
You are on a bleak, cold, windy island. And you seem to be alone... but fires and candles still burn. As you explore, a story of guilt, loneliness, and faith begins to take shape. And it becomes obvious that something is hunting you...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ran like the wind
Was the moon sliver made of cheese????
душевненько
SHOCKING!
Runs on anything, you're meant to play it in one go (I really like the way Mr. Szymanski explains it at the beginning) not much interaction other than walking up to random junk to get hints of the story, solving some basic passwords and picking stuff., It's a walking simulator, you go around and try to make sense of what happened in this bizarre, isolated island. I really liked the graphics and atmosphere it sets up in your mind, most of the meat and potatoes of the game rely on the story and what you'll speculate, the stuff you believe happened. My mind really went places trying to get a coherent solution. That is specifically what makes this game only playable once in my opinion. This is honestly the only one of these walking sim stories made by the developer that i'd recommend. It did get slightly dull and frustrating at times, but I eventually succeeded. Doesn't make you wonder much, but it's a nice little ride. Wouldn't let it go on sale, that's for sure.
Short, atmospheric, and very much worth the brief playtime to its conclusion.
Quite intriguing game - very dominantly an interactive story. Don't expect heavy horror elements! This is a game about its story first and foremost, with very very minor horror themes. Moreso emotional horror, or "desolate" horror, where nothing is [i]truly[/i] outright frightening, but the lore builds and the story reveals itself, and you're left to ponder and realize its implications. Definitely feels like a very early Szymanski game, but it has his charm to it, no doubt. A little rough around the edges, but really pleasant regardless. After all, this is Szymanski's first commercial horror game, so keep that in mind as you play it.
You are as lonely as the moon itself⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣀⣤⡴⠶⠿⠛⢏⡿⠖⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢀⡴⣞⠯⠉⠈⠀⣠⡶⠊⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⣠⣴⠟⠙⠈⣎⡹⠂⣴⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢠⣯⡟⢚⣀⠀⠀⠀⡰⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⡿⡃⢋⣌⠂⠈⠆⡠⡎⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣸⢿⠎⢰⡈⠀⠈⠀⣹⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣸⣿⡄⠷⣠⠀⠀⠀⡸⡗⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢹⣾⣿⣷⣛⠀⠀⠀⣜⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠸⣿⢻⣏⠸⡃⠀⠀⠈⢹⢧⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢻⣿⡮⣠⣗⠒⠤⠀⠀⠹⣳⣤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⣼⢿⣗⣧⣦⢤⠇⢀⣤⣄⠙⣿⡦⣄⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⠄ ⠀⠀⠈⠛⢏⣷⣶⣜⣤⣈⠂⠜⠀⢀⣀⡉⡭⠯⠖⠲⠒⢶⢖⣯⠟⠁⠀ ⠀⠀⠀⠀⠀⠙⠻⣿⣿⣷⣷⣯⣔⡿⣃⠦⡵⣠⠠⢤⣤⠿⠋⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠓⠿⠽⣷⣿⣾⡿⠞⠛⠉⠀⠀⠀⠀⠀⠀⠀
I've been playing through all of David Szymanski games, and I honestly think this ones my favorite, its the one that's stuck with me the most, even a month after finishing it
The Moon Sliver is David Szymanski's first commercial game (at least self published) on Steam. As such it is a showcase of a younger dev with a less experienced mindset. This is by no means a bad thing as this game has everything we've come to expect from David minus some obscure funny absurdism. This game shows that David Szymanski has always been great at establishing atmosphere. The basic setup, introducing characters and the world we're in; It's done so incredibly well and got me interested in piecing together who these people were. The whole time asking myself who I was, but never having any concrete guesses. The world itself is mysterious and lonely. There was a sense of abandon, of emptiness. Then, the sun went down, and I stopped feeling quite so alone. Behind each character there is a story. Behind each ruined building a history of lives lived and lost. Go explore it for yourself and discover a world abandoned by everyone who ever loved it. Much of the deeper bits are up to interpretation so you'll have a great time if you're like me and read too deeply into subtext. Absolutely recommended to people wanting a quick walking sim horror. The game is about 30-45 minutes long. I only have 70+ minutes because I idled the game for steam trading cards. This being a bit older, there are some little things like minor visual errors. Text often overflows on the screen and it can be rough trying to read it all when there are like 3 paragraphs overlapping one another. If you can get past that though, then you'll have a good time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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