
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
又跑了?
跑路垃圾游戏,又天美的被唬住了
烂尾了!!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.5K | 88% | $17.99 | |
| $3.4M | 3.4K | 81% | $24.99 | |
| $3.4M | 2.7K | 78% | $23.99 | |
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 5.3K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $836.6K | 2.4K | 80% | $15.99 | |
| $598.8K | 775 | 78% | $19.99 | |
| $380.4K | 545 | 61% | $19.99 | |
| $44.9K | 412 | 83% | $4.99 | |
| $13K | 42 | 67% | $9.99 | |
| $3.4K | 5 | 80% | $17.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐买入,原来是比较好的创意,需要继续打磨,但是制作组已经跑路了,永远没有正式版。
sao ko lam nhiem vu duoc
很独特的战斗风格设计,一招一式自由组合,拳脚相加见招拆招打斗感十足,非常新颖
I originally gave this game a negative review due to a game breaking bug that was impacting controller users, but they have updated it within days of the complaint and now I've spent much more time playing it and getting a better feel for it. This game has a mixture of action adventure, light RPG elements, base building, and a heavy focus on kung fu and Chinese legends. I don't know anything about China or kung fu, but I've massively enjoyed this game so far. In a lot of ways this reminds me of rock paper scissors, Absolver, Kenshi, and EYE Divine Cybermancy. I don't want to say it leans into any particular one of these, because it only really reminds me of those games as opposed to being directly influenced by them. I really enjoy the game loop but some of the other elements are straight up esoteric. I have no idea what NPCs ask me to do regulalry even with a translation mod, some text remains in Chinese entirely, and UI interaction is very confusing. My experience originally was primarily playing with controller, and the combat and movement is very basic and easy to understand. You're basically playing a card building game with rock paper scissors style options with a bit of a variation, and while it's something I usually dislike, I find it enjoyable in how simple it is but rewarding once you figure it out. Some moves counter others, some moves counter multiple moves, all moves can be used in combos and stacked to unlock special moves that have their own associated rules. This makes sense, it's easy to learn, the issue is the rules of these moves are sometimes vague or mistranslated. You'll sometimes run into things like "inflicts heat" and then things "raises stacks of heat" while another says "causes burn status". It's a bit wonky but you work with it and just figure out what it does based on the status icon the enemy eventually gets. It works even if it looks confusing, but trust me it works. I bring Absolver up because this is a melee based game with clear counters, but the format isn't really the same. You still explore and level up and learn more moves, but the combat elements aren't comparable, which I prefer. Matchless Kungfu is a very much it's own melee based combat game, not the kind you run around slicing and dicing, but the one where you ask a guy to spar, or just assault him, and then stack your played moves to slice and dice. A fun thing you can do, level up a move to max level, then walk up to an NPC and click "skill" instead of "battle" to just do an unblockable 5000k damage move and probably instantly kill him then and there. That's partially why this game reminds me of EYE. You can just get insanely strong. Not on your first guy usually, and you will have follow up guys, but eventually. Rebirth and karma are a big part of this game. I know I just said you can one shot a guy with a sucker punch, but you'll get a pop-up saying sin has been added to your karma. I have no idea how to check how much sin I have, but I am unable to make a new character without the game focing me to equip the "ill fated" karma modifier. So I mentioned base building. You get a good selection of building types to make and you can stock them and sell inventory you don't need or want, but later you can also staff these buildings who will like prevent robberies and stop arsonists. How it functions isn't explained very well, but again it works. On that note, you can also lead guys around, why I mentioned Kenshi, but it isn't as in depth. Maybe you can swap inventory with your follows, I haven't figured it out. I gift the guy who got robbed a set of clothes and a weapon, but I never saw him put it on. I did see an NPC that wasn't following me get robbed and eventually restock their outfit and weapon, but never one of my followers. I don't do conclusions. This game is pretty good. In this state, 8/10. I hope to see they keep working on this. To the publishers: I would buy DLC for this game and am interested in future games like this one if you choose to continue the development of this game. To the developers: Very good, I appreciate the quick bug fixes. You have some confusing interfaces, but the overall design and execution is very very impressive and enjoyable. I think this game is very good.
世界很自由,但是跑图很困难,人物很丑,建模有点差,战斗模式可以更好一点
A delightful Kung Fu Sims game.
初玩还是很有趣的,不过探了大半图后突然死了(尤其是突然跑过来一群人围殴死,猝不及防来不及跑,开打了也跑不了了)还是很伤的,再探宝箱啥的都开过了,不得不开新图,该练功也练过了,有些颇重复,等后续更新完再玩再看吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.