
The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops. Pick cards, place gates, and collect charms. Settle into the loop as numbers go up and dopamine fills your brain. See how far you can go in the pursuit of infinity.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #66, worst CA #97 · 8 markets collected
US · last 30 days
About
The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops. Pick cards, place gates, and collect charms. Settle into the loop as numbers go up and dopamine fills your brain. See how far you can go in the pursuit of infinity.
Big Variety: With a heap of different game-changing cards, create synergies and manipulate the ways you reach the goal. Will you go for big scores or will you chase insane speeds?
Draft your build: Pick your cards, discover synergies, and put together a winning build. Watch the cards jump as they trigger from many different sources.
Unique Effects: Cards can give you a bunch of different effects: from increasing passive multipliers, to spawning ghost cars, to rolling the dice for a jackpot, to triggering other cards altogether.

Gate Madness: Place gates on the track to enable even more synergies and enhance the craziness that unfolds.
Optimise Placement: Each track comes with a number of gate placement slots. Figure out the best combo order of gates to get the most out of each gate.
Chain Reaction: Trigger a chain of reaction of passive multipliers, unique effects, and compounding synergies that turn a normal run into a fireworks show.

Collect Charms: Discover and stack powerful passive Charms, which further change how your run plays out.
Zero to Hero: Tip the scales from a modest drive into a screen tearing powerhouse of dopamine.
Unleash full potential: Synergize your build between cards, gates, and charms to unlock the true ecstasy of The Loopler

Push the car beyond its limits. Fine-tune each aspect of your build, max out your cards and gates, and assemble the god run to see if you can reach infinity. Prepare for the challenge accordingly, you will need it.
9 Cars, each with their own identity and effects
9 Tracks with different looks and layouts to fully challenge your build
5 difficulty modes to make it even harder to go infinite
Daily and weekly challenges, with a variety of optional leaderboards
50 Cards to draft
30 Gates to place
70 Charms to collect
Chill soundtrack by Pulsewith (Justin Skomarovsky)
Infinity awaits
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego, que se especificara más la mecanica del desgaste de neumáticos pero por lo demás me está gustando muchísimo
Be sure to press N and M!
Few problems here and there, but overall - great game
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Portuguese - Portugal, Swedish, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Simplified Chinese
Hours played at review time, across 283 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First off, this game has a lot of charm. You can tell a lot of care went into both the soundtrack and visuals. As for gameplay, I can't say its the most interactive game, as realistically you really only set up the track, card order, and purchases before your slot car is off to gain score. That being said, the simplicity of it all is kinda nice, and its something I can confidently say is fun and bringing me back for another run or two!
I enjoyed this, quite a lot. However, I will stop playing it because after reaching a certain threshold you cannot progress beyond certain breakpoints. Like many other roguelikes, this game falls into a progression trap that where the more you play, the more bloat is added through unlocks, and further dilutes the randomisation of items you recieve. I have 10 hours, of which I can say 8 hours was me actually playing and enjoying the game, and another 2 of me rerolling because I literally cannot progress given what is being offered to me in shops or packs. There are certain points where you require scoring, but all your options are miscellaneous build progressors that do nothing inherently. For example of my most recent run; I need to score at least 2400 points to pass the round and my options from my gate pack are extra drift time, refueling your refuel meter, and scoring gates recieve +1 score when passed (note, I do not have scoring gates currently). I score 100 each lap, barely pass the round, and am rewarded with a charm pack that gives me extra time on ghost cars, extra lucky chance, or increase the round scaling. I am not going to talk about cards in depth, because cards are good so long as your build facilitates or outright useless.
This has that Balatro feel to it, I like it.
Pretty fun, worth the price. Does not have the near infinite skill ceiling like Balatro, but it has some challenge. I could see some future content update fleshing this out a bit more but you'll have a good time the entire time you're playing.
fun game., if i could make on recommendation, if i go to garage can I see what Car im in. sometime i leave and come back or do something else and have this game up and forget what the bonus is. It might be somewhere but IDK where.
epic
Perfect idle-adjacent roguelike for playing while watching a movie or listening to an audiobook or podcast. The mechanics are simple enough, but it has a very high ceiling for how hard you can break the game and it's fantastic.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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