
Follow The Midnight Walk in a dark adventure from the minds behind Lost in Random. Befriend a lost lantern creature and light your way through a world of wonder and terror. Outsmart monsters and marvel at details in a landscape handcrafted with real clay and animated in a stop motion style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Embark upon The Midnight Walk in this reverent dark fantasy adventure built in clay, from the minds behind Lost in Random and Fe.
Become The Burnt One, befriend a lost lantern creature named Potboy, and use his flame to light your way through a conflicting world of wonder and suspense. Survive and outsmart the many monsters eager to devour your little friend’s flame as you experience five tales of fire and darkness, featuring an incredible cast of odd characters.
Marvel at every disturbing detail in a landscape painstakingly handcrafted with real life clay and animated in a stop motion style. Fully playable in both flatscreen and with a VR headset.
Journey with Potboy along the twisted trail of The Midnight Walk. Work with your companion to outsmart monsters, using his flame to distract while you hide from and evade the many threats of The Dark Itself. Encounter new friends and experience awe-inspiring sights as you navigate a path fraught with both peril and affirmation.
Everything you see in The Midnight Walk, from the drooling snarl of monsters to the bristling tree tops that line the journey was first sculpted in clay and then 3D scanned to a meticulous level of detail. The result is a uniquely layered fantasy world with an artistic imprint, all realized in breathtaking stop motion. Grab a gamepad and jump into the unknown, or step into the endless night in VR.
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 2.9Kreviews | 93% | — | $1.6M |
| $29.99 | 3.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome game, haven't finished it yet. Soundtrack is fire, love the claymation / artstyle / stopmotion.
This is the product of people who really got into "A Nightmare Before Christmas" as teenagers. Great movie by the way. But some people really took it too far with the hot topic shirts and backpacks. And in this case, a "game". But unlike A Nightmare Before Christmas, The Midnight Walk is extremely boring. Visuals are dulled by lighting and bad contrast. Which is most of the selling point with this "game". Don't waste your time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $14.99−50% |
| 13ratings |
| 90% |
| #279 |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Passionate and sorrowful Beautiful and terrifying Simple Pure Broken Human This has a bright soul
vr is blotchy. does not work with psvr. developers forgot about the game a long time ago. Support is zero. would have been a great game!
This is the type of game that puts a developer on my watchlist. One of the most powerful experiences I had with a game in 2025. The art direction, music and writing are very layered and each vignette is worth multiple visits. It's short (5-7 hours), but what MoonHood has packed into that runtime is so detailed and engaging that it would be exhausting if it was any longer. The gameplay is usually simple and the atmospheric horror vibe means you're not doing much in the way of combat but the survival and puzzle solving mechanics are varied and each level introduces new mechanics or remixes existing ones too keep things fresh.
I'm sad I can't refund this because I ended up getting it 2 months ago and just played it recently. To put it simply, this is a very nice looking walking simulator with occasional very light exploration elements to find collectibles like models of the characters, audio logs, and records of the game's music. The gameplay itself is shallow and really boils down to pointing your companion in a direction, watching him interact with something, hiding from a monster by entering a wardrobe, then proceeding into the next area. As a side note, this game's camera made me nauseous and I had to stop for a minute here and there before I could continue playing. This may not apply to you or many others for that matter, but I think it's important to mention it as a possibility if you are also prone to these kinds of things.
DO NOT BUY this if you're expecting actual VR support. It doesn't work no matter what I've tried. Which is a shame, as I really wanted to play this.
Beautifully handcrafted game. While relatively short (around 4-5 hours), the world design, soundtrack, and characters are well worth the experience. Recommend highly.
Лучшая игра, в которую мне доводилось играть за последние годы: шикарная музыка, невероятной красоты локации, изумительная подача мыслей - всё это делает The Midnight Walk незабываемой игрой. Рекомендую абсолютно всем!
I would love to be able to give this game a glowing review, as I was having a blast with it at first and it was one of the BEST VR experiences I'd had so far. But recently the game has become completely busted and there doesn't seem to be a fix in sight. VR now doesn't run properly at all using PSVR2. The game averages about 2 fps (not exaggerating), doesn't seem to actually load into in VR mode correctly, and the menu is completely unresponsive. I thought maybe it was just a problem in VR mode, so I also tried to play flat and encountered the same thing. I desperately scoured forums looking for a solution... clearing any config files, verifing game files and eventually did a completely fresh re-install but nothing worked. I can only hope the developers see this negative review and look into these issues, but based on other forum posts I'm not holding out much hope. Maybe even just give us an option to roll back to a previous version, before things broke? From what I have played so far, this game is something truly special and doesn't deserve to be left in this state.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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