
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比测试服还史是怎么做到的
烂尾了
0.0
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这更新频率值得一个好评 话说断子绝孙腿是不是删了
是的
its small map block generator by that i mean you open up spaces as your go through quest or spend money to unlock more tiles. if it was a true open map i woulld keep it but not me creating my own world i suck at. i perfer map based game but the combat is uniq. i have high hope for it if it gets another game in the series if they add true world map instead of player base genrating tiles map
After getting into the ice sword sect i request to spar with my fellow disciple hoping to increase our affinity, unfortunately she accidentally killed me, and i unlocked the bloody feud karma...
When I had aids this didn't really help but I got through the pain.
这钱袋子是俺拾嘞 凭什么说是你的
[h1]初入江湖[/h1] 被人打成狗. 初入門派 結識親朋好友... 體會到人情冷暖——春暖花開之時 便又是與師兄妹一起去修煉的日子... [i]春去秋來 [/i]下山之時 遂入紅塵—— 便與師兄妹縱橫江湖 若有人欺我與好友 那我便 [h1]快意恩仇 ![/h1] 可是 殺了一人 十人尋仇 殺了百人 [i]千軍萬馬尋聲而來......[/i] 江湖之事 向來如此 為了不再連累親朋好友 [b]走投無路 [/b] 獨自一人踏入腥風血雨之中 一次又一次的鏖戰 一次又一次的屠戮 [h1] [i] [b]逐漸成魔[/b][/i] [/h1] [u]最後 江湖人逐漸稱我為[/u]「[b]天魔[/b]」 一人在武林之巔 被千萬門派圍攻至此—— [b]一人之力 [/b] 以醉拳誅殺天下門派 靜坐在擂台之上 [h2][i][b]尸山血海[/b][/i][/h2] [b]無人再能敵我[/b] 天下第一的虛名,還不敵我葫蘆裡的三兩濁酒。 更有萬千小兒 模仿予我 行事乖張 自立門戶 『[u]醉仙魔 [/u]』 最後跨越北海 踏上北山之旅 消失在武林之中 無人再知去向 有人說他死在那 神秘之地 [h1]天下太平[/h1] 又有人說 他已然成仙 [h1]飛升上界[/h1] 更有傳聞說—— 他尋得傳說中所謂的[b][u]「無相功」——武學面板[/u][/b] 無論真相如何...他已然消失在此方世界之中—— [h3] 倘若有人問起他的一生,他會如何作答?[/h3] [i]或許...[/i]他可能會回答: [spoiler] 製作組真的停更了嗎? 哭啊!!! 😭😭😭 我玩得怪開心的呢!!!!😭 哭啊!!!😭😭😭[/spoiler] https://steamcommunity.com/sharedfiles/filedetails/?id=3795043766 https://steamcommunity.com/sharedfiles/filedetails/?id=3795043907 https://steamcommunity.com/sharedfiles/filedetails/?id=3795043582 [spoiler]仇家全變盒啦 嘻嘻😈[/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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