
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Sep 1 → 4.14/day in the week after.
About
Summoned to the Misty Mountains by Lord Gimli Lockbearer himself, you must answer the call and reclaim Moria, the legendary home beneath the mountain! You will need both your axe and your wit to survive, craft, build and explore the deep, sprawling mines. But beware, many dangers still lurk in the shadows…
Set in a procedurally generated Dwarven realm of Moria, no two adventures will be alike. Journey on your own or call upon your online companions to aid you!

KEY GAME FEATURES
Live the story - Restore the long-lost ancient kingdom of Khazad-dûm to its former glory and recover Dwarven landmarks as the story progresses.
Explore the Mines - Procedurally generated environments are filled with resources, hidden secrets, and dangers, offering a new experience every time you venture into the mines.
Build the Bases - Reveal and clear new locations to create architecture on a grand scale. Get creative and construct bases from scratch or build upon the existing environment.
Survive the Dark - To survive, you must conserve resources, hunt and gather for food and manage sleep, temperature, and noise levels.
Craft the Tools - Craft and loot legendary armor, weapons, and tools. Rebuild legendary forges and rediscover Dwarven crafting and smithing technologies.
Co-op Multiplayer: Adventure alone or band together with friends in online cooperative multiplayer.

Live as a Dwarf in the Fourth Age of Middle-earth!
Mine for resources
Battle the Dark forces
Sing Dwarven songs
Pay attention to glowing weapons (the Orcs are near!)
Uncover powerful enchantments
Brew different kinds of ale
Customize your Dwarf - beard styles included, of course!
Enjoy epic voice acting - including Khuzdul!
Find traces of the Fellowship
And so much more…

