
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
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About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Engagement
Hours played at review time, across 84 reviews with recorded playtime.
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]事到如今,最对不起的是戴士杰 [/h3] 《西西弗神话》讨论过,“自杀”可以美化成一种对荒诞世界“纯粹的反抗”,我觉得这个角色很适合自杀。 一是因为在沉没意志的世界里我看不到“我”有什么可以留恋的东西,NPC司徒宁追求正确、张隆生追求正义、程芳追求理想……立场是变换的但又不容置疑的,越到后面他们被权威和社会规训套上枷锁的痕迹越明显,其中没有让我觉得有意思的精神偶像,同时我很不理解两个情绪化的炮仗真可以承担这么大的责任吗?计划被打乱的时候我有点太沉浸了以至于十分火冒三丈……………… [spoiler] 23苦情表白“我爱你所以我希望你不要去看最后的真相”以及张隆生不停地问“为什么不把严胜和抓起来”, [/spoiler]这对爱替别人做决定的卧龙凤雏让我确定了这些人根本就不知道自己在做什么,完美符合异常最后总结的:他们想一劳永逸地解决一切问题,即使他们连问题是什么都还不清楚。 甚至因为操作做一个人人都可以倒苦水的情绪垃圾桶让我很疲惫,产生了类似于回避型假装自己是焦虑型的窝囊阵痛,为了最大程度地了解真相,永远在解释,永远地被迫免费给他们心理按摩,所以我觉得这个垃圾世界很压抑,“我”好像是里面一团多余的垃圾。 二是因为主角的“自我”是我自始自终想追溯的真相,一直以来做选项[spoiler] 要参考戴士杰的想法、要稳住程芳的情绪, [/spoiler]很有寄人篱下的憋屈感。[spoiler] 我根本不想面对这两个人的期待,不想过这种和情侣合租的生活,不想替戴士杰承担责任,不想点那个“我爱你”的选项。芳是他的精神寄托不是我的,身体里的“我”换成任何一个配合戴士杰老婆孩子热炕头想法的演员都会得到优待,比起做一枚可替代的螺丝钉,我更想要“我”脱离精神监狱得到彻底的真实和自由。 最初和陈木海对话,“我”是失去指令的工具; 后来张延安和陈木海的交锋里,“我”是意外醒来的同一人的另一个人格; 最后异常说,“我”是这个世界的外来者。 [/spoiler] 无用感贯穿全程,“我”总是被别人定义,或者说被高维观测者贬值,先定义“我”,灵与肉有了层级,再把同类归类成“我的同胞”。我可以接受漂泊的人生但是我无法接受始终在漂泊的自我。 if这是平行宇宙,一切只是因为我们存在于这条注定的世界线上? if这是模拟实验,一切是一个数据对另一个数据的质疑? if这是线性时间之外的世界,一切可以回溯重生,很多“珍贵”的定义比如“唯有一次的生命”将无效化。 if这仅仅是一个真实的进行时态的世界,正如活人讨论死亡永远是间接的理解,要求自然人和“我”真正互相理解是无法达成的,我不确定最后的[spoiler] 养殖场 [/spoiler]是否在某种程度上属于“同胞”,对于我来说,在整个世界足够荒诞无法撼动框架的时候,我希望至少可以保存灵魂上的自由和独立性。我确实认为真实的“自我”是比这一切更值得追随的东西。 总之从这个角度来看,“我”不仅是多余的垃圾,并且处在异化成同类/共犯的过程中,而且在我看来,要他人去理解道德滑坡本身就是一种道德绑架,水鬼拉人式地平分罪恶感,再宏大的叙事里所谓的逆境测试也是一种服从性测试。当效率至上科学伦理模糊的时候,生物耗材的界线变得暧昧不清也会让人一步步妥协,赛博朋克世界开始有了自己的两脚羊,或许有一天会有真人混在其中、或许这种方式成为了期限200年的刑罚、或许充满痛苦的记忆芯片会变成娱乐商品在市场中流通、又或许在全民接受后坟墓世界也能作为一道景观? 沉没意志塑造的班味世界把“非人性”放大了,在人不对生命赋予意义的时候,行为像程序化的、人与人/人与自我是疏离的、认知是无法全知的。因此渴望意义变得更难,柔软对峙的成本更高,加入鸮队延迟了疼痛,寄希望于未来有一个更具人文关怀的社会像一种浪漫主义。 遗憾的是很多反乌托邦题材都有个弄死所有人让一切重头再来的邪教,这里却没有。“我”与其挣扎在规则和框架里尽可能去拯救另一些人,不如以一个无父无母无牵无挂无视一切后果的无实体参加邪教,[strike] 并没有愉悦犯的意思, [/strike]所以我选择引爆,主要是为了自杀,放弃使我感到安宁。 [b] 游戏优点: [/b] 1尊重玩家可以跟大部分NPC对骂(希望乙游引进) 2角色行为符合逻辑 3超还原办公室政治以及班味,有密集的两难测试 4支线细腻,文本探讨的主题亲情、母职等在我印象里是没有重复的 [b] 游戏里我以为会有的更多可能性: [/b] [spoiler] 1认为全人类是地球癌症的邪教 2司徒宁的枪可以在终局开火 3存在更加黑暗的滥用算力现象 4遗言含有跟戴士杰道歉的选项 [/spoiler] [b] 最后感谢这是来自小玉的礼物 最最后推荐psychopass、攻壳机动队、废土扫垃圾 [/b]
This game reminds me of why I oh so loved playing games in the first place. A great video game is one that makes you feel like you are living a different life, in a different world, filled with people you wish you can get to know forever. This is one of those special games. I will be here for the next game from this studio, hopefully a sequel.
