
Follow The Midnight Walk in a dark adventure from the minds behind Lost in Random. Befriend a lost lantern creature and light your way through a world of wonder and terror. Outsmart monsters and marvel at details in a landscape handcrafted with real clay and animated in a stop motion style.
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About
Embark upon The Midnight Walk in this reverent dark fantasy adventure built in clay, from the minds behind Lost in Random and Fe.
Become The Burnt One, befriend a lost lantern creature named Potboy, and use his flame to light your way through a conflicting world of wonder and suspense. Survive and outsmart the many monsters eager to devour your little friend’s flame as you experience five tales of fire and darkness, featuring an incredible cast of odd characters.
Marvel at every disturbing detail in a landscape painstakingly handcrafted with real life clay and animated in a stop motion style. Fully playable in both flatscreen and with a VR headset.
Journey with Potboy along the twisted trail of The Midnight Walk. Work with your companion to outsmart monsters, using his flame to distract while you hide from and evade the many threats of The Dark Itself. Encounter new friends and experience awe-inspiring sights as you navigate a path fraught with both peril and affirmation.
Everything you see in The Midnight Walk, from the drooling snarl of monsters to the bristling tree tops that line the journey was first sculpted in clay and then 3D scanned to a meticulous level of detail. The result is a uniquely layered fantasy world with an artistic imprint, all realized in breathtaking stop motion. Grab a gamepad and jump into the unknown, or step into the endless night in VR.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
진흙으로 빚고 도색한 독특한 오브제들과 상상력 넘치는 세계관에 잔잔하면서도 감동적인 음악들을 들으며 북유럽 감성의 스토리텔링을 감상하는 게임. 어릴 적 느꼈던 어둠과 옷장 속 공간에 대해 가졌던 기발한 시각화. 정감 넘치는 아트워크를 감상하는 것만으로도 구매할 가치가 있습니다.
As someone who is just now trying to dabble into horror games in her 30s, this was a perfect introductory. I also thoroughly enjoyed the claymation, characters, stories, puzzles, etc. It was absolutely pleasant (besides the scary bits) all the way through and the scary bits were not enough to dissuade me from venturing forth.
More like Slow Travel Games amirite? This probably could have been done better in another medium, or if it had been a walking simulator. The problem is the story gets interupted by mini-stealth and puzzle sections that really don't add anything but annoyance. Walk forward, fall off a small ledge so you cannot turn back, explore a small area and repeat. That is, when the path isn't completely linear. It's also beautiful so why is it so hard to see? So often I would pan around just trying to get my bearings because 270 degrees of my vision was blacked out. Maybe its better in VR. So, either add an actual gameplay loop for your cool clay world, or turn it into a melancholic walking simulator without danger and just interesting people to meet and interact with. There are books like Vermis and Godhusk by Plastiboo that are guides for video games that don't exist. That would be a better medium for this story. A series of short films would probably be better. As is, it's boring and annoying with glimpses of great art and ideas. It's a failed experiment but it has merit. The surface is good but the foundation as a game isn't there. It needs more than just telling your potboy to move when the wind dies down, and then waiting at the next shelter. It's not scary when a monster kills you since you can see the coffin you will respawn from is right there. At one point I was looking down on 2 grinners on patrol routes around a dilapidated town and I imagined I was playing Dishonored, dropping down and killing a grinner silently and hurrying to drag its corpse out of sight. Then teleporting onto another vantage. There would be houses to enter and interesting lore and tools, and maybe other enemies or NPCs to interact with.
Хорошая бродилка с простенькими головоломками, небольшими хоррор элементами и удивительной атмосферой. Гймплейно довольно скудно, хоть и есть интересная механика со звуком, но как-будто могли бы раскрыть её чуть лучше. Играть можно и на VR, волшебно смотрится в шлеме. но даже без этого она оставляет после себя интересное послевкусие. Рекомендую, по скидке так вообще мастхев
amazing animation, story plot and just breath taking
【bug相关:quest3 vd串流,如果在选站姿坐姿页面崩溃,在pc端调整vd的openXR Runtime 为steamvr即可】 10/10分。我喜欢这个游戏,黑暗的那一章疗愈了我。 音乐,故事都很好,画面和人物设定也还不错。最喜欢的是雕塑家和女儿。 今年最佳vr游戏在实际游玩之前我中意鬼镇,毕竟是房间系列老粉了,但是玩了午夜漫步,发现故事和情感才是最打动我的内容,这个奖实至名归。虽然本游戏在vr适配上确实有一定问题,VR的可玩性和代入感也不够完善,但是也差强人意了。能在这个寒冬愿意用vr讲好故事,是我最欣赏本游戏的点,希望未来有更多这样的好故事在vr上呈现。
Jeux très cool l horreur est bien dosé la DA est incroyable et le jeux est visuellement très beau, l'histoire est prenante, pas trop long et même sans vr le jeu vos le détour
Pas très long mais magnifico au niveau graphique comme sonore, pure masterclass
Uma obra de arte interativa absolutamente linda, com soundtrack impecável. Gameplay é simples, mas cumpre seu propósito.
this shi is so peak on vr oh my i teared up
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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