
The Maker's Eden is a first-person hypertext adventure game presented in the style of a motion comic. You play a character trying to discover what their predefined purpose is, in a science fiction/noir inspired world filled with androids, flying cars and an early 20th century vibe.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a short, cute and occasionally witty visual novel, but the third act got stuck in development hell and may not emerge. That's fine, just know it beforehand.
The games has some amazing art and sound. I love the comic-like storytelling and it's a wonderfully crafted world that has been created. For only 5.99GBP, this is a cheap fulfilling game that is sadly still incomplete though is still being worked and is not abandoned. My only gripes would be the duration between acts, but of course there is only I believe a small team not all full time working on this game so it is understandable. Lastly would be the usually minor bugs, aspect ratio issues, UI being cut off, sound bugs. It's only a real big impact is when the sound stops all together or when the UI has cut off in a way that you can no longer proceed. Overall though at the price it is being sold at I love the game! How I can tell? I've gone out of my way to write this review AND submit bug reports. The game and characters while sometimes basic are intriguing and captivating and this is what has brought me back time and time again to play it. EDIT: I will agree that some voice acting or voice sounds even could be a nice addition.
I'm giving it a downvote only because, at the time of this review, the game seems to be abandoned, leaving the game off at a cliffhanger in Act 2. Overall, it's a good game. Music is great, though loud as hell with no volume options, art is decent, setting is great, and the plot ain't half bad either. Gave me a good few hours of gameplay, kept my attention, and just overall, it's a decent time. Unfortunate that it's unfinished, would've loved to see the conclusion!
A game with beautiful art and music, a surprisingly interesting story with some pretty good and funny dialogue, well-written characters and interesting ideas. It took me only 2 hours to play Acts 1 and 2, but it's definitely worth the price and I plan to play it again when the third act finally comes (probably a year from now). You will take longer if you stop to admire the art in more detail, soak in the atmosphere and listen to the music. The puzzles are not terribly challenging, so that cuts the play time short as well. There are a few minor technical issues: if you exit to Windows for whatever reason, the music may stop playing and it won't restart until you restart the game. Occasionally text is cut and only partially visible but you can still make out what it is supposed to read. In the bar scene, you have a conversation option available when it shouldn't yet be, but you can guess that you shouldn't pick that one yet and it won't ruin anything. Moreover, the dialogue could have been proofread more thoroughly, as I spotted a few missing or incorrect words, but overall the dialogue and texts are very well written. I don't have the heart to fault the game for these small issues when the overall experience is so pleasant and inspiring. You will like this if you like scifi/cyberpunk stories, beautiful art and atmospheric music. And you can always wait until the final Act is released and it won't feel so short.
Very cool game with nice artwork and a thrilling story. Very cyberpunk and philisophic. Addictive.
I'm hoping for more games like this from them. I highly enjoyed this game.
Positives: [list] [*] Interesting and well written story with intriguing reveals, especially as you progress towards Act 2. [*] Beautiful art, especially Act 2. [*] The world opens up in Act 2: you recruit a team and navigate around non linearly, which makes it a more fun adventure game experience. [/list] Negatives: [list] [*] Act 3 not out yet (at time of writing) [*] No voice acting. [/list]
Tags: Adventure - WC - Walk Clicker Additional Tags: Delete Local Content & Remove from Library TLDR: Left abandonned and unfinished. Takes patience to finish. Cinematically presented VN style walk clicker with a cartoon aesthetic. If you try to stay away from the loaded and ultimately meaningless term "potential" this game has a lore and plot of its own, which it builds too slowly for its own good. The game itself shows that your garden variety visual novel really is an underexecuted piece of shovelware and that you would be better off reading a proper work of literature of any stripe rather than stoop so low as invest of your time playing them. On the other hand the fact that it was never finished casts a doubt on the sustainability of making anything remotely ambitious under that format. The game features the illusion of a branching dialogue, with multiple options and often a rationale by the character on why you would want to pick that option. The choice and consequence aspect is nowhere near deep implementation however so set your expectations accordingly. Additionally the game features an inventory system and free-form exploration across small environments. This, unfortunately, is done through a walk-clicker type interface which is both dated, and feels stiff and often leaves you stuck, pixel hunting, or generally pads the gametime for no observable benefit. This is especially disappointing given that the general quality of the art for the backgrounds can vary from fairly detailed to boring shots of a room's corner with nary a thing to look at. Many of the comic strips even seemed sketched in a hurry with little variety to display emotions or action. Given that the game was made in Unity Engine, one could have conceivably wanted to have a proper cell-shaded first person environment to navigate in using standard first person walking simulator standards instead. You can get an early pulse that the general shape of the plot has you as an amnesiac that is awakes in a pod. There is not much of a distinction between human and robot except for the propensity for robots to mention their job and serial numbers and leave the questionning about the nature of your environment for the humans to talk to you about. As such they often are simply plot devices to help with inventory management or guide you around the environment. This game just does not really hold up in terms of entertainment value, it is an interesting angle to approach a certain genre from, and you can walk away from the experience without being left completely empty handed. However there is no point immersing yourself in a 20th century cyberpunkish universe, and slowly build up suspense about the real lore and meaning behind the world building only to leave you on a cliffhanger. Especially given that you have to suffer the walk clicker, and aimless dialogue to get the few little nuggets of interest. Additionally much of the lore pertains to the characters themselves rather than really give insight into the world at large. Hard Pass. Removing permanently for declutter. Conclusion: If you are okay with being stuck between a small apartment, one street, and a tiny amount of extra one screen areas and being constantly teased about your amnesia and whom you are and how you fit in for a few hours, and want to see how this slots in compared to the rest of the games you might have in the genre, it might hold your attention for a short while. On the overall it is to be avoided.
Kinda funny sometime
[Quote][h1][b]Per altre recensioni segui 👍 il nostro [url=https://store.steampowered.com/curator/40165899]Curatore in lingua italiana[/url].[/b][/h1][/Quote] Sarebbe potuta essere una interessante storia raccontata tramite una peraltro ragguardevole tecnica vignettistica: questo mi sono detto come valutazione di primo acchito dell'opera. L'arte visiva è ben fatta, forse pregevole, e c'è una storia originale e qualche enigma. L'autore, infatti si tratta di lavoro di una sola persona, ci ha messo di suo per produrla, e credo che l'assenza del terzo capitolo, ancora da venire dopo otto anni, sia dovuta a mancanza di fondi. Trovo però la colonna sonora ripetitiva e foriera di mal di testa; traduzione italiana assente ma con la possibilità di tradurre con calma l'inglese, non facile: quindi con conseguente aumento del mal di testa. In definitiva ci si trova nella non inusuale situazione di valutare il lavoro originale di una sola persona, scritta nella sua lingua, cioè l'inglese, con molte pecche, ma anche con pregi. Essendo fondamentale la componente linguistica, dal mio lido mediterraneo propendo alla fine per un giudizio negativo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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