
Karate Master 2 Knock Down Blow is a fighting game that mixes elements of RPG, simulation and arcade, in an explosive combination to relieve the Beat'em up genre!
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Karate Master 2 Knock Down Blow is a fighting game that mixes elements of RPG, simulation and arcade, in an explosive combination to relieve the Beat'em up genre!
Set in the 80s, Karate Master 2 will immerse you in the life of a full contact karate fighter, friends, enemies, work, training sessions and so many fights. You will face challenges at the limit of human endurance, participate in tournaments to cover you with glory, fighting in mixing style and brutal fights with no holds barred.
You’re Ken, you've just earned the Karate Black Belt and you want to became the best fighter and open your own Dojo.
Ken will have to work, train hard and fight to earn money and reputation, only a true Karateka can become a Master and open a Karate Dojo!
KM2 uses a deliberately retro graphics style to remind memories of the glorious 90s celebrating a genre and an art, Karate, that was a true lifestyle. Soundtrack is specifically developed to enhance the 90s sounds and Japanese melodies.
The game mechanics are intertwined with elements of simulation, leaving room for playability and stimulating the competitive components, every encounter should not be underrated, each shot can be crucial.
-Realistic depiction of Karate techniques.
-No super-power, no high jumps, etc.
-The blows effect are brutally represented.
-Possibility to get injured during the match.
-Train hard, improve your characteristics and abilities.
-Different types of fighting rules: from No face punch rules, to No-rules.
-Special Event and Exhibitions.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]一日一万回 感謝の正拳突き!![/h1] [h1]★v1.1.3について[/h1] 現在のバージョンは、日本語テキストが全て□になり読めない、 実績が解除されないバグがあってまともにプレイ出来ない。 古いバージョンv1.1.2をダウンロードしてからプレイする必要がある。 [1] Windows キー + Rを押してsteam://open/consoleを貼り付けてEnter。 [2] download_depot 347670 347671 8919958513613540486を貼り付けてEnter。 [3] ダウンロードした古いバージョンのファイルを現在インストール済みのファイルに上書きする。 [4] インストール済みの場所に行くには、SteamライブラリのKarate Master 2 Knock Down Blowを右クリック→管理→ローカルファイルを閲覧。 [5] 古いバージョンでゲームを起動する。 [h1]★ゲーム内容[/h1] 主人公ケンが最強の空手家を目指すイタリア産の2D空手アクション。 ネオジオの龍虎の拳を彷彿とさせる迫力のあるグラフィックやリアルな動きが特徴。 餓狼伝や空手バカ一代の影響をモロに受けており、この2作品が好きな人には刺さると思う。 あとは他の作品のソックリさんが多数登場するのが面白い!(松尾象山、コブラ会、せがた三四郎、範馬勇次郎など) ストーリーはあってないようなもの。 プレイの大半が、バイト、修行、道場破りで作業感が強め・・・ 1500ドル貯めて道場を購入するとエンディング。 プレイ時間は5時間程度。日本語ボイスあり(おまけ程度) [h1]★システム[/h1] 育成要素があり、氷柱割り、拳圧でロウソクの炎を消す、滝に打たれるなど空手らしい修行のミニゲームが20種類。 修行すればするほどステータスがドンドン強化されていく。 ステータスの内容はゲーム中に説明がないので参考程度に。 ・強さ 攻撃力が上がる。最優先で鍛えるべし! ・タフさ 防御力が上がる。タフすぎてソンはない。 ・スピード 技の発生が速くなる。 ・体鍛え クリティカル率アップ。一撃必殺が出やすくなるっぽい。 ・気 KI(気力)ゲージの回復速度アップ ただし、修行するにはトレーニングポイントが必要。 トレーニングポイントは大会で優勝するか、道場破りをして勝利すると手に入る。 俺は、最初から最後までコブラ会狩りをしてトレーニングポイントを貯めた。 またポイントを消費してカカト落とし、胴回し回転蹴りなどの[strike]全く役に立たない[/strike]新技を会得出来る。 ただし、大会に参加するにはお金が必要でフォークリフトのミニゲームで稼ぐ必要がある。 たまにバグで荷物が出て来なくて、時間切れまで何も出来ない事が結構あった・・・ [h1]★バトル関連[/h1] 左パンチ、右パンチ、左キック、右キックの4ボタン。 方向キーやボタンの組み合わせで様々な技が繰り出せる。 ここだけの話、左パンチと左右の前蹴りだけで全試合完封出来る。 試合形式は、防具あり(顔面攻撃OK)、防具なし(顔面攻撃禁止)の2種類。 中盤くらいから防具なしの顔面攻撃ありがメインになる。 頭部・胴体・脚部に攻撃を食らうとダメージが蓄積されていく。 赤の状態で攻撃を食らうと一本負けになる。 またランダムで「一撃必殺」が発動すると即KOとなる。 敵の種類によっては結構な頻度で一撃必殺してくるので注意! ボクシング、ムエタイ、テコンドー、プロレスとの異種格闘大会、 空手でお馴染みの牛や熊とのデンジャーバトルもある。 [h1]★良かった![/h1] ・最強の空手家になれる! ・空手らしい修行やイベントが盛りだくさん ・描き込まれたドット絵 ・キャラが大きくて迫力がある ・リアルな動きから繰り出される技 [h1]★気になった・・・[/h1] ・作業感が強い ・細かいバグが多い ・ローカライズが機械翻訳気味 ・左パンチと前蹴り以外は死に技 ・ビール瓶切りの修行がない [h1]★総評[/h1] 空手家になりきれるカラテシミュレーター。 開発者の空手愛が感じられる作り込まれたゲームなのだが、 作業感が強い、細かいバグあり、ローカライズが微妙なのが残念! バカゲー好きなら絶対に抑えておきたいゲーム!押忍!
