
The Murder Room is a Virtual Reality escape game. You're trapped in a apparently normal room, where you must find items and solve puzzles to escape. But not everything is as it seems. In the way, you may find hidden objects. How fast can you escape?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Short version: This is a decent room escape game, but with it being plauged with issues and the lack of gametime I would not recomend it. Length: The game took me roughly 50 minutes to complete, which alone would be too short for the 11 dollar entry fee, but the reason behind why it took me 50 minutes because I had to restart twice since items would clip through the walls and I would be unable to retrieve them (A step back from the last game from these devs). If that were fixed this would have been a 30 minute experience. Puzzles: The puzzles were hit or miss... Some were interesting and took a little bit of thinking, but others just took a little guess work. The puzzles on the bomb didn't seem to have any clues towards their solution (other than the clock) so I spent 5 minutes just guessing them all. Overall, for an escape the room game, this area is lacking. UI: I wanted to mention that I was very dissipointed that there was no pause option, and since there is no pause screen there is no way to restart the puzzle (Which is an issue since the wire cutters glitched out of the map and I had to take off my VR stuff and restart the game manually.) Overall, I would skip this game.
Game wouldn't launch and no support even after a couple of days. (Refunded)
The Murder Room VR is your typical Escape the Room game: no intro, no story, just puzzles leading to the exit. Unfortunatley it looks and feels like a beta version. First of all, [u]it looks nothing like in the trailer linked at the store page[/u], there's far less objects and puzzles in it compared to the video. The game itself contains a few unused items which make me think some content was cut before the release. The trailer shows a much more advanced and polished product. Apart from that you can clip though walls, fly or go below the ground to some degree. The game uses an unusual moving system, which at first made me feel weird, but I got used to it rather quick and got to like it in the end. For someone who's tired of the teleport movement seen in nearly every VR game, it's a nice change. Graphics is rather basic, I wouldn't be surprised if The Murder Room VR was built using Unity Store assets. There are barely any sounds in the game and they're quite annoying for most of the time. Puzzles are clever and interesting with some exception. The worst was the very last puzzle which would make you start the game from the beginning in case of a mistake. Unfortunately there's not that many of them and you can complete the game in about 30 minutes. I can't recommend this product considering its technical state, false advertising and its price while offering less than an hour of playtime.
If you want to get motion sick, buy this game. This game's motion control is the worst experience I've had in VR yet.
A good example of an escape room for VR. The room scale feels accurate and the interactions on most of the objects are simple and exact. The puzzles are well constructed and don't feel too hard or too easy and there are a few extra things to keep you wondering how everything fits together. The amount of elements to complete in the room easily exceeds most of the escape room games for VR that are on Steam today. Many other games boast 3+ rooms, but only have a puzzle or two in each, whereas this is a single room, but has 10+ puzzles to work out. Not sure if the previous reviews were before the devs fixed things - as I had no issues with the teleport movement (others detail motion sickness, maybe they were using trackpad movement?), or items glitching out of the room or not existing. If you played this game previously, try it out again as I suspect many of the issues have been resolved - and if you haven't played it yet, it's worth a run through, though a price point of $11 might be a little high for the content IMO.
Aparte de lo insulso del juego y los puzzles, las texturas fallan en los cuadros y salen extremadamente pixeladas (que espero que no este hecho aposta porque vaya chapuza..) Por el precio que tiene, esta sala recauchutada de su anterior juego con esos graficos... no merece la pena.
Got it to work no problem. The puzzles really work out well. It took just a right amount of time without being WAY too difficult. I've done several Escape rooms and this one was fun. Got it while it was on sale. Don't regret it at all.
Da wir schon von Bellcats PuzzleRoom VR begeistert waren, hatten wir große Erwartungen an diesen Escaperoom. Wir wurden nicht enttäuscht Die Puzzlelösungen sind im Großen und Ganzen schnell herzuleiten, so bleibt man nicht lange stecken. Das Zeitlimit war für uns kein Problem, wir konnten den Raum lebendig verlassen. Allerdings haben wir mehrere Versuche mit Trail and Error gebraucht, um die Bombe zu entschärfen. Wir sind uns nicht sicher, ob das so gewollt ist, oder wir nur einen Hinweiß übersehen haben. Grafisch ist das Spiel schön anzusehen, wenn auch die Texturen der Bilder die dort unter anderem hängen und die Texturen der Bücher schwammig sind. Auch sind die Wände glitshig - man kann hindurchgehen. Die Steuerung der Bewegung ist mit Teleportation und freier Bewegung genau richtig für ein Escaperoomspiel. Das Interagieren mit den Gegenständen ist auch noch etwas glitshig, so kann es pasieren, daß einem die Dinge aus dr Hand fliegen und dann dummerweise nicht mehr zu erreichen ist. Trotzdem ein schöner Escaperoom. Warum allerdings dort eine Leiche liegt, konnten wir auch nicht herausfinden.
I liked it, but I also am a sucker for escape rooms. I think it's fine for the price. It's about 1-2 hours long, but consider that real-life escape rooms cost a lot more. My beef with the puzzles is that you can brute force a couple of them a little. But I hate brute forcing escape rooms, so I didn't. Admittedly, there was one I solved by accident before I was fully sure why I had solved it. I was well on the right track, but I think a good puzzle should only be solved right after a light bulb goes off in your head and you get that dopamine hit. Most of the puzzles did just that, though, so that was nice. Particularly the last one. That's the feeling I pay for. Overall, this was a fine medium-difficulty escape room. I also like that it's all in one room and can be done in roomscale if you have a large enough space. Tip: A couple items get "stuck" to your hand on purpose. This is so that you can use them with the trigger. Just hit the grip to release them. Also, most items will respawn back where you originally found them if you accidentally clip them through a wall. (Try to be careful where you teleport if you're holding something, though.) Minor spoiler: Another reviewer felt some items were meant to be used but were left in the game even though they're not needed. Keep in mind escape rooms very often have red herrings.
Please understand that I do not get motion sick. Boats, planes, carnival rides, every other VR game I've ever tried. No sickness. This game made me sweat and vomit. The concept was great and gameplay was good with the exception of movement. I tried to play as long as I could. Save your money.
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