不舍得一口气打完,慢慢悠悠、断断续续在台风即将到来的夜晚,凌晨一点,床头放着一杯调制的梅酒,喝着,我终于打完了这个游戏。然后和朋友简单说了几句,昏昏沉沉睡去,平复了大半天,终于舍得把脑中凌乱的想法整合成文字,记录下来。 总的来说,是神作。虽然结局我看来有一些仓促,不免有虎头蛇尾的倾向,但我认为也是瑕不掩瑜。美术、音乐是没得说(结尾曲是落日飞车也是非常惊喜了!双厨狂喜)。剧情世界观方面是这个游戏很出色的地方,诞生在这个时期,融入了一个新颖又老生常谈的话题:AI。同时又抛给所有玩家一个问题,如果某一天我们的科技也发展到了这个地步,面临这样的压力,你会如何选择?当然不论是玩家本身还是作为参与的戴士杰的身份,我们都是幸运的,我们不是“菌窟”里受人唾弃、被人工智能取代以至于几乎丧失人的身份给ai提供养料苟活着,而是有机会有一份属于自己的工作。可是随着科技发展,谁又能无所谓地大放厥词,觉得这一切都是架空,都离自己很远呢?何不食肉糜?游戏只是将我们看不见,或者说不敢去看的社会肮脏的一面放大成为一场悲剧,撕毁给我们看。这个议题很宏大,以及,暗含了一些反乌托邦的叙事,让这个看似架空的故事设定折射出很多发人深省的内容。关于社会、政策、阶层,这些内容过于宏大,并且一千个读者中有一千个哈姆雷特,我觉得以我浅薄的文字没发贯穿深厚的思想,就留白给大家自行体会。 这个游戏更让我惊喜的是人物的塑造。很细致的对话选项和交互,很有湾湾风格的柔情。对人物的刻画也颇为细腻,让我回忆起了那个不能说名字的游戏——对美心的塑造就是立体而非扁平的。在剧情收束时,眠神问,我认为这是一个怎样的故事,我选了最俗套的一个选项,大致就是,与人为善,付出了温暖也会逐渐收获温暖的故事。这里也想吐槽一下自己,可能我人格又慢慢从t转到f了吧,居然如此关注里面的儿女情长。TAT好吧,也就针对这一个点讲讲我很泪目的几个片段。 -关于戴和芳,直男进化? 戴士杰,我这里指的是原主,对女友的爱毋庸置疑。可以说是带着一点点控制欲但又很隐忍的霸道的爱。而在我们接管了这幅身体之后,事情也在慢慢发生变化——好像冲锋陷阵的角色从芳到了我们。不过,这样的转变也让小情侣能够站在对方的角度进行体恤和换位思考。 游戏里,他们俩的互动,总会配上轻松愉快的音乐,柴米油盐,看得人哈特软软啊!所以,在慢慢了解之后,也算是暗中帮一把戴士杰,每次选项中出现可以说“我爱你”的时候,我都会毫不犹豫地选择跟芳说这些戴士杰根本不会说出口的腻歪情话。不过,芳这么聪明,应该已经发现戴士杰不是戴士杰了吧,哈哈。以及,这个故事告诉我们,要多沟通,多表达情感呀!这也是人和ai的本质区别所在。正是情感,使我们为人。 还有,这个游戏的高明之处就在于类似打破次元壁的结局。最后开放式的结尾,我更倾向于门打开了,戴士杰的人格统一了。在做最终选择的时候,以我的内心,我可能会选最悲壮革命派的同归于尽。但是转念一想,万象只是世界之恶的冰山里露出水面的一角,英雄式的结局也并不能把这一切斩草除根。并且我也不是一个人在战斗,托付着戴士杰的意志,说乌龟也好,说懦夫也罢,或者也可以说是向现实低头,总之就是,我不忍心让本来似乎可以回归生活的他们天各一方,也不忍心让他加入兰花党,留芳一个人独守空房。所以,最后还是选了最普通的结局:信任司徒,加入鸮队。 -关于同事,后会有期 让我最难受的一幕,就是第四天晚放工,我和戴士杰都清楚,这其实是我们最后一天在万象当员工了。最后促成了两组的合作,也非常美好的结局。在大家一起share美食的时候,戴士杰的心声跟我们玩家说,这是最后一天了,跟他们告个别吧。和操作组的两个女孩告别时,非常溺爱地听了她们俩激烈的辩论,突然跳出来一个选项:很高兴认识你们。我的心就好像突然被攥紧了。我意识到,不仅是戴士杰,身为玩家的我也是,因为他们的人物塑造都很成功,让我下意识把他们都当成了有血有肉的人,他们或内向或外向,多多少少都有自己的闪光点和小缺点,或许帮过我或许也骂过我,但是这一刻,我和戴士杰都只想说,很高兴认识你,很高兴认识你们!于是,我走来走去,和不同的小团体攀谈,末了都说一句,“很高兴认识你们”,就想我一开始进这个公司一样。有敏感的人已经察觉,语气染上了一丝伤感,祝我未来一切都好。我想,如果是戴士杰本人,他别扭的性格也只会说……吧,但是我想,他应该也会想和他们好好告个别的。 大结局的时候,大家聚在经理办公室,忽地有人想起了戴士杰,纷纷询问,不知道戴士杰有没有感受到,打一个喷嚏呢?不过,身为玩家的我们从上帝视角看到了,他们举杯共庆,互相祝好。真好,也希望我们,后会有期。 -关于好与坏的界定 最后,关于好和坏,这个游戏里的人物,都非常有血有肉,没有严格意义上的好人,也不存在纯粹的坏人。就算坏如严胜和,他也只是有自己的野心和目标,期望依托万象实现自己的野心,若是放在当下社会,也未必会被打入道德的死牢。印象比较深的两个人物,其实都算是叙事人物甚至是边缘人物。