
The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops. Pick cards, place gates, and collect charms. Settle into the loop as numbers go up and dopamine fills your brain. See how far you can go in the pursuit of infinity.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #66, worst CA #97 · 8 markets collected
US · last 30 days
About
The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops. Pick cards, place gates, and collect charms. Settle into the loop as numbers go up and dopamine fills your brain. See how far you can go in the pursuit of infinity.
Big Variety: With a heap of different game-changing cards, create synergies and manipulate the ways you reach the goal. Will you go for big scores or will you chase insane speeds?
Draft your build: Pick your cards, discover synergies, and put together a winning build. Watch the cards jump as they trigger from many different sources.
Unique Effects: Cards can give you a bunch of different effects: from increasing passive multipliers, to spawning ghost cars, to rolling the dice for a jackpot, to triggering other cards altogether.
Gate Madness: Place gates on the track to enable even more synergies and enhance the craziness that unfolds.
Optimise Placement: Each track comes with a number of gate placement slots. Figure out the best combo order of gates to get the most out of each gate.
Chain Reaction: Trigger a chain of reaction of passive multipliers, unique effects, and compounding synergies that turn a normal run into a fireworks show.
Collect Charms: Discover and stack powerful passive Charms, which further change how your run plays out.
Zero to Hero: Tip the scales from a modest drive into a screen tearing powerhouse of dopamine.
Unleash full potential: Synergize your build between cards, gates, and charms to unlock the true ecstasy of The Loopler
Push the car beyond its limits. Fine-tune each aspect of your build, max out your cards and gates, and assemble the god run to see if you can reach infinity. Prepare for the challenge accordingly, you will need it.
9 Cars, each with their own identity and effects
9 Tracks with different looks and layouts to fully challenge your build
5 difficulty modes to make it even harder to go infinite
Daily and weekly challenges, with a variety of optional leaderboards
50 Cards to draft
30 Gates to place
70 Charms to collect
Chill soundtrack by Pulsewith (Justin Skomarovsky)
Infinity awaits
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
unfortunately i cannot recommend it in its current state, but it has potential and this review will be switched once it is in a later stage of development. biggest problem i have is the drift mechanic. In no place does it mention an entire mechanic of a game essentially stops working once you get to 10k speed, and I only found out through experiencing it, then having to look through the forums and realizing it is intentional for balance reasons. I can try to understand the build its trying to make (stay under 10k and not use boosts) but ild atleast like an EXPLAINATION or a WARNING of it, right? 2nd one is the skull: maybe i dont understand what it does, explain it to me if i am wrong. i dont understand it enough but why would i ever pick skull? doesnt it just make it harder to clear levels? maybe i can see in forcing an overdrive in a niche case but other than that if i understood that explaination correctly it just seems like terrible pool bloat. in total: fun game, good gameplay loop, has major issues
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Portuguese - Portugal, Swedish, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Simplified Chinese
Hours played at review time, across 254 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game! Definitely needs some balancing and some UI tweaks. It could also use some different background music as it gets old fast.
Watchout!!! This game is beyond addictive. Nowadays real drugs are in digital format, and this is one of the best. Couln't recommend more! 10/10
Jogo bom demais da conta sô
northernlion was onto something
Hands down the best "number go up" roguelite deckbuilder of 2026!
Great game! I reached infinity! Please add 4x or 16x speed though :)
Fun idea, bad execution. The UI is a bit clunky. Theres no speed options so sometimes you just have to wait it out. The ballance is awful. Some things are legitimatly unviable. The more powerful things you need for a great run are only unlocked after qutie a few hours such as the global score mult gates. Just in general the game is very flash game esk. In future it may become better but at the momment its really not worht the effort. So final points 1) fun but tedious 2) Badly ballanced 3) UI and player commfort option lacking
Incredible! Addicting right away. Great roguelike elements, quick and easy idle game. You manage the track and your car with cards, gates and parts. Tons of content and replayability.
Genuinely a very fun and addictive game. The UI design is very nice and the audio/music just as much. Would highly recommend this. I put 10 hours into this on my first day which has not happened for a long time personally. It really just hits the spot for me. The only gripe I have is that there is an achievement to get #1 on the leaderboards but honestly I think its doable as time goes on with the daily challenge runs. Played the demo about 3 or 4 months ago and knew this would be a gem and I'm glad it lived up to that. 10/10 for me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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