
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其实放了很久没有玩,突然发现这么久了,竟然还在更新没有跑路,非常不错,好评。
Saya sangat senang dan seperti de javu bermain game ini sangat spesial bagi saya dan semoga kalian juga bisa merasakan bermain game ini
Playing it with version 1.3 and the translation mod the english localization is now good enough to enjoy the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing. Though I wish I thought of putting my gear in a chest earlier before returning to karma, cause now my gear is in a box in the auction and it costs 1m coins to bid on it, least that means I can just farm for the coins and no one will ever get it, but still O_o I liek purple bambo weapon.
its an interesting way for this kind of game, imagine kenshi but a bit diferente, there's still many things to fix and make better but the dev's are constantly active so there hope and much potential xD
The Matchless Kungfu is a unique and ambitious open-world sandbox RPG that draws deeply from the rich traditions of wuxia storytelling, combining martial arts, strategic world-building, and role-playing into a sprawling experience. Set in a vast procedurally generated world, it offers players unprecedented freedom to shape their environment and narrative through a highly interactive land creation system. Players can build detailed homesteads—ranging from simple homes to complex establishments like taverns, stables, and even jails—across expansive 100x100 meter plots. This customizable world-building is not just cosmetic; NPCs dynamically engage with these environments by working, trading, and interacting within the player's constructed settlements, giving the world a living, breathing quality that evolves alongside the player’s progress. Combat in The Matchless Kungfu stands out for its layered approach that goes beyond traditional brawling. Physical martial arts combat includes a variety of moves such as fists, kicks, palms, weapons, and throwable items, each offering tactical variety and fluidity. As players develop their skills, they unlock powerful special techniques that add both spectacle and strategic depth to battles. What truly sets the game apart is its innovative verbal combat system—an intriguing mechanic where players can engage opponents with quick-witted rhetoric and verbal dueling, potentially resolving conflicts without violence. This fusion of physical and verbal confrontation channels the poetic and cerebral essence often celebrated in wuxia literature, allowing players to feel like cunning martial artists who fight as much with words as with fists. Character progression is enhanced by a comprehensive Meridian system, which simulates the practice of Inner Kungfu. Through this system, players can manage their physical and spiritual wellbeing, addressing inner wounds, hidden diseases, and various debuffs that mirror the complex health dynamics found in classic martial arts epics. The Meridian system not only provides buffs and improvements to combat effectiveness but also encourages thoughtful management of one’s inner state, making character development a multi-dimensional experience. Further depth is added through the ability to join or found martial sects, each with unique philosophies and specializations that influence gameplay and player identity, enriching the sandbox with social and factional layers that encourage replayability and role-playing. Despite its many strengths, The Matchless Kungfu does face some hurdles, particularly with localization. The English translation has been noted for uneven quality and occasional awkward phrasing, which can sometimes disrupt immersion and clarity, especially for players unfamiliar with wuxia tropes. Additionally, the game's complexity and open-ended systems may present a steep learning curve for newcomers, requiring patience and experimentation to fully grasp its layered mechanics. However, for those willing to invest time, the game offers a deeply rewarding experience that marries its sandbox freedom with rich storytelling elements rooted in Chinese martial arts culture. Visually, the game balances a functional aesthetic with atmospheric design, focusing more on gameplay clarity and environmental interaction than on flashy graphics. While not aiming for photorealism, the art style effectively conveys the rugged and mystical feel of its world, supporting exploration and combat without unnecessary distractions. The