一个是徐媛,她确实做了很多“坏事”,但也就如她所说,她做这些,只是因为有想要保护的人,本质上她和戴士杰可以说是志同道不合。所以当她发问我们,觉得她是否是一个坏人,我想了想,她不是一个坏人,只是一个为了实现目标不择手段的可怜人罢了。还有一个人,非常边缘,就是最后入侵红盒实验室的时候,出场只有一小段的工程师傅瑞光。他看起来十恶不赦,是万象的走狗,从事非常罪恶无人性的实验,但是红盒文件里有一则信息,名字叫做“就快到了”,说的应该是法案快要通过,万象的恶事就可以开诚布公地拿上台面,但是讯息最后说,“出入管制放宽,你们就可以去见家人了”,傅一开始见到我们的时候也说,他已经一年半载没有见过家人了。说到底,也只是被压榨的打工人。在家里,他或许也是一个好儿子,是一个好丈夫,是一个好父亲…… 好久没写这么多东西。床头柜的梅子酒没喝完,酸酸的,有点发涩……
As a long-time fan of interactive fiction, Minds Beneath Us stands a cut above the rest. Compelling visuals, and real moral dilemmas presented via a well-paced series of choices and actions draw you in and make you think. With no option to reload past saves, and often only a limited amount of time to make the choice in front of you, you feel the pressure to decide and, in a world colored by shades of gray, often are left to wonder if you chose the 'correct' path for you.
Minds Beneath Us is, by far, the best sci-fi visual novel I've played. The thrilling plot and the dialogue depth constantly forces you to think about how morality and its consequences shape each one of us, and the world we exist; that the truth is beyond loyalty or betrayal. Ultimately, the duality of things, right or wrong, good or evil, they're just one side of reality, and without morality there is no necessary evil or unnecessary goodness. Philosophic intakes of utilitarianism and consequentialism are strong in this story; such idealisms are beautifully integrated with a dystopian thriller, that makes you wonder what's really going on, until the very end! In the later chapters, the story also focus on stoicism ideals, which in my view are rather timeless and very fitting of our present times. "It does look like the world is on a downward spiral, no matter what we do... But in the end, it's always better to choose to lose a battle, so that you do not lose the war." - Situ This is definitely a hidden indie gem in the gaming world. If you find it, make sure to give it a try, you won't regret it :)
I absolutely loved this game. Enjoyed every minute of the gameplay.
