
The Moment of Silence is a classic point-and-click 3rd person adventure game set in New York City in 2044. Players step into the role of Peter Wright, an advertising executive currently heading up the Government's 'Freedom of Speech' campaign.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain, Czech, Polish, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dont waste your money. another broken game on steam
"The Moment of Silence" ist ein zeitloses Meisterwerk, das seine düstere und fesselnde Geschichte schon vor zwei Jahrzehnten präsentierte und auch heute noch relevant ist. Als langjähriger Fan von Story-getriebenen Spielen hat mich die emotionale Reise von Peter Wright tief berührt. Die Parallelen zur heutigen Zeit, insbesondere die Themen Überwachung und künstliche Intelligenz, machen das Spiel zu einem faszinierenden Erlebnis. Die Vollversion bietet ein noch intensiveres Eintauchen in die Welt des Spiels und hat mich seitdem nicht mehr losgelassen. Absolut empfehlenswert für alle, die sich für packende Geschichten und dystopische Settings interessieren. Anmerkung: Als jemand, der die Demo vor fast 20 Jahren gespielt hat und nun die Vollversion genießt, bin ich besonders dankbar für die Möglichkeit, die Geschichte von Peter Wright in ihrer vollen Pracht zu erleben.
This game was ahead of its time in terms of predictions for future technology,censorship and free speech. Shame not many people would really play it because of graphics and how old it is.
👍
Great.
[h1]★★✰✰✰[/h1]
I played this game because I was curious what the developers of the absolutely absurd Mystery of the Druids went on to make later, and if they improved on the many, [i] many [/i] flaws it had. Unfortunately, this game is as bad if not worse in most ways. I have so many thoughts about this game that I'm not sure how to order them, so I'll list things off as I think of them. Please keep in mind that I played this game on Ubuntu using Proton; I'm not sure if some of the technical aspects I'll go on to list were caused/made worse by this. To begin, basic movement in this game is a Herculean task. The character does not like to move exactly where you click, particularly if you are clicking at the edge of the screen. But, at the same time, this game has multiple camera angles which are switched between automatically whenever you reach the edge of one camera angle, meaning you [i] have to click at the edge of the screen [/i] thoughout the game. The end result is that you'll feel like you're fighting against the controls the entire game. The game audio was quite buggy for me; I would turn down the SFX volume only for it return to full volume upon moving to another room (the slider would still be in the lower position, however). Additionally, the mouseover text for objects in this game was all kinds of screwed up. Missing letters, swapped letters, etc. However, after looking up another playthrough of this game I think this issue was likely caused by playing on Linux with Proton, so I can't fault the game too much for it. The story felt like a rather amateurish attempt at a standard "person takes on the surveillance state near-future dystopia" narrative. No real twists (except for the ones that anyone can see coming from a million miles away, which barely qualify as twists). Definitely not as insane as Mystery of the Druids, which is very much a negative. Awful puzzles. Many words can (and have) been spilled about what makes a good adventure game puzzle. I have no new insight to provide on this front. All I can say is that, whatever makes for a good puzzle, most of the puzzles in this game lack it. There is an absolute abundance of punch-ins used for absolutely nothing. Some items go completely unused. Others get given to you early on, but only used far later. And the puzzle logic itself is oftentimes completely off the wall. I'm not sure how else to describe it. It definitely feels like they had a lot more ideas that ended up on the cutting room floor, but remnants of those ideas remain in the game and distract from what you actually need to do. This brings me to one... "feature" that almost seemed like it was going to help this game be a big step up from Mystery of the Druids yet left me feeling nothing but disappointment: the "hint/highlight" system. If you hold the H key during gameplay, the game will ostensibly show you things to do. Except it only shows you exits from your current room, and it's not contextual (i.e. it isn't pointing you towards places where you can make progress, it is purely showing you exits that exist). This was completely worthless during my playthrough, because finding room exits isn't the problem. The problems are frequently either hotspots that can only be found by pixel hunting or hidden camera angles that can only be found by walking in very specific spots. But this "hint" system doesn't highlight hotspots or tell you about camera angles, so I found it to be useless. If I had to say something good about the game, it's that some of the areas look good and the music is decent. And, in a rare case of something that improved from Mystery of the Druids, you can now explore dialog trees without having to exit and restart them every time you want to go back to a higher conversation node. In short, unless you are running terribly short on new adventure games to play, don't play this one.
[h1] Big Brother is watching you [/h1] Willkommen bei den Synchronkoryphäen von Julia Roberts (Daniela Hoffmann) und Bruce Willis (Manfred Lehmann). Eins der besten Point&Clicks, weil alles die Geschichte vorantreibt, ein Film als Spiel. Die Geschichte ist so gut, dass man die Laufwege und die Gesprächsführung in Kauf nimmt. Gute Dialoge zu Freiheit vs. Sicherheit, erschreckend aktuell. Dramaturgie top (nur der Schluss zu kurz). Echter Tipp!
Oud spel met een prachtig verhaal.
Kind of like Deus Ex in a video game - conspiracies, AI and politics.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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