
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Sep 1 → 4.14/day in the week after.
About
Summoned to the Misty Mountains by Lord Gimli Lockbearer himself, you must answer the call and reclaim Moria, the legendary home beneath the mountain! You will need both your axe and your wit to survive, craft, build and explore the deep, sprawling mines. But beware, many dangers still lurk in the shadows…
Set in a procedurally generated Dwarven realm of Moria, no two adventures will be alike. Journey on your own or call upon your online companions to aid you!

KEY GAME FEATURES
Live the story - Restore the long-lost ancient kingdom of Khazad-dûm to its former glory and recover Dwarven landmarks as the story progresses.
Explore the Mines - Procedurally generated environments are filled with resources, hidden secrets, and dangers, offering a new experience every time you venture into the mines.
Build the Bases - Reveal and clear new locations to create architecture on a grand scale. Get creative and construct bases from scratch or build upon the existing environment.
Survive the Dark - To survive, you must conserve resources, hunt and gather for food and manage sleep, temperature, and noise levels.
Craft the Tools - Craft and loot legendary armor, weapons, and tools. Rebuild legendary forges and rediscover Dwarven crafting and smithing technologies.
Co-op Multiplayer: Adventure alone or band together with friends in online cooperative multiplayer.

Live as a Dwarf in the Fourth Age of Middle-earth!
Mine for resources
Battle the Dark forces
Sing Dwarven songs
Pay attention to glowing weapons (the Orcs are near!)
Uncover powerful enchantments
Brew different kinds of ale
Customize your Dwarf - beard styles included, of course!
Enjoy epic voice acting - including Khuzdul!
Find traces of the Fellowship
And so much more…

