
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很喜欢这种类型,虽然现在有不少BUG,加油,希望越来越完善。
Sadly i cant read Mandarin xD
对我这个游戏小白来说略显复杂了。。。。。。。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoy the game. Other than the whole sect and martial arts background, the big draw for me is the performing mundane actions or repeating actions to improve skills and learn new ones. Jumping gives you better jumps, meditating or harvesting gives you better techniques..all leading to a stronger character. There are NPCs that run around and do things, but sometimes its hard to know 100% why they like or dislike you. I assume its based on traits that the characters have, but it just seems odd that characters will walk up to you, their affinity will change, and then they will just stand there and repeatedly get angrier at you. I have also had random characters come up to me and confess their love on the first interaction, then they run off and I never see them again even after accepting their confession and apparently becoming intimate with them. I might have missed something in the notes, but the sect stuff wasn't really 100% clear. You can create your own sect and join a sect, but I found when I joined a sect, it wasn't like I could go to a mission board and accept missions to increase my contribution. I figured out later how to contribute materials directly at the sect, but that also wasn't very clear and came about by accident. I really enjoy the game, but what it ends up doing is make me want to play Kenshi. I like the martial arts and the building your own map and the martial arts, but...it just feels unpolished in some ways. I would still recommend it, but there are games that do all the various aspects just a little better, the only thing being most of those games are focused on one aspect or another. This is one of the few that has it all in one parcel and that's maybe why it doesn't feel as good as it could. I still go back to it from time to time, so I do still recommend it.
搖桿整合不佳
烂尾了!!!!
真支持了不少的國內獨立工作室, 可惜套皮跑路一大堆, 這款我更傾向心太大了, 規模小些, 功能不要一直塞, 應該可以完成得更好的, 我最近也在獨立開發2d了, 真不要心太大, 減法就是最好的.
激活了避毒绝,去不给相对应的毒煞真气,搞什么啊,以前我玩的时候都挺好的,tmd现在越搞越拉跨,一堆bug,自己当了掌门,在门派界面又显示不了自己亲自修建的建筑,浪费时间
我是吃屎大王
好玩 npc要更像人更有记忆就好了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.4K | 5 | 80% | $17.99 |
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| $3.4M | 8.5K | 88% | $17.99 | |
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| $3.4M | 4.8K | 85% | $19.99 | |
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