
A tough platformer following a girl diving over the heads of terrifying creatures and bouncing off walls to traverse a mysterious, unsettling world that's so much bigger than her: the "world between all worlds"
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'd love to be able to give this game a positive review, but there's one particular fly in the ointment that precludes it. In brief, the final level consists of a series of five very long platforming challenges which must be completed consecutively, and while there are checkpoints, there's no ability to save at any point – the whole thing has to be done in a single sitting. While none of the five branches are beyond my ability individually, I can't do all five in one go without aggravating my carpal tunnel syndrome. As far as I can tell, there's no technical reason why saving between each branch can't be allowed, and the game does in fact allow mid-level saves in previous areas. When I brought this to the developer's attention, they expressed that they consider the inability to save in this final section to be an aesthetic feature that's more important than accessibility, and, well, I trust one understands why a positive review is off the table after that.
I thoroughly enjoyed this game, Excellent artwork, really neat soundscape and a bunch of interesting areas. I am not a huge precision platformer fan but I enjoy a challenge, I played through it for the first time on Painful (one hit KOs) and while a few situations felt pretty unfair, in other difficulties they wouldn't have been much of a problem. The movement system might take a bit to get used to but it has a lot of interesting tech that is satisfying to figure out and master. The bosses are all well done with unique twists. The final one was hands down the best part of the game. My one caveat is that I STRONGLY recommend going into the options menu and playing with "Hold to dive" on, it made it much easier to control. If you like challenging platformers, or cool indie games, get this! c:
I followed Grey Area through out its development and I was super excited when it finally released! It's described as a difficult platformer, which drew me in. I think platformers that baby you are boring, I like the feeling of success I get from figuring something out on my own. Grey Area has been an amazing experience, the atmosphere, enemies, THE MUSIC. THE MUSIC!!!! It's been such an interesting new concept to enjoy. Grey Area has a few hiccups, but only a few that I noticed. For me personally, Sometimes the grey areas tend to blend in and were harder for my eyes to separate what was a platform and what wasn't. This isn't a huge deal since there are checkpoints literally everywhere so it isn't a huge loss if you pull an oopsie. Throughout my time playing this, every time I messed up a jump I ended up laughing at how I bungled it rather than being mad at the game. Regarding the difficulty of this game, it reminded me very much of how I felt playing Metroid Dread. Dread was very fast paced and had tight platforming and movements, and it took me a while to get the hang of. There were several times during my run through of Dread where I told myself I wouldn't be able to complete a section, but all I had to do was learn the patterns and I felt so much joy that I was able to do it on my own. Grey Area makes me feel the exact same way. You reach points where you think, "There's no way this is possible." and once I figured out the pattern, I was filled with that same feeling Dread gave me. I think if anyone enjoys a genuinely challenging platformer, I think you'd enjoy this game!
I didn't have a lot of expectations going into Grey Area but I'm glad I put in the time to see it through until the end. Starting with the positive stuff (there's a lot), the controls feel very responsive and tight and the movement just feels Good. The spritework is clean and the environments have a good range of vibes from pretty to terrifying. Level design is overall solid, and there's a lot to explore and hidden goodies to find which, as a weirdo completionist, I appreciate. The characters and enemies I overall like, and there's a lot of charm to them and the world they inhabit. Oh and the music is like... really good. I could vibe to the soundtrack all day. The only real criticisms I have are that some of the sound effects are a bit too loud and the game's a bit on the short side. There's maybe something to be said about difficulty but that's always going to be very subjective. It's part of what makes the game what it is, and it takes so little time to retry a difficult section that I never found myself getting frustrated. Game good. Play it.
So many deaths, but they were not for naught. Very challenging, but WOW this game is freakin awesome. If you want a difficult 2D platformer with a great story, and funny moments, then give this one a try.
This game is fantastic! If you love pretty difficult precision platforming, this game might be just for you. But it gets pretty hard (tho I was playing in Painful Mode)! My favorite part was the final boss :)
Extremely satisfying 2D platformer with a fantastic moveset. Solid, weighty movesets, good level designs, and a strange and creepy world to explore. It's really good! Play it!
This is a great game, a really wonderful game with great pacing and charm. Sadly I found it really frustrating at times, so frustrated I nearly gave up multiple times. I'll say its a credit to the game that I didn't, I really wanted to see it through and get a good end for Hailey. The game is incredibly hard, so be warned if you aren't great at platformers. I had to bring it down to easy mode just to finish the game. I would like for nothing scary or bad to ever happen to Hailey ever again please!!