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.5Kreviews | 81% | — | $8.1M |
| $9.99−60% | 4.8Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RTM has provided many hours of fun along with the addons. Start without them to see if you enjoy it. I love the exploration, mining and stories. I only play in Solo mode, but I'd imagine teaming up would be great as well, especially for some of the boss fights. You can build small or try redoing all to your liking. You have the option to add NPCs with Durins Folk, as well as new story lines and trading. Th smaller packs add new items that also add to game play, and Sandbox is another way to play.
Talán ez az első túlélő-építgetős játék, amit kijátszottam. Meglepheti azokat az embereket, akik nem jártak utána, de van benne kampány, tehát kijátszható, nem csak a végtelen építgetés és fejlesztés a lényeg, hanem a történet is. Nem egy gyors játékmenettel rendelkező alkotás, ugyan a kijátszása nem tart borzasztóan sokáig, még kellemes is ez az idő, ami kell hozzá. Viszont a fejlesztés az eltart egy darabig, mert mire megszerzed azt az alapanyagot, ami a birtokolt tudáshoz kell, az hosszú idő, mert úgy adja a jobb anyagokat, ahogy a térképen haladsz előre, de az ellenfelek is erősebbek lesznek. A harcok nem rosszak, bár nem világmegváltó. Ami csalódást okozott, az utolső bossfight. Azt szerintem eléggé gyéren oldották meg. A mechanikák nagyon jók benne, bár túl gyakran kell visszamenni a bázisra, mert hamar megtelik a puttony, főleg az elején, de később se lesz olyan érzése az embernek, hogy elegendő a hely, hiába nagyobb a tatyu... Én egyedül játszottam, de baráti társaságban biztos jobb. Tehát mindenkinek bátran ajánlom, aki nem riad vissza a közel 80 órás játékidőtől, a gyűjtögetés-építés adta szabadságtól.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $6.8M | 10.5K | 82% | $34.99 | |
| $957.5K | 1.7K | 77% | $19.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $275.3M | 552.3K | 94% | $29.99 | |
| $36.4M | 79K | 71% | $24.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.2Kratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 90% | #89 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I came in with an open mind, as a solo dwarf finding my way in the mountain. Afther some time i fought my first wolf, i was scared, if i get wounded, no one is there to help me. but i managed to slay it. and continu my journey. Found the first base location, and started with my base, at that moment it all started. Found a elven quarter, found more orcs and urukai and even trolls. Even Bear's, he almost got me, so i runned away, later when i was strong i showed him who is the biggest dwarf in the mountain >:) ! Bosses to fight, more base locations with giant forges to make new armors and tools. The gameplay and grind is nice in balance, you can claim your location where you want, so all options ar open. Even saw a little dragon, i runned for my life, but i found a Dwarf that helped me on my journey and we continu to explore and even found the best location to build a new base, a lot of room, some raids and still continu the gameplay now, there is still more to explore, make and find! Found a community from the original discord of the game, really nice people, sharing their knowledge, helped me on places i got stuck and learned me some secrets, really nice people and really appriciated! its called: under the mountain ( community / discord ). Now im a active dwarf there and hope to help people to! In the future what i hope is: - More locations, erebor, iron hills, blue mountain with big roads between it. - Locations that have their own items / armors / tools / food / seeds / blocks and ore's so you have to interact with others. - Goats and rams to pull the carts with items to trade, and rams to travel between big city's :) ! - if there will be more locations, more people to get in a server / world of someone, its now on 8, but think about a army of 40 dwarfes or more running and managing locations. - Road raids between locations, think about it 3 trolls running at you and about 100 orcs :O ! - Nazgul change to really make it hard to travel :O Can't wait till what high they will bring the game! T-Rex P. ~The dwarf that dropped the Ale :'(
Ein Muss, ein absolutes muss für Herr der Ringe Fans. Es ist sooooo reich an lore dass ich über all die hakeligen dinge hinwegsehen kann. Wer von Durins Turm aus die Sonne über dem Bundushathur aufsteigen sehen will, der ist hier richtig. Wer Her der Ringe atmen will, spüren will, der ist hier richtig.
Got the game half off, decently well made and I love lotr. It has some bugs and some fps drops, but other than that its decent. The combat feels alright but a little simple and maybe bland sometimes. There is 1 major thing I cant stand though, there is no way to destroy stuff you dont want, so u have to make a separate world just to literally throw items and gear away that you dont want. All in all its a good survival craft that lets you mine like a dwarf so whats not to love.
After 117 hours of playing this game, I think I can leave an honest review. I debated purchasing this game for a year. I headed the warnings not to play sanbox first, so, I did. I played 40 hours of sandbox normal without knowing anything about "how" to do anything, or what the "progession" of the game even was. The reviews I watched were only game play look and playstyles. I wanted to keep spoliers at bay. Now, I have defeated the dragon on customs campaign today. I was miles ahead by doing the sandbox first, but I also took my time longer in the campaign. Yes, it is worth the money. Think Conan Exiles crossed with LOTR.
Waren jetzt bis zur Hälfte gekommen mit 20 Stunden. Es ist ein einziges grausames schlechtes Grindfest. Jegliche Freischaltungen halfen dir für 5 Minuten danach fängt es wieder an. Wozu unterschiedliche Waffen? Energy und Nahrungssystem ist grausam... dieses Schwarzer Diamandsystem ist absolut unterirdisch, mit 3 Leuten spaß gehabt am Anfang. aber hat nachgelassen als man gemerkt hat das vieles nur noch Copy-Paste war. War leider unmöglich zuende zu bringen. Wenn ich meinen Zwerg in ein anderes Savefile bringen muss um die Schwarzen Diamanten zu farmen... dann hat das Game versagt.
Return to Moria verbindet Survival, Crafting und Rollenspiel in der Welt von Herr der Ringe auf eine Weise, die mich viele Stunden motiviert hat. Wer schon immer davon träumen wollte, Moria als Zwerg zurückzuerobern, bekommt hier genau dieses Erlebnis. Positiv: Eine stimmige Geschichte mit tollen Momenten, besonders die Szenen mit Gimli und Thorin gegen Ende. Das Crafting- und Survival-System macht Spaß und ist leicht verständlich. Ressourcen sind fair verteilt. Selbst kleinere Fehler oder verschwendete Materialien werden nicht sofort bestraft. Während wichtiger Gesangs-Buffs kann man weiterhin andere Aktionen ausführen, wodurch das Spiel angenehm flüssig bleibt. Regelmäßige Belagerungen sorgen für Abwechslung und lockern das Erkunden sowie den Basisbau auf. Während meiner Spielzeit sind mir kaum Bugs begegnet. Kleinere Probleme beim Bauen lassen sich meist unkompliziert korrigieren. Negativ: Wer sich längere Zeit ausschließlich mit Crafting oder Basisbau beschäftigt, könnte das Spiel auf Dauer etwas eintönig finden. Bei einigen Belagerungen erscheinen leider keine Gegner, wodurch diese Ereignisse ihre Wirkung verlieren. Manche Ausrüstungsdesigns wirken etwas fragwürdig. Ein Beispiel ist der Khazad-Armeehelm mit Hörnern – eine Designentscheidung, die für mich nicht wirklich zu den Zwergen passt. Fazit: Return to Moria ist ein gelungenes Survival-Spiel, das die Atmosphäre der Herr-der-Ringe-Welt hervorragend einfängt. Es richtet sich besonders an Spieler, die gerne erkunden, bauen und ohne großen Zeitdruck Fortschritte machen möchten. Kleinere technische Schwächen und einzelne Designentscheidungen ändern für mich nichts daran, dass das Spiel insgesamt sehr viel Spaß macht.
xd
bad game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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