
The Bookwalker is a narrative adventure in which you play as Etienne Quist, a writer-turned-thief with the ability to dive into books. Use your powers to journey between reality and book worlds, and steal legendary items like Thor's Hammer and Excalibur to restore your ability to write.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bookwalker is one of those games that break my heart to give a thumbs down. It is not a trash game and it's not broken, but it's also so uninteresting and bland that I cannot in good conscience give it a good rating. Long story short, Bookwalker is a point-and-click game disguised of what else you want, with a veneer of choices matter but that actually doesn't, and with a minimal but intrusive addition of J-RPG style combat. Between chapters you'll have to navigate some boring and uninteresting walking sim segment to advance the meta story. The main gameplay loop is: waste some time doing the same repetitive task six times, then jump onto a book where you'll be pixel hunting and exhausting all the dialogue trees and chasing resources to create tools required for progression, rinse and repeat. Two or three times per chapter the game will throw you some J-RPG battles where you slowly improve your skills between chapters and which require little to no thinking. No single system in the game is awful, but also none of them gels together into something great. The standout element of the game is the graphics, which are really good. High-quality textures in the first person segments, and really nice overall design in the isometric mode. The problem is that whenever you have particle effects on the screen, your FPS drops from 140-150 to 15-20, and some areas rely heavily on those, compromising framerate. Also there's an overuse of screen blur on the first-person segments, which is just annoying. While I generally love the artstyle, a lot of characters lack portraits and there are little to no animation on the first-person segments, which just looks jarring and reeks of lack of polish. There's no voice acting, just mumbles, which is acceptable but not incredible. There's forgettable music - the best track is the combat track, but it's a bit repetitive. The sound effects on the first-person segments such as microwave sounds, steps running away, phone ringing and background noise are high-quality but feel a bit tacked on. And then, the story. It has good stuff there, but it's lost in its own ambition. The idea that writers can commit book crimes, lose their licenses to write, inhabit books, interact with characters - that is mostly good stuff. The rules are never clear but I'm in for the ride. The main issues I see are with the individual books and the choices system. Each individual book is interesting, but too shallow and short to truly shine and flesh out, and you're over before you get attached to them, just to be thrown into the next one. All the while, there isn't much happening in the first-person segments, so it feels the best parts of the game are over before they matter, and you're stuck with the least fun bits of it progressing at a glacial pace. Then, there are the choices, and here the game is infuriating -- it gives you the illusion of choice, but doesn't respect or persist your choices, always either forcing you to pick what it wants, or just commenting on your (usually binary) choices on a very heavy-handed manner, that diminished the impact of them. For a game about books and writing, its writing is quite poor. Ain't that ironic? In short, I came here after playing Disco Elysium hearing I might like this one, but this game is so confused, rushed, unpolished and poorly-written that it can't be recommended. Is it broken or trash? No. But it still hardly deserves your time.
