
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.1Kreviews | 69% | — | $3.2M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 wish it would continue after the final level
Great level Design, Lovecraft would be proud of this game! Of course it isn't perfect but it's getting in there
even though i have only played the game for about an hour and a half i have had an insane amount of fun with it. im very happy with it so far and am very glad i did not take these people leaving bad reviews seriously. i honestly think these people need to go back to Warhammer Vermintide because about 90% of them are just explaining that. If your interested in playing a game that keeps you on your toes i would absolutely recommend it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played with 4 friends, ran 10 expeditions, had an absolute blast. There were some bugs, but we went about 7 expeditions before we ran into any. Played with prox chat. I'm gonna recommend it for now, but definitely feel like it's something that can just be repetitive at this point, we'll see. Just a fun game to toy around with friends with.
Rough around the edges in some aspects but the game has an atmosphere i have seen in very few games. Some of the mechanics are fantastic and I am surprised that more games havent tried the psychological horror aspect that this game has done. Looking forward for more updates.
Ya lets add a wagon with a ♥♥♥♥♥♥ operating it and wait an hour for him to come just to be murked, F teir GOY slop
I love Lovecraft. I love horror. I LIVE for questions that can’t be answered. And honestly? The Mound: Omen of Cthulhu absolutely nailed that feeling for me. The game is fun, spooky, and constantly keeps you on your toes—especially if you go in completely blind. I know there are plenty of fair criticisms and arguments to be made about the game, but personally? I loved it. There’s something genuinely terrifying about being almost completely defenseless while you scour this strange, mysterious island filled with altars, temples, and things that clearly should not be there. The tension just keeps building as you explore, because you never quite know what you’re going to stumble across next. It also has some wonderfully fun friend-slop mechanics where you and your friends can mess around and have a good time... ...until the game suddenly reminds you: Oh. OH NO. THIS IS A LOVECRAFT GAME. And then you remember that maybe you shouldn't have looked too closely at that thing in the distance. One of my favorite moments was seeing a tree slowly turn into what looked like a shadowy woman. Naturally, I stared at her and thought: "Why is that there?" I acknowledged her existence. She acknowledged mine. Then she twisted her head in a way that made every survival instinct in my body scream— —and in the blink of an eye, she absolutely mauled me. 10/10. Would get Lovecrafted again.
Pretty much lethal company with an eldritch horror/spanish colonization theme. Combat is jankey and just not much to it so far. Was hoping for a more cthulu story game. The multiplayer aspect is pretty cool though
posso picchiare i miei amici e dare la colpa al gioco 10/10
I love the idea and concept but the execution really needs a working on, especially since it's officially out of early access... My head keeps hurting because my eyes strain since I always feel like everything is blurry and not exactly clear. The textures also load very late... overall I really hope the visuals get better, but I'm still playing it...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $397.3K | 1.1K | 82% | $9.99 | |
| $39K | 652 | 65% | $2.79 | |
| $32.1K | 172 | 61% | $9.99 | |
| $8.6K | 222 | 71% | $1.99 | |
| $8.3K | 69 | 74% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6.7K | 82% | $19.99 | |
| $3.2M | 4K | 48% | $39.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 17.9K | 83% | $10.99 | |
| $3.2M | 4.7K | 84% | $19.99 | |
| $3.2M | 9.1K | 95% | $24.99 |