Every gameplay system supports its central themes, allowing exploration, organization, and narrative construction to work together seamlessly. The result is a unique experience that demonstrates how interactive storytelling can transform ordinary moments into memorable emotional experiences. A Storied Life: Tabitha succeeds because it understands that the memories people leave behind are often found in the smallest details. Through its inventive combination of environmental storytelling, satisfying packing puzzles, and player-driven narrative reconstruction, it offers a heartfelt journey that is both comforting and thought-provoking. It stands out as a memorable narrative adventure that values emotion, creativity, and reflection over spectacle, making it an excellent recommendation for players who appreciate story-rich experiences with meaningful choices. Rating: 8/10
怎么说呢,画风和玩法是我喜欢的类型,手绘风很漂亮,家具小玩意都很精美,玩的时候就是纯粹放松解压,游玩时心情会很好。尤其是玩法,主要经过17个章节,每个章节都可以探索房间,自行寻找房间的旧物,自行选择是拍卖还是回收还是打包,由于打包箱重量和空间都是有限的,需要合理规划每个格子,所以究竟想要带走什么东西就必须做出抉择。通过这一玩法会解锁不同的故事线和撰写你专属的人生回忆录,收集各种角色秘密并达成不同人生结局就是游戏的主旨所在。 但说实话除了收纳玩法比较喜欢之外,打包走的物品产生的词语硬填进人生回忆录这一方面设计的不够融洽,一方面是给的词语各种含义的都有,但一般你收集的物品数量不会太多,一旦只选择几个物品打包,那你相对获得的词汇就很局限,填进句子中语句是完全不通顺没有逻辑的,玩起来有种莫名其妙的感觉,玩到最后也不知道他到底要讲什么故事,这一点是很遗憾的。如果设计得更贴合逻辑一点,让玩家在跟随心意选择收纳物时最后也能基本呈现一个完整的故事,那就比较完美了,可惜这一点没有做到,所以导致回忆录这部分非常割裂,不知所云。 收集品内容还是蛮多的,收纳期间需要移动各种家具来寻找隐藏的旧物、钥匙、打包工具等还是很好玩的,尤其是各个分支故事的特有物品牵动一些小线索很有意思,有悬疑事件有神秘学也有和爱情相关的各种内容,这点值得夸奖,比较捉人眼球。拍卖系统也还可以,可拍卖出的价格只是和结局是否能去旅行有关,实际也没多大用处。 最后很多结局懒得收集了,本质还是故事讲得不够好,但它确实是一个玩下来比较放松治愈的小而美的收纳游戏,所以我还是很喜欢的,价格有点高了,打折入会更合适。
I didn't enjoy the game and ended up returning it. There were not enough instructions for me to go by. I felt like I was flailing around. I also didn't like that certain thing that were clearly not recycle went into the recycle bin. Like wtf?! There needed to be a trash bin for things like sopping wet floor mats and old canes. Next annoying thing was the fact that you could only fit so many keepsakes in the box? Again...tf? Sorry, but if you're cleaning someone's home out, odds are your coming prepared with a few extra boxes. Made little to no sense. The game is overpriced in my opinion. This was just a disappointing experience all around.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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