[b] 我认为,找寻自我是人生的重要命题之一。如果你也有相同的感受,这部游戏值得一玩。 [/b]时隔一年半我再次从头体验了这款游戏,又有了许多不一样的感悟。 最初我只是惊叹于它出色的美术设计|、人物塑造、时常让人陷入两难境地的游戏机制,以及它为玩家呈现的一个立体,复杂而多变的世界。尽管结局略显仓促,但还是不得不承认这是一款极其细腻真实,同时又更符合中国宝宝体质的赛博朋克游戏。 而在这次的体验中,我终于理解了“证明你的意志”这句话究竟是什么意思了。[spoiler] 这场游戏就是一次巨大的针对玩家的逆境测试 [/spoiler],你的选择证明了你是怎样的人,证明了你如何面对自己的内心。我好像也在选择的过程中更了解了自己一点,也更能理解作出选择背后需要承担的责任和需要牺牲的东西。我相信能让玩家引起这样的思考,也是作者的发心。 其实人一直在与自己作斗争。世界上没有,或者很少有两全其美的事情,所以如何取舍就成为了问题,纠结变成了常态。我们为了导向那个我们更乐见的结果,需要好好叩问自己,倒是什么是我们“真正”想要的,同时也会为此放弃一些东西。[spoiler] 我理解23为了追求内心的平静而信奉一个既定的原则,但也像司徒所说,这样也许只是一种懒惰。人不可能一成不变,[/spoiler]认真思考权衡后作出判断,也是对自己的尊重与负责。 以及最后我认为这个游戏某种程度上很有前瞻性。现在确实是一个做什么都离不开ai的时代,我甚至玩游戏的时候感到一丝惊悚,甚至怀疑若干年后世界会不会真的变成相似的境况,我觉得这也是制作组把赛博朋克题材本土化现实化做的非常好的地方,特别有代入感... 总之很喜欢沉没意志!真是酣畅淋漓的一次体验呀...期待续作!
绝棒的赛博朋克剧情向佳作。人物构造,剧情,美术,音乐我都能给到高分。没有他应有的热度让我有一点小可惜,但是是金子总会发光的。台湾的制作组让我也见识了东亚未来科技感的一种可能性,其实台湾我并未去过,所以这次的游戏体验也让我看到了工作室眼中湾湾的一面。说回剧情,这个结局确实意料之外情理之中吧,其实有的时候,赛博朋克题材那种结局的无力感现实感也是我喜欢的一环。燃烧自我反抗资本的朋克主义固然浪漫,但终究并未触及摩天大楼地基的残酷像一拳狠狠的重击,可总还会有人为此前赴后继,不断跌倒不断爬起,在有限的框架中去做到最好,出于爱出于信仰,或许这就是朋克主义虽不切实际但让我仍如此着迷的原因。
When I got this game, I was keeping my expectations low and from the gameplay aspect, it's very lacking, but I knew that from the get-go. This is up to my preference, but I'd like to experience all a game has to have but there is little UI it doesn't lead you to all the interactions, opportunities, or choices you can make which means you might miss a chance to find another outcome that the game presents. What I was truly looking for was the story and atmosphere, and they far exceeded that. Though there are only a few locations to explore it feels lived-in listening to random strangers' conversations or even talking to them, and what they don't tell, they show with amazing backgrounds and animation. Getting to know your situation from a very confusing prologue, you slowly learn about what your place in the world is, the people and the environment they live in. it's very dystopian where most are only surviving and in turn exploited for what little they have body and mind but in such a world you still find good people trying to help, but many have different views on how to do so. It's up to you to try to see all sides of the situation and to make your own conclusions. It challenges your belief in what is right or wrong, moral or immoral. Games like these are rare and to evoke such emotions from me deserves recommendation at least. Spoilers [spoiler]I knew a little of what to expect going into this, a foreign mind in a body of a stranger playing out their life as if we were them. I assume that we were in for a fun but short ride. What I didn't expect was to care about the people around me your coworkers, the flops, even enemies, had a perspective that I tried to understand. The world isn't black and white its up to us to find the grey. I'd say even the endings don't have a "right" choice because what I think would be canonical doesn't feel right to me. I'm not Jason Dai so to continue being him would be living a lie, disregarding his autonomy and choices even if I don't believe they're right. In the end It's not my body, not my life to live; it's Jason's. So I choose differently and that for me makes for a great experience.[/spoiler]
The best ending has explosive results ^_^ Well worth the journey and price
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