
Explore a mysterious abandoned bunker and find notes that paint a disturbing picture.
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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[h1] Short game where you explore some kind of bunker to find notes. No jumpscares, no action, no bongos with basic visuals. Vibe of this one is a bit scary but without real danger it's just another walking sim. [/h1]
Fingerbones is the first game from David Szymanski, well known for titles such as Iron Lung and Squirrel Stapler. This is very much a take on the note collection subgenre of horror games, and it is done well. Not much else to say besides it is worth checking out if you want to see where the developer started.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short walking sim about a deranged father stuck in a bunker only with his daughter during the apocalypse. In the absence of society, the guy concludes that morality no longer serves its evolutionary purpose, and [spoiler]engages in a four-letter, involuntary act with his daughter, which supposedly results in her death.[/spoiler] As intriguing as pondering the nature of morality is, I can't ignore the fact that this game features a keypad that glows red at all times and plays an error sound even when the entered combination is correct.
Hello, welcome all Chuds, Gamers, and other Nerds. I aim to 100% all the games that catch my eye and join the sea of reviews on this platform. Most will never read this, but I will review the games I find simply and thoroughly. 1 What is "Fingerbones?" A short PS1 styled psychological horror game. 2 What does this game play like? A basic psychological / puzzle horror game (no enemies or threats). Simple rankings Story 10/10: Dark, very dark. A man and his daughter survive some sort of apocalyptic event, and you now see what happened to them as the days went on. Game play 10/10: For what this game is trying to do, flawless. Basic puzzles that let the tone of the game surround you as you see what happened in that bunker. Overall 10/10: A excellent horror story both with the environment, and with the notes. The tone is very dark and genuinely disturbing, but that is what a horror game should be. “Fingerbones” manages to be a masterpiece that could stand alongside any short horror story written by your favorite horror writer.
I regret played it
First of all, my favourite kind of game is a free or cheap game so I come into this liking it already. I liked that the story can be pieced together with minor visual effects and that it encourages imagination. However, there are those who are unable to read or seriously engage with a story that does not involve an fps game or sports game built around it. If you can not read, do not play this game. Do not play this game if you do not have the patience to read a few sentences. And yes, expect to be unsettled slightly while playing a game like this. I say this because I have seen some negative reviews from individuals that simply can not read. A certain 'Pear' could not read the note on the table in the middle of the room, in order to find the name for the code. please, only engage with this game if you can read. the game is good, the reviews... not so much. would recommend playing.
short, atmospheric, haunting, sad...
It's definitely a first game. I can understand the vibe of wanting to just put things out there, since I also made weird disjointed un-games a decade ago- but much like this I would not rate those highly.
Painfully slow walking speed, wouldn't've bothered me as much if it weren't for the constant back and forth between the keyboard and the doors it opens no visual/sound/text cues when you input correct codes, had to take a peek at the discussions to see if I was doing anything wrong at first Story is alright, kind of predictable that he was going to [spoiler] do something morally corrupt [/spoiler] from the first half of the notes
The game advertises itself as a psychological horror game, but you could be disappointed to find it is simply just a walking sim with less emphasis on horror and more on shocking you. I really like the disturbing lore behind this game. I won't go in detail because you need to play it yourself. The game can be beaten in 20 mins and that is enough because the subject material is what it is. Fingerbones proves that even the less perfect David Szymanski games can offer something interesting.
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