
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.1Kreviews | 69% | — | $3.2M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has a lot potential, the atmosphere is polished, and the enemies are varied; unfortunately, however, the game has enough personal or overall downsides that the positives lose their impact. I will talk about the experience I had with playing with one of my friend. - The maps are nice, but later on they become far too large, with the only aid being a map that shows just the starting point (and sometimes doesn't even display the whole map because it's so big) you even find yourself not having enough time to explore it completely to give you some time to find your way into it. - The enemies are varied but far too unbalanced, sometime they are too many, in some expeditions, you spend more time "fighting" than collecting for some quests. (The developers have released an update to make parries more effective but even tho, I can't see any impact, enemies still hit you multiple time with no delay or stun animation and considering your character take too much time to land a strike, you still found yourself being hurt). - The weapons lack sufficient impact; some weapons deal more damage without even being upgraded than others that are supposed to be heavier and more powerful. (It makes you wonder what the point of upgrading certain weapons, if not to increase their durability.) - The Sanity mechanic is a good idea, but have a poor impact on gameplay, it doesn't really had stressful or tough situation or anything. - This is a personal point here, but the fact we can't keep utility items is a bit annoying, Instead, they end up getting sold, even though—truth be told—I think we often actually want to keep what we’ve bought (even the upgraded weapons). There are still quite a few points I would have liked to address, but I know it’s likely only a matter of time before the devs find solutions to make the game more accessible; I had a good time at the start, but experienced a fair amount of frustration towards the middle and I know I will still give a chance to this game, comparing to some other one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ця гра має моторошну атмосферу та цікавий геймплей. Для мене це виявилося чимось свіжим і цікавим, особливо сподобалися галюцинації та полювання на релікти. З деталей сподобалися фізика розтрощеної ворожої голови, що розлітається по землі з бризками крові, та фізичні дерев’яні тентаклі. Гра має невеликий онлайн, і це сумно. Можливо, в майбутньому після років оновлень вона матиме більшу аудиторію, ніж зараз 🐙
Really cool game, when it works. Settings has to be on low to run smooth Mic keeps bugging so u have to quit and open again to get it to work Fatal error sometimes happen and just shuts down the game everything else is good but allmost unplayable in higher lvls - where u ge the book and allmost get back just to lose it all due to a fatal error xD haha sad.
es una experiencia de terror cooperativo fascinante que destaca por su brillante sistema de locura, el cual distorsiona tu percepción y te hace dudar de todo lo que ves. Aunque su combate puede sentirse algo tosco y la dificultad es bastante implacable, la atmósfera opresiva de su jungla lovecraftiana es inigualable. Es un juego ideal para disfrutar con amigos, donde la comunicación constante es clave para sobrevivir a los horrores que acechan. A pesar de algunos detalles técnicos por pulir, es una propuesta muy fresca y original dentro del género de extracción. Altamente recomendado si buscas un desafío intenso y psicológico.
Lethal company but less fun and more horrific Also we can fight monsters and survive omfg !!! Good game I like it, hope they add monsters in the future I want to see HUUUUUUUUGE horrific eldritch monsters
This game is crazy. Playing it co-op is pretty much mandatory. It ♥♥♥♥♥ with your senses in all the right ways with a lot of really fun illusions and such which wouldn't be nearly as entertaining if you were stuck with a bot who you couldn't talk through them with. Also, it's a survival horror game. It's slow, and fights are usually going to end in you taking damage. Don't expect to be dodge rolling or parrying every attack.
Un juego muy chulo, con buenas mecanicas y bastante inmersivo. Las salas publicas en una gran mayoria bastante acojedoras y co-operativas.Lo mas recomendable es jugar de forma co-operativa con gente de salas o amigos.
if you like your games with multiple crashes, lots of bugs, and clipping around, this game is for you. otherwise, steer clear
Its fun, it will mess with your head in the best of ways.
Clunkiest combat I've ever seen, incredibly laggy multiplayer, boring, nothing is explained, cant even jump. ♥♥♥♥ this weak ass game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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