
Mission: Translate an interstellar message, using the universal languages of math & science.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The Message from Deep Space is an odyssey of puzzles. Take the role of the mission's Translator, working alongside a scrappy band of scientists, and venture headfirst into the world of deciphering an alien language --- completely from the ground up.
Set in 1973, Earth is the recipient of a meteorite that broadcasts radio waves. In the role of the mission's Translator, the player is responsible for designing responses to the meteorite's transmissions, which, if correct, will elicit new messages from the meteorite. Only through this radio wave dialogue will patterns, words, syntax, and meaning all take form, leaving but one question:
What is it the aliens want to say?
Translate an alien language
Learn about an alien civilization
Interface with a retro computer
Manage a user-driven dictionary
Design radio transmissions by frequency
Collaborate with scientists that respond to your actions
+1000 in-game dialogues
+30 minutes OST
+30 hours of gameplay
Inspired by The Golden Record aboard the Voyager I space probe, The Message from Deep Space takes a realistic approach to deciphering an interstellar message. Beginning with the limited universal constants available to technologically advanced civilizations, the message spans a range of real-world fields of math & science. Decoding the message is tough, but with the support of the game's meticulous linguist, the single-minded computer programmer, and the affable astronomer, it is a challenge fit for anyone with Curiosity and Perseverance.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 218 reviews with recorded playtime.
Reviews
Themes across 218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has made feel a certain way that i'm not quite sure any other game will be able to replicate.
Un jeu comme on en croise rarement. Des mécaniques simples, extrêmement addictives et avec un gros sentiment de satisfaction a chaque "puzzle" réussi. J'ai écumé la démo en 1 heure, je me suis jeté sur la boutique pour acheter le jeu. Mais en réalité, au bout de 5 minutes, je savais déjà que j'allais l'acheter ! Un petit air des merveilleux jeux de Zachtronics, un petit ovni (sans mauvais jeu de mot) qui passe parfois dans le paysage des jeux vidéos, que je suis vraiment ravi d'avoir découvert ! Essayez la démo, vous saurez rapidement si vous devez passer votre chemin, ou vous lancer à corps perdu dans l'énigme...
I don't know what to say. 30+ hours of absolute peak. A few annoying glitches and typos still here and there, but those will likely be resolved soon! This game has changed my life. It's probably my favourite game of all time now. This is Arrival (2016) the game. Everyone is such a sweetheart!
Absolutely enthralling start to finish. I had my little pen and paper out the entire time and I think I filled up about 8 pages of notes trying to recall high school level maths. It was challenging but never frustrating, with an absolutely banging soundtrack in the background to keep me going. The characters and story are super fun and emotional and I started tearing up at multiple points. My Game Of The Year for sure, please please please play this.
Only a few hours in and I am hooked. What an interesting and engaging concept!
This game is fantastic start to end. The narrative and rule exploration married witha fair hint system and killer sountrack. I am in love and can't recommend enough at such a great pricepoint
This is perhaps the most pleasant surprise that I've ever had with a game in a long time. It had a great amount of depth with the puzzles for a simple premise, but what really locked it down as an all-time favorite for me was the story and the characters surrounding it. Nothing is wasted - the little anecdotes from the characters and the quirks of their personalities build up lovely individual story arcs for each one of them. There's a real sense of emotional connection between you, the characters, and the aliens through their message, and that's what elevates this good codebreaker game to great. Some of the puzzles are a little obtuse with answer format (there's a number of times where I know the SEMANTICS of what to respond, but the SYNTAX is just not accepted), but the overarching narrative and wanting to see more interactions from the characters was more than enough to motivate me to continue. Overall, just a lovely experience, one that I'll be thinking about for a long time.
谜题方面还有改进空间,但瑕不掩瑜。 ow老僵尸感觉到了一丝血色。
LOVING IT I have played only one session for this game and will likely continue to update this as I keep playing. Here is what I can say from the outset: This game is so creative, and has such an enjoyable atmosphere! If you're good with math, you're going to have a blast, but even if not you should be fine. I did the entire first week with the complete wrong symbols and still managed to solve the puzzles!! The music is great, the dialogue is funny, the puzzles are challenging at times but rewarding. There are plenty of quality-of-life adjustments that get added throughout the story to make the game more enjoyable: Solving problems means you can build on your solutions. In only one session this game has risen high up in my favorites list.
Still have a long way to go, but I'm already comfortable giving this a thumbs up. The game nails the experience of how first contact with a genuine alien species would go, and while the information you learn comes in trickles, the way it builds up and finally pays off makes it all worth it.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| Stardew Valley | $258.9M | 881.6K | 99% | $14.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
Related
| Train Valley | $109.3K | 3.4K | 90% | $0.99 |
| Rosewater | $109.3K | 409 | 92% | $14.99 |
| WAR PARTY | $109.4K | 456 | 68% | $9.99 |
| Blaster Master Zero 2 | $109.3K | 566 | 90% | $9.99 |
| 规则怪谈:盛崖小区 | $109.2K | 306 | 72% | $10.99 |
| Freshly Frosted | $109.2K | 374 | 99% | $9.99 |