
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am in love with this game. I think many Kenshi lovers are going to be attracted to this game, but let's start off by saying forget about the Kenshi comparisons. This game is not Kenshi, not even close. I love Kenshi, but everything about this game is more complex and deep than Kenshi. This is a unique game, so unique that it deserves to be in a genre of its own. Let's start with the combat. This game has a unique combat system that no other game on the market has. The combat is challenging at first, and may turn some people off, but once you figure it out it is incredibly rewarding, easily one of the most engaging combat systems out of any game I've ever played. It's so weird that I really can't explain it. Next, is the unique world building aspect of the game. This is not a game where you just spawn into a massive, complete world like Kenshi. You need to do the completing. You start off in one small square, introducing you to the first area unlock, which immediately caught me off guard. As soon as you unlock a new area, you can place it anywhere on the map, and it spawns in new npc's who start building their own houses, living their own lives, and forming their own relationships. Every area you unlock feels new and exciting. You never know what kind of new skill, interesting character, or inner Kungfu you might find. Now, the npc's. This is where Kenshi doesn't even come close. In Kenshi, you form relationships with factions, and that's about as deep as it gets. In The Matchless Kungfu, you form relationships not only with factions (sects), but you form unique relationships with every individual npc. You can form friendships, rivalries, and romantic relationships with npc's. You can invite your friend to go drinking at the tavern. You can invite your lover to relax with you in the hot spring. You can have children. You can find that same a****** that you've already beaten the s*** out of 100 times because he won't stop trying to pick your pocket. You can run into that same ridiculously overpowered transcendent God who will either send you to the next life, or capture you, strip you of everything you have, and throw you in a cage. Speaking of "the next life", that's another unique aspect of this game. Unlike Kenshi, the game does not end when you die, and everyone in your party dies. You basically go to the afterlife (karma), and reincarnate as someones child. This mechanic is also deep, and comes with its own unique relationships and quirks. Needless to say, try this game. Not because you like Kenshi, but because The Matchless Kungfu is in a world of its own. There is truly no other game like this. EDIT April 24th, 2026: What have you done to my game?! I can no longer recommend this game, as it completely sucks now. They took a concept that worked incredibly well, a concept that I was in love with, and totally changed almost everything about it. They completely changed the way that the game works and it just doesn't work anymore. They barely even update the game to try and make it work. What a massive disappointment. I have never in my life seen a game go from a 10/10, to a 0/10. Wtf.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏还是很不错的武侠游戏,如果喜欢武侠世界,那么就很建议入手玩一下,但是mod较少,希望以后能玩到更多mod
要是武器装备能自定义取名和改属性就好了
ke yi
after every fight the game becomes locked to where the only thing that i can do is rotate the camera, and am forced to reload my save. ill be in the middle of doing something when an npc will walk up and start a fight with me. if you concede the fight they will often knock you out and steal all your things.. so lose all my resources or freeze my game up over and over, being forced to redo the same things ive already done repeatedly. this literally is matchless kungfu because i cant even complete one fight.
É um jogo muito bom, oferecendo uma experiência divertida e envolvente. Mesmo que a tradução em inglês apresente algumas falhas aqui e ali, isso não chega a atrapalhar a jogatina.
非常好的一款游戏,如果画质可以更好一点的话,我会更加推荐它
目前版本 1.4 轉負評了 現在最大BUG就是轉生後沒有"真法"這強力天賦拿了,其他BUG就不說了 製作組卻完善了"開鎖"的完整功能,然後甚麼屁都沒弄 從1.3版玩到1.4 體驗越來越糟
I played this game only a bit, but I like it. Yes, this is a review for Steam Awards. The game still worth it though.
好玩 耐玩,超值
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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