
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.1Kreviews | 69% | — | $3.2M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty Fun has some scary elements and adventure. Made me feel like a Spaniard discovering the New World
Very fun and intense
Great game,a really fresh breath on horror genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wasn't sure what to expect when we first set foot on the island. It kept me tense throughout, constantly doubting myself over what was real and what wasn't. Things got very creepy, and once the forest wakes, there might not be any escape. Creepy fun!
поорать можно)))
While I do recommend this game and I find it very cool, it does strongly need a hefty amount of QOL improvements. Pros Incredibly cool atmosphere Monster design is top notch Definitely unique and full of character The maps are very pretty and really fun to explore Very little in terms of crashes or long load times (for me at least) Fun to play with friends The hallucinations actually trick you sometimes Cons Melee combat is very crusty, while I am glad they added a block it could use something else like maybe a side dodge or something Ranged combat is a mixed bag because its so hard to actually hit anything Armored enemies are the most annoying thing in the whole game to fight and its probably better to just shoot him with a gun and awake the forest Very little in terms of a tutorial, could use a little better explanations of things (not necessarily everything because figuring things out is a fun part of the game) How missions work isn't very well explained Constant falling through the map, especially in the very buggy climb up points Enemies hit extremely hard for how bad melee combat feels The prologue is like 2 minutes long and could use a little more to introduce you to the game There is really no point in sending the cart back because it causes enemies to fight you and constantly makes the cart run away so if you need something out of it you are screwed Push to talk does not work for me Some items feel kind of useless, the frogs for example Lack of any sort of customization besides knives without purchasing dlcs Overall this game is a neat experience and very worth your time if the main ideas interest you. Hopefully the devs will address some of these issues as time goes on because the main issues I have is the main gameplay feels a bit janky. Theres not really another game like it and I think if the devs continue their work it could be an incredible one.
The biggest complaint I have seen so far is a lack of content, so maybe this review will change, but so far it is pretty fun. Graphics are good, atmosphere is good, gameplay is fun. The music is ehhh. My only complaints so far is it is a bit unoptimized, even my pretty good PC was only hitting 60fps with high settings. My other complaint would be the voice chat requires some tweaking to work well, which seems like something a game like this should have made sure worked well and consistently
Geiler Koop Game mit Halluzinationen und Monstern, ist mal was anderes. Zu Dritt oder zu Viert machts am meisten Spaß. Alleine zu Zocken empfehle ich keinen da es richtig schwierig wird.
Pretty good experience with some complaints. The Good: Combat makes you feel vulnerable, without being overly stunted. You characters move realistically and can get locked in animations, so you need to make sure you either have enough space, get the drop on enemies or have a buddy to help you. Exploration is interesting. The maps are fun to walk around and you will find useful things down paths. The madness system is a standout feature. It messes with your perception in truly creative ways and necessitate you have a buddy to confirm or deny what you're seeing. The horror in general is sublime. The forest has an oppressive vibe to it, your characters feel vulnerable and the visions truly make you question reality. It doesn't feel unfair at any point though. (assuming you are playing what I believe is the intended experience, 3-4 players. More on singleplayer and duos below) The Bad: You are escorting a cart and that comes with all the downsides of escorting an NPC. It's slow when it needs to get to you, and blazing fast when you're trying to get your wounded buddy onto the cart. I really wish they'd allowed us to operate the cart instead. Some enemies are a bit jank, and will sometimes land hits or do grabs that they really shouldn't have. Additionally, sometimes they respond weirdly to being shoved. This is pretty bad since you always make noise when shoving, so sometimes you get the downside with 0 benefit. It feels weird since before they added blocking, that was the only defensive feature, so you'd think it would be a bit more consistent. The Huh: As a single player or duo experience this is pretty ass. You have to be too efficient to beat the level which massively takes away from the horror and exploration. The NPC also can't warn you about apparitions so you basically have to gamble whether the visions are real or not.
wasted
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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