procedural world generation ensures that each playthrough feels fresh, with diverse terrain and environmental features that complement the player’s ability to build and expand their domain. In summary, The Matchless Kungfu is a bold and intricate RPG that carves out a distinctive niche by blending open-world sandbox mechanics with wuxia-inspired combat and storytelling. Its unique combination of customizable environments, multi-layered martial arts combat—including verbal dueling—and deep character progression systems offers a rich and immersive journey for fans of martial arts fiction and sandbox RPGs alike. While it may require some patience to overcome translation issues and master its complexity, players willing to delve into its world will find a game that captures the spirit of kungfu legends in a fresh, interactive form. Rating: 7/10
Мне нравится спасибо за русский язык в игре
За 20 часов геймплея я с уверенностью скажу, что это альфа, причём тот билд, который обычно выходит в сломанном состоянии в руки игроков. В игре сломана экономика, делаешь грядку, растишь траву - потом полгода ищешь хотя бы одного npc с монетами, потому что ты всё тратишь на открытие рецептов. Профессии не совсем понятно зачем созданы, в них как будто абсолютно нет никакого профита, т.е. они не создают уникальных диалогов и ситуаций. Например ты берёшь телохранителя, но работы для телохранителя в мире нет, даже банальных убийств (казалось бы в мире шиноби и боевых искусств). Прозрения кулаков, стопы и т.д., в основной карте никак не используются, они тупо копятся в инвентаре непонятно зачем, хотя в описании написано, что их можно обменять. У приёмов есть три слота под приколы, но самих приколов в основном мире - нет. Сначала ты преодолеваешь, гриндишь, фанишься, но после примерно 10-15 часов игра становиться цикличной и не предлагает ничего нового. Кто-то сравнивал эту игру с Кенши, так вот, в Кенши кол-во уникальных персонажей, предметов, локаций, диалогов в разы выше, чем здесь. Это просто процедурно сгенерированные болванки без какой-либо глубины. Строительство кривое - строения левитируют, по нажатию на определённую кнопку ты теряешь весь прогресс постройки, т.к. нет уточняющего окна, действительно ли ты хочешь отменить постройку. В боевой системе есть абсолютно пустые и ненужные приёмы, как будто нанести единовременно 3к урона, или добавить одну ед отравления за 300 урона - разница очевидна. Абсолютно глупая градация предметов, у тебя есть один и тот же предмет с разными свойствами, в большинстве случаев ты найдёшь всего один сет и будешь бегать в нём ближайшие часов 5, пока не найдёшь что-то круче. Как будто у игры есть сюжет и бекграунд, но через час игры он исчезает вообще. Т.е. тупо ничего не происходит, изредка нас подкармливают диалогами которые ни на что не влияют и никуда не ведут. Игра построена на перерождении, что значит игрок должен умереть и передать наследие следующему и т.д. и т.д., по итогу твой персонаж становиться гигачадом, с которым не понятно что делать, т.к. дальнейшего развития кроме пиздилова неугодных - нет. Добавь редкого сильного моба с которого можно было бы налутать редкий расходник, добавь место с сильными мобами, где будут редкие ресурсы, добавь редкий крафт... нет, вместо этого мы бегаем ♥♥♥♥♥ по локациям и ищем суднуки которые могут лежать на горе, на склоне горы, на острове и т.д. и т.п. Т.е. мы просто бегаем по пустырям и ищем практически неохраняемые сундуки. И точно так же с расходниками, есть пара точек где можно их пофармить, но толку их фармить, если тебе нужно 5 мультов дерева, чтобы выбраться из 1го уровня кузнечества. Ведь кузнечество 1го уровня это ♥♥♥♥♥ ПЛОТНИЧЕСТВО. Я ставлю этой игре 3/10 1 за задумку, кормления говном в нокауте и дальнейшие похорны чтобы карма была побольше 1 за пиздилово с животными, которые в отместку ломают тебе ноги 1 за условный визуал и - 7 за кривые механики, отсутствие наполнения мира и погружения, и союзника, который после смерти друга не может выйти из депрессии никогда, потому всё что он делает это бухает.
A Chinese Kenshi-style game where the setting is in the Kungfu World. While not as polished as Kenshi, you will still enjoy it if you like open-world game. Commend to the developer who still roll out patches to improve the gameplay.
装备没必要穿带显示太浪费资源,用门派服装代替,各门派服装设计好才有美感
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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