
Mission: Translate an interstellar message, using the universal languages of math & science.
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About
The Message from Deep Space is an odyssey of puzzles. Take the role of the mission's Translator, working alongside a scrappy band of scientists, and venture headfirst into the world of deciphering an alien language --- completely from the ground up.
Set in 1973, Earth is the recipient of a meteorite that broadcasts radio waves. In the role of the mission's Translator, the player is responsible for designing responses to the meteorite's transmissions, which, if correct, will elicit new messages from the meteorite. Only through this radio wave dialogue will patterns, words, syntax, and meaning all take form, leaving but one question:
What is it the aliens want to say?
Translate an alien language
Learn about an alien civilization
Interface with a retro computer
Manage a user-driven dictionary
Design radio transmissions by frequency
Collaborate with scientists that respond to your actions
+1000 in-game dialogues
+30 minutes OST
+30 hours of gameplay
Inspired by The Golden Record aboard the Voyager I space probe, The Message from Deep Space takes a realistic approach to deciphering an interstellar message. Beginning with the limited universal constants available to technologically advanced civilizations, the message spans a range of real-world fields of math & science. Decoding the message is tough, but with the support of the game's meticulous linguist, the single-minded computer programmer, and the affable astronomer, it is a challenge fit for anyone with Curiosity and Perseverance.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 218 reviews with recorded playtime.
Reviews
Themes across 218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
tl;dr - I cannot emphatically recommend this game enough. If you liked Chants of Sennaar, if you liked The Witness, if you liked Outer Wilds, if you liked any kind of game that starts you with nothing and makes you build meaning from the very start... you will love this game. No puzzle element ever outstays its welcome: when things start getting too cognitively burdensome, the programmer will build a feature to circumvent it. There's a reference section so it doesn't matter how much you know externally, the answers are available. Hard science in the same way as the Martian or Project Hail Mary, if you were fascinated by the Voyager discs and just how we planned to communicate with something beyond our own understanding... try this game. I'm barely a tenth of the way through and I'm utterly hooked. The only sad part is that I know it must end at some point. Oh, and it runs on a system with integrated graphics, so no excuses there. Fair warning though, there is a good amount of math, at least at the start. That said, I have dyscalculia (number dyslexia) and I've handled it quite well. If you're able to mentally track multiple unknowns from something like programming (or maths itself), you'll do fine. There's a built-in notepad, but you could also just use physical pen and paper like I have. An online tool that might help intermediary puzzles: [spoiler]Desmos is a graphing calculator that can visualize points accurately.[/spoiler]
Très fun, nécessite cependant des bases solides en maths et sciences
A fun experience translating an alien message, very wholesome. Clean.
Did you watch the scene from Project Hail Mary where Grace and Rocky first begin to establish translations for each other and think "Wow, that was so cool"? This game is basically that. Its a puzzle about establishing basic shared concepts between you and an alien species using STEM subjects. Currently I am still on sections only involving math, but I know that as the game goes on, the questions begin to reference other fields. If you are a bit of a nerd and like puzzles, problem-solving, and sci-fi then I would definitely recommend this game. I mean I would recommend it to anyone, but you especially.
bautista is in this game
Akers is the Goat
I barely ever leave reviews, but this game is an exception. It is an absolute masterpiece. If you've ever read Contact by Carl Sagan, this scratches that same itch. The feeling of discovery and actually putting things together is like no other game I've played. Absolutely 100% worth the money, and probably my favorite game of the year
I honestly can't praise this game enough. Even though I can't forgive it for making me do math in base-8. The way it has you build the language from universal constants to informational sentences feels so good. I genuinely got so excited when I realized the transmission was teaching me the word for 'circle.' And as you build and build on these linguistic blocks, you can't help but be emotionally affected by what it is these beings choose to communicate and why. There's not just a desire to find other life, there's a desire to be known, and you can feel that keenly even through an old computer terminal and crudely translated sentences. It's beautiful. The game is also surprisingly dense for $10, you will definitely get your money's worth. And the fellow members of the translation team were each charming. They serve the function of being a hint system, each having their own expertise, but it really brings a sense of collaboration that I think complements the themes of the story very well. I loved the bits of characterization in their own suggestions for the words. There are some 'levels' that might feel frustrating in terms of trying to figure out what the intention is. But stick with it. Try not to look up answers. The satisfaction of communication is the whole point.
So far, excellent. Long sequences, like if the game wants to make sur you understand the new words. Not so much it become tedious: if you understand, you can progress quickly; if you are stuck, you need to reassess your understanding. Story is surpinsingly good: just enough not to get in the way of the pleasure of progression; but not just filler. Characters have personnalities, and the way they help is part of that. Intermediary sequences are funny and provide a little break, a relief of the neverending sequence of transmissions.
Quel jeu ! Une idée très ambitieuse, exécutée quasiment à la perfection, ça donne un classique qui restera une référence pour des années et des années. C'est bien foutu, bien dosé, bien écrit, émouvant, passionnant. J'ai versé ma larme à la fin. Le jeu peut faire peur au début si on n'est pas fan de maths, mais je vous jure que ça vaut le coup de persévérer. Le jeu a tellement à offrir.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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