本来看到90%好评率是抱着很高期待来的 结果实际玩了之后相当失望,这好评率我是真没看懂= = 先说缺点: 1、剧情逻辑前后不通,这是我最大的雷点。 明明帮了人,全程没打架,NPC下一章却说我残酷无情手段狠辣 我还没触发对应的前置剧情,就已经冒出了相关剧情选项 导致整个故事逻辑直接乱掉,沉浸感全无 很多评测也提到了这个问题—— 这游戏的道德判定和剧情分支触发时机经常对不上 你不是因为做了什么而被评价,而是被编剧强行贴了标签 2、世界观有趣但完全浪费了。 这个世界连电视都没有,小说里却能出现各种现代和未来的玩意 这个设定本身很有味道——但主角在书里拿到目标物就撤了 而且也说是把故事里的角色当真人, 可你对这个世界造成了什么影响?离开后又发生了什么? 全部一无所知 有玩家形容得很到位:"进书就像逛超市,拿完东西就走" 可惜了这么有意思的框架和世界观 3、游戏性方面也很别扭。 每打完一章可以加个技能或强化,但之前囤的道具全给你清空 可是每章基本都要求你重新做开锁器、钳子之类的工具 明明是一样的配方一样的操作,非得让你从头再来一遍 有玩家吐槽这就像每关都被迫重新发明轮子 不是难,是烦 4、玩法类型定位模糊。 说是叙事冒险吧,剧情逻辑有问题 说是资源管理吧,每章重置道具让收集没了意义 说是道德抉择吧,判定又莫名其妙 优点也不是没有—— 美术风格确实挺独特,手绘场景有味道 进书穿梭不同故事世界的概念本身是有吸引力的 部分章节的独立小故事写得还行 能看到它想做成什么样的野心,只是没做到位 总结一下就是这游戏不是烂到玩不下去的那种 但它的问题在于——好评率把期待值拉得太高了 实际体验完全配不上90%好评这个数字 逻辑混乱、玩法设计别扭、世界观浪费,每一项都在消耗耐心 个人玩到第三章玩不下去了= = 如果好评率是70%多,我可能心态会更平和些 但90%让我以为自己要玩到一款小众神作 结果端上来的是这么个半成品一样的体验 落差太大 个人评分6~6.5吧 这好评率真的太夸张误导人,得给个差评平衡一下
I want to start off by saying I do like the idea of the game. It is totally playable and most of the puzzling/detective work is relatively enjoyable. The combat I found a pointless addition, with the game often straining the plot to include it. The first person segments are a neat novelty at first, but also feel a bit underdeveloped. Overall though, this is a narrative forward game where the narrative simply isn't very well executed. There aren't any translation errors per se, and it's definitely in totally parsable English, but it has that stilted feeling of being in a different language originally. My main complaint though is with the ending, and here's what makes me think the game isn't really worth playing unless you just love this style of gameplay. Throughout the game, you dive into a half dozen different books to steal mythical objects. This is a cool premise, but we're basically never given a clear picture of the rules and mechanics of the world, so the whole thing feels nonsensical by the end of the game. There is also sort of an overarching mystery about the protagonist and why he needs to resort to diving into books and stealing artifacts in the first place. The reveal of this is very underdeveloped and underwhelming, and it means that the six or so hours it takes to finish the game don't really pay off at all. The final "set-piece" if you want to call it that feels devoid of any real logic or catharsis, and after a shoddily animated first person cutscene, the "ending" is mostly conveyed with white text on a black background. It isn't satisfying, and it barely makes any sense. Then the game serves up an epilogue that, while ambitious, doesn't really land at all either. It seems like meticulous care went into the first half of the game, and then somewhere during the second half they ran out of money and had to rush to give the game an ending. As far as I'm concerned, the team could have cut one or two of the books you dive into, as only two or three of them really drive the plot forward. Their efforts would have been better spent on making sure the overall narrative had a satisfying conclusion. I don't regret buying it, especially on sale at less than $4, and I would certainly give the developers another shot, as the gameplay works throughout. However, the story here isn't developed enough for six or seven hours of playtime. It feels like a 12 page short story for a writing class that needed a lot more fleshing out. It's inventive, and I applaud that, but it isn't grounded or really moving at all.
穿越进书本的玩法非常有趣,可惜每本书的体量都很小,也没有足够的自由度,基本上都是线性的故事。
エティエンヌは作家法を犯したことで30年間手錠を嵌められる義務を負うが、友人ヴィンスの紹介により闇の仕事に手を貸すことと引き換えに手錠を外す約束を取り付ける。その仕事とは本の世界に入り込み、指定された物品を盗み出すことだった。 本の中に入る者「Bookwalker(ブックウォーカー)」となり、物語の登場人物や設定に沿いながら、時には巻き込まれ、また時には利用しながら目的の品物を求めるアドベンチャーゲーム。現実世界では「リアルな現実」を表す一人称視点、本の中では「客観や俯瞰」ができるアイソトメトリック視点のポイント&クリック、と世界観に合わせて操作と視点が変わっているのは面白い仕掛けだろう。大元のストーリーは手錠を外すための潜入劇だが、潜入する本に話の連続性はないので、短編小説を楽しむような流れで物語が進行していく。 アドベンチャーパートのナラティブ要素は少なめ。基本的にどの選択肢を選んでも結末は同じで、そこに至るまでの難易度や会話の内容がわずかに変化する程度。しかし、だからといって何も考えずに選んで良いわけではなく、後述のように敵との戦闘もあるのでプレイヤーは常に適度な緊張感を持って選択肢と向き合うことになる。「選択に当たり外れはあるが、外れても同じゴールには進める」というバランスは優柔不断なプレイヤーやソフトコアなプレイヤーには嬉しいシステムだろう。 アドベンチャーゲームでありながらもターンベースの戦闘もある。基本的にすべてイベント戦闘になるので詰まるほど難しくはないが、連戦になると苦しい場面もあるので、ここで戦闘を避けるために選択肢を吟味する意味が生きてくる。 クリアまで7時間ほど。主人公が作家であることやBookwalkerの存在など、「本」を題材にした世界観でありながら、いざ潜入する本の内容はどこかチープでありきたりでバカバカしくもあり、「作家が専用の法律で取り締まられるこの世界では一体何が起きているのだろうか」と考察するのも楽しい作品になっている。ストーリー全体も最後はきれいにまとまりプレイ後感は良く、ゲームとしての感触も悪くない。シナリオは大きな流れがありつつも小さくは短編に分割されるので、話に置いていかれることがなく常にフレッシュな気持ちでプレイできた。子どもの夢のような「本の中に入って冒険をする」をゲームとして体現した本作はプレイ感の良さもあり良作と言えるだろう。