2 из 10 Задумка хорошая, но исполнение максимально убогое в каждом аспекте, багов милиард. Игру можно пройти одной кнопкой, все сделано на по*уй. Никаких обнов и фиксов или нового контента, больше года разрабы не фиксят сломанные ачивки, хотя в обсуждении к игре игроки просят это исправить, они ответили ок год назад и забили болт.
As the 20th century Karate tribute, it is a decent thing. As a game with that price tag, though... Nah, it's not. All those Japanese terms, from Maai and Sen Sen no Sen to Ippon! - sounds solid. The battle system is fast and fluid, with decent hitboxes and nice moves (Waza), and not only the Karate ones, but also some distinctive moves from Box and Muai Thai, for some of your opponents. In short, all those things you see in the trailer on the store page, are there, and feels good. But... that's hardly enough. Let's say gameplay-wise, about the game which is looks like browser things from late '00s-early '10s, but rarely sells for less than 5$, even the decade after the release. First, forget about achievements - they are broken, and the dev is long gone from the game support cycle. Second, the game pace is irritating. It is not ultimately hard, but surely annoying - and I'm a fan of such games, I can mash the 'train' buttons in Punch Club all night long, as long as it provides some steady progress that makes a difference in fights, in other word, keeps my dopamine where I want it. First, you play a lame minigame to make a quick $, just enough to pay for one or two tries to enter the basic tournament. Then you mash the buttons to beat 3 karatekas, each of them can suddenly one-punch you to the hospital. Beating the tournament provides the access to one training session. Now, trainings. You have 5 stats, and the only one that really provides (but not ultimately) is the strength. Raising it from the starting 1 to final 10 (which takes about 15-20 training sessions) makes the fights much faster and certainly improves the win rate. On the other hand, the endurance exercises still not protecting you from one-punch sudden KOs, and also, the training minigames for endurance are also the most irritating and less rewarding, out of all trainings. And some of the trainings breaking up the whole lame UI, so you basically soft-lock yourself and need to restart the game... After you beat enough basic tournaments, you'll get the fame to challenge other karate (and not only karate) dojos, which will ultimately lead you to the best karate master in the town, and then to final Kumite tournament, with the very final boss. Beating it all, I can say it's not worth the price, and even more, the time to grind through all the similar irritating minigames. As of summary, there were some nice points, from the basic True Karate forms, like how I remember them, trained and watched all those fighting movies in '80s and '90s, to the one or two decent minigames in training section. But overall, it's only good enough for a browser free-to-play session. Mark is 5.5/10. 平安があなたと共にありますように
Best kyokushin karate simulator, recommended for all true karatekas. OSU!
Severely underrated game. I wish this game had a sequel with multiple fighting styles. Like being able to play as a muay thai, kickboxing or boxing guy.
Bought this game on a whim and it was money well spent. Games like this show how simple it is to make a great game. The story is cheesy in that good way. Gameplay is fun, Mini games are great, and the progression feels awesome. Definitely a must have for anyone who enjoys old-school 80s martial arts movies
Pirated it but ended up wanting to buy it within a hour of gameplay just out of support. The aesthetic is very reminiscent of those cheesy karate/kung-fu movies from the 70s-80s but in a good way. While the game doesn't have the best translation, it really adds onto the aesthetic and charm as if you're playing some random Japanese retro game from the past. The plot, main character, & setting reminds me of Shenmue. This game also reminds me of Hajime No Ippo the anime in a sense. The background art of the different dojos & environments is fire, the OST while repetitive, is a good OST nonetheless and I have yet to turn it off. Very addictive gameplay loop. XP system is simple but effective. The fighting controls is very fun & satisfying to play with how you control each limb. While arcadey, there's many aspects of realism to the gameplay and you can tell the devs actually love the martial art of Karate. As for the training minigames, while some are button mashy, it's very fun to play nonetheless. In addition to that, the forklift work minigame I never really get tired of. May or may not be too grindy for you, depends on you as a person/gamer. Overall, this game is fire and a must play in my own opinion, and I don't even like retro fighting games such as Street Fighter or Tekken that much. I'd definitely wait for it to go on sale because If you finish the game, there probably isn't much replay ability unless you start all over again. Isn't worth $9.99 but I definitely don't regret spending it.
He's so me...
Cool game but achievements are broken. Will take this down when its fixed.
Nice game to come home to work to and play for an hour or so.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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