[h1] A Precision Platformer with some Imprecise Issues [/h1] [UPDATE: some of the things listed below such as incoherent save spots and weird tech-y issues have been mostly patched out by the devs, I am choosing to leave my review as negative due to the issues i still find with the game, but i do implore people to make their own decision after reading my review as to if they want to play or not, as i didn't actually dislike the gameplay experience myself.] Grey Area is a precision platforming game with charming pixel art, which is in itself usually a winning combo. It puts you in command of a Hailey, a small child with the ability to dash in midair, as she tries to retrieve some breakfast cereal. [h2] === The Art === [/h2] The pixel art is simple, small, and charming, which easily sells the game on its own. probably its highest highlight. Hailey is an adorable character to be forced to stare at for over twelve hours (if you're as bad at the game as I was), and the world and characters have a certain Look to them you aren't likely to forget among the crowd of indie pixel platformer titles. The game uses a very small sprite resolution, yet captures the fleshy folds of the grey denizens easily, and the animations of every sprite are effective and appealing. However in some of the titular Grey Area segments, the monsters and obstacles (and checkpoints!!) might blend into the muddy background of dull grey to black, making some threats a bit unfair as you have to look really carefully to even see them coming. Likewise, the enemies are reskinned in almost every new background. so some that share a behavior might not share an appearance, leading to some frustration. [h2] === The Gameplay === [/h2] Grey Area's gameplay might be it's most contentious portion. which is kind of a bad thing to say about a video game... The controls are snappy albeit bound to J and K, even on the initial menu. If you are not aware the buttons are bound to J and K you might have trouble even starting the game. But the controls ARE snappy: Hailey will respond to your key presses with (after a patch to fix some bugs, more on this later) minimal slipperiness, and once you get the handle on the timing of jumps a lot of the game becomes a fairly fluid breeze, with ample checkpoints in the beginning and middle sections to give you time to breathe between complex jumping puzzles. However, as mentioned before, sometimes the visuals make these jumping puzzles harder than intended, with the monochrome tileset leading to avoidable and frustrating deaths. This is compounded by the game being strange about where it wants saves to be. There's very few save 'benches' a mechanic you are told early on is when the game saves, and yet sometimes the game will save your place just at random when transitioning to a new screen. Notably this happens Twice with no bench in sight before the final boss. but doesn't put a save point after said boss is defeated. In my playthrough I had to fight the boss I had just beat a second time because I had assumed the game was going to save on a screen transition, since it did this twice before. That's the kicker here- Grey Area isn't a bad gaming experience, but it really is an obtuse one. Unusual button mapping, weird save and checkpoint availability, lack of notifications when an item is collected, lack of letting the player know items CAN be collected, or, that an inventory even exists. Inventory screen dangling the possibility of "abilities" over your head only to learn from word of mouth myself later that said abilities are not only optional, but also completely out of the way, requiring extensive extra platforming to reach, and prior knowledge that the item is there in the first place. It's a game with a lot of neat potential buried under a somewhat frustrating gameplay system that is likely to have players burnt out from scrambling for unlocks they can't actually get to, staring until their eyes strain for enemies that pop out of nowhere, smashing Hailey into the puzzles with brute force till her skull bleeds, and hunting for save benches that might never appear. [h2] === The Story(Spoiler Warning Ahead, i warned you) === [/h2] I'm... not sure how I feel about the story here, I'm gonna be honest. Maybe it's because I was burning myself out to the point the plot blurred in my head, until nothing but spikes and death pits remained but i'm a bit confused what i was going through as I went along. Was there dialogue I forgot to read? Maybe. But the ending(s) felt a bit unsatisfying after the Hours I poured into the last chapter, between the clockwork borbo and the goddess of ichor is such a struggle to complete that i just couldn't keep focused on the plot, so when the goddess died(?) and i finally got that bubble, a single cutscene of plot and a promise of Grey Area 2 Greyer Area! was a bit underwhelming. I don't think Hailey even got that cereal, shame. [h2] === The Bugs!!! === [/h2] The devs of this game are incredibly generous with their time, and working really hard to make Grey Area work with rapid post-release patches, and I appreciate that immensely! I love devs who listen to the people that play their game! HOWEVER- the fact this game needed at least two and counting immediate post-release patches means it was probably not ready to hit store shelves yet, and the fact that some of these glitches and issues are basically game-ruining, such as the character and enemies getting entangled on the tileset, or enemies literally respawning because their spawn point scrolled offscreen for a tick, lead me to doubt the dev team's efforts, even though I really don't want to. Game development is hard! Video games are a brute of a beast and taming their unruly code is a challenge, but as this is an indie game and not, say, Pokemon Scarlet, I don't think the devs were held to the release date at gunpoint, and I think ironing out the kinks before release should have been higher on their priority. so I didn't spend 5 hours on one jump because Hailey had butter in her socks that day. [h2] === Conclusion === [/h2] I like this game, I really do! I'm glad I played it and I think other people enjoy it too, However i can't recommend it in honesty as I liked it despite its flaws, of which it has a lot, and I think a more discerning platform gamer, or one less used to constant frustration and punishment, might find it even more dissatisfying than I did down the line. It's an honest effort, and I can't say I hate it, but if I hadn't gotten it as a gift I probably would not pay more for this than like, Hollow Knight. Sorry that's just not a competition.
Very cute platformer with a charming, if a little creepy! In a good way though! It reminds me a lot of celeste and undertale, from a gameplay and aesthetic style respectively. The art is very well done despite many areas having a limited color palette. I'm not done yet, but I'm enjoying it greatly!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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