Excellent puzzle/mystery/diorama game with fantastic music and dialogue. I'm honestly shocked by how good this was with my low/no expectations going into it. Basically you go into a book and do some detective work to figure out what's going /where to procure the object you must obtain for your client. You can search pretty much anything and common objects can help you craft something useful for exploring or combat. Controller worked flawlessly and there were no crashes or bugs. Takes about 8.5 hours to 100% if you use a barebones guide for missables like I did.
Отличная игра: - есть флер старых адвенчур, но без головоломок, решение которых придумал сумасшедший, а с понятными задачами (что редкость) - интересный сеттинг про альтернативный мир, где есть писательская полиция и путешествие по книгам - необычная идея, затрагивающая проблемы писательства и раскрывая через них простые людские отношения и качества справедливости-преданности-морали-цели в жизни и т.д. - самобытный стиль соединения вида от первого лица и изометрии (смотря в каком мире находишься, с возможностью переключаться и перемещать вещи из одного в другой, что отдельная небольшая механика) - путешествия по совершенно отличающимся друг от друга мирам с аллюзиями на произведения искусства, которые мы смотрели/читали - сюжет передается не только словами, но и действиями, что плюс, имеется простая пошаговая боевка Не думаю, что история оставит равнодушным, красивая, есть какие струны человеческой души задеть. Из минусов отметил бы только то, что не дорисовали иконки ряду персонажей и облик героя без маски.
The game features a very tasteful concept and maintains a strong pacing throughout. When it comes to the story and characters, there are a few minor flaws that could have been improved through certain in-game situations or more refined dialogue. The overall length felt just right, and the game never drags unnecessarily. The environments are excellent, and the core concept of a writer entering books to steal artifacts is incredibly unique and engaging. I am not sure I have seen anything quite like it before, but I have to admit that each chapter felt interesting and distinct. While the main plot leans more toward a B-movie style, it fulfills its purpose well. Roderick, as a supporting character, was easily the most enjoyable for me. The visual presentation and gameplay mechanics are of high quality, and I found the combat system engaging from the very first encounter all the way to the end. Overall, it is a solid experience that is definitely worth playing. The only thing I personally missed was voice acting, though that is more of a personal preference.
there's some great pieces here, a fun world, great environments. But also ludonarrative dissonance. We listen to how important neighbors are, but then regardless of any player action are forced to 'forget' to return key items or favors. Rather than going anywhere this arc gets completely discarded. Likewise, early missions hint that we have autonomy in our decision to help the characters or exploit them; but you don't really have a choice with most missions having 1 forced outcome. There's puzzles and unlockable's but they give you gratuituous combat resources that you don't even need. Great concept, lackluster follow-through.
书行者:很棒的游戏,进入书中探险,体验多个小故事。 1:有中文,有成就,有卡。 2:一共体验6本书,6个截然不同的故事,每个时长1h多。 3:主打探索+解密,轻战斗,正常操作不会输。 4:通关后可按章节体验,可以补成就。
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