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.5Kreviews | 81% | — | $8.1M |
| $9.99−60% | 4.8Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
si juegas con amigos, merece mucho
bao
Fantastic mix of a little open world with good story objectives would 100% recommend wish there were more games like it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 10.4K | 77% | $29.99 | |
| $8.1M | 6.9K | 84% | $49.99 | |
| $8.1M | 12.3K | 94% | $39.99 | |
| $8.1M | 78.6K | 87% | $5.99 | |
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 8.1K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $6.8M | 10.5K | 82% | $34.99 | |
| $957.5K | 1.7K | 77% | $19.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $275.3M | 552.3K | 94% | $29.99 | |
| $31M | 67.2K | 72% | $24.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.2Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 90% | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When it comes to survival games, 'The Lord of The Rings: Return to Moria' does meet the criteria. You gather resources, loot chests, build up a base, fight/defend against enemies and bosses. Unfortunately, that's about it. If it wasn't Lord of The Rings themed, I would not have given this game a chance. The reasons why? Gathering resources and chests, building a base, the combat, the content. When it comes to resource farming, this game has some ups to it. I do like farming and cooking in the game, but you can't really get into that until later. The lack of resources in a single world (unless you have Durin's Folk) leaves it difficult to get into mass production and major build expansion. Waiting for hordes to come and attack just to farm some black diamond is bizarre to me, and feels dry. *The idea to sing while mining is an amazing detail to Tolkien's work, I'll give it that. The issue with mining resources comes in the form of "how long does it take to mine a single piece of ore", and "is this pickaxe really better for mining". If you're early in the game, and it takes you 2 minutes to mine a tiny floating piece of iron, it stands to question if I'm actually hitting the resource or not. The answer? You are. The setback? You'll be calling every horde in the area around you to your location, just because physics doesn't add up here. *When it comes to chests and hidden loot? It's nice to open a chest and see some good items. Unfortunately, in this game, most chests contain nothing (fitting for LOTR Goblins. Not fitting for a survival game). The chests that really matter are the ones you find in Balin's footholds, and the orc camps. Great loot, but you can't destroy the chests, and you can't use the chests after being looted. Something that doesn't seem annoying, but it is when you're trying to build a base right where the chests are. *As for loot on the ground or in barrels? I rarely touch those, unless I need cloth, scrap metal, Ironwood. It's lackluster. When it comes to base building: something I personally like to do in a survival game, and something I really wanted to work in this game for the LOTR detailing. Let's just say I find it hard to build in this game. *First, if building is your thing, keep in mind there is only 4 directions you can rotate your structures. If this game was built along that axis, then it might be okay. When you want to build a symmetrical shaft that leads into the deeper mineshafts in the game, it's awful. Having to mod the game just to get better building formatting is lazy. *Next, you have issues where building structures clipping causes epileptic like visuals, or outright just explode the entire build. Never trust the color green if you're building. I've learned altogether to only build walls, and hope the enemies can't get in. The combat... probably the one thing in the game that makes me ALT F4. Mind you, I can get upset at a game, but at least I can see skill level as a common denominator for me. In this game, it's not skill. The weapons are cool, and to utilize them in different areas of combat is unique. It's not unique when you have limited inventory space, and the combat format in the game seems to be against you. *Let's talk about the actual combat. Say you're fighting an orc in the caves of the pilgrim road. You go to swing, but it looks like that orc is 5 cm off the ground on a rock. You try your hardest to swing your great sword or spear at them, but they're just so high off the ground! (Sarcasm btw). Because an orc has the high ground, you can't do anything. When you have the high ground, the orc can still do everything, you can't hit them, and your left questioning life choices. Combat is against you in this game, and it's not because of skill, but because of hitbox design. *Speaking of hitbox design... Let's say that orc who is now off the rock is in front of you also has a friend, Mr. 1 tap goblin. He's maybe across the room, and you think "okay, they're far enough away, I'll take the orc down now, and get the goblin". Then, as you go to swing, you somehow change the automatic targeting system from the orc in front of you, to the goblin ON THE OTHER SIDE OF THE ROOM. You 1 tap Mr. 1 tap goblin, and the orc then proceeds to do unspeakable things to you, namely kill you. *If you ever thought that enemies spawning literally right underneath you was something you love, you found your game. I get that goblins can dig, and orcs can follow through those tunnels. MAYBE NOT A TROLL. If they tunnel under you, in a realistic standpoint, you're trapped in a hole. In a survival game, to balance proper gameplay, you don't have enemies spawn and plop right on top of you to the point where your character noclip slides over. *Stamina... Expect to have no stamina throughout most of the game. Unless you're willing to give up inventory slots for consumables that help with that. You're gonna probably die, because you can no longer roll, block, or power attack. Alright, now it's time for content. Something I wish there was more of. I have 60 hours as of writing this review. Not a lot considering my other gameplay hours on other games. That says something. My first time completing the game, it took me maybe 10 hours, because I wanted to get a feel for the game. Durin's Folk took me about 6 hours. That was all solo. Now I'm playing with my older brother, and it's still just as dry and straight forward. *For story, there isn't much, and the narrative for how we are this amazing dwarf doesn't really get explained. They had the perfect opportunity to make our dwarf a specifically named character, and instead gave it to an NPC. *You can't expect much in terms of building progression until you can mine Granite or Adamant, because the other structures seem kind of bland. Unless you have DLC. *Gear progression is okay to an extent. I def wish there was more gear we could make. Having only some weapons craftable instead of all? Ex. I want to be a two handed axe dwarf all the way, but once I get silver, I have to do something else to make sure I can fight the enemies in the coming area. I understand there are supposedly some new pieces of gear in sandbox, but I'm playing story, and want to have the ability to access all gear. *Bosses... Playing the game, spoiler free, defo was surprised by the lore drop boss at the end. I was concerned we'd be a dwarf fighting a maiar, but that's not the case. That fit the story well. I do wish the bosses were more challenging in the sense that they had special mechanics to them. Only 2 had those mechanics, and they were pretty basic. I do wish there were more bosses. There are (5?) bosses to my knowledge. If there were more, I completely forgot about them. In a small game like this, 5 is enough. If the boss fights weren't hack and slash. Durin's Folk did add 1 boss, but I did basically forget about it almost immediately. The lore is really where the bosses excel. Hearing about each one, and how they tie to the world of middle earth is neat. I've been playing this game ever since launch. I followed the development when it was still in the works. Even to this day, I'd say it's still in the works. Unfortunately, I've heard back in April 2026, they no longer plan to add new expansions, and considering some of these bugs and glitches have been here since day 1, they probably stopped with patching the game as a whole. I love the game, because I've grown with it, but would not recommend as it's still very much a work in progress.
Juegazo !!
Jogo muito bom, intuitivo, rico, muito satisfatório de expandir a base, e revitalizar as estruturas já existentes no mapa, gráficos legais, história interessante, fico ansioso por mais atualizações e conteúdo!
I initially loved Return to Moria and practically inhaled it. It pushes so many of my buttons: mining precious gems, farming, cooking, restoring ruined buildings, clearing away Orc filth and generally reclaiming Moria one room at a time. The atmosphere is nice. Singing feels authentic to dwarven culture and the songs are ridiculously sticky—I regularly find them stuck in my head. It is especially charming in multiplayer when the other player’s character joins in and you sing together. The fact that so many objects can be broken down also makes exploration and restoration deeply satisfying. There were a few things that could be improved. Every new region immediately made my freshly-upgraded weapons feel obsolete. Stamina runs out quickly and backpack space is needlessly stingy in a game built around mining, gathering and crafting. Some objects cannot be broken down, repaired or cleaned, which really bothered my OCD. The game is also frequently unclear about what you are supposed to do next—or, more importantly, HOW you are supposed to do it. When planting, the last crop harvested should appear first in the planting queue. It is the most likely thing I want to replant and making me search for it every time adds friction. I went to play one more time with my husband, to try the multi-player and the Durin’s Folk expansion that came out around the same time. But the update introduced a lot of lag, which wasn’t there before. The game used to run flawlessly. So we were forced to stop playing and switched to something else over the holidays, as the team wasn’t around and it didn’t look like any patches were coming. I came back in a little while to try again. The lag was gone, but to my horror I discovered that all my work clearing, well everything, had been reverted. That was one of the most satisfying parts of the game for me, so having that undone felt disheartening. It really bothers me now that places that I cleaned up now have stuff everywhere again, so it somewhat removes my motivation to play. I am still taking a look at how the expansion works, but, as always, it sometimes is pretty cryptic what you are supposed to do, so I am losing interest. It’s really too bad, this could have been awesome. I hope the team spends more time addressing all the player feedback, it looks like recent reviews are not great.
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its a tough life as a dwarf
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