
A hero faces his greatest foe, the Overlord. But there's one problem: Why can't he remember anything!? In the midst of battle, his allies' words and the Overlord's taunting trigger flashbacks, slowly rebuilding his memories. Will our hero remember everything before he falls to the Overlord?
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
I always catch myself prejudge games before I even started them, although I have to admit that most games are quite predictable. In this particular case, I had a greatly wrong impression of The Longest Five Minutes, however, that’s actually something I found charming about this game as it only meant that I was very surprised about how this JRPG turned out and lucky for me, it worked out just fine since I even preferred the way the developers handled this game. I have to admit, I expected The Longest Five Minutes to be another typical JRPG that is fun to go through but otherwise doesn’t have any sustainability and, in the end, I am extremely grateful that this JRPG isn’t only fun to go through but even has an interesting approach of telling its story. The Longest Five Minutes opens with the protagonist Flash being in the middle of a final boss fight but unfortunately, he can’t recall any of his prior memories at all. This incident, however, is very problematic during fighting the demon lord as he cannot remember his adventure, the reason to defeat the boss and most important: his friends he is fighting with. Feeling guilty about his loss of memories, he tries his best to recall his lost memories during the battle. The issue here is that he has to do all of that within five minutes or else they won’t be able to beat the demon lord. That’s right, in The Longest Five Minutes the player starts the story with the final battle. I found the concept of Flash having amnesia quite interesting as we both had no clue what was happening in this game so the protagonist is starting at square one as well. That made it easy to sympathize with him and I could absolutely understand the pressure of having to remember everything within a couple of minutes which seemed impossible at first. As Flash slowly remembers his adventure, the player was able to understand the happenings and how he ended up becoming a hero to fight the demon lord among his friends. Of course, the player will take much longer than five minutes to go through the whole story although only five minutes passed in-game as he recollects his memories. And here comes the unique thing about The Longest Five Minutes, the story-telling. Whilst battles are available here throughout the game, I was very surprised when I started this JRPG as it’s very text-heavy and feels more like a visual novel hidden in a JRPG. I could immediately tell, the story is the main part of this game whilst the gameplay is only a nice bonus to make the game more interesting. During the game, the player constantly switches between the final boss battle with memory fragments in between when Flash manages to recollect a memory. Something I liked as well is that the story isn’t always told chronologically but the most revealing ones are getting put aside for the end of the story. That being said, his way is full of hardships he had to overcome, but luckily, he isn’t alone but can rely on his loyal friends. Slowly, I got more and more information about what happened in the past and I’m not going to lie, The Longest Five Minutes seemed like a very standard JRPG when it comes to the story. The similarities are there, after all, a hero that has to fight off an evil boss and he has no other choice because otherwise the world will end and along with that, humanity. Additional to that, he has a couple of friends that are utterly loyal to him and are willing to accompany him everywhere, even if it means risking their lives. Something I, however, didn’t expect is the story reveals that followed later in the game. I won’t go into detail with these reveals since I don’t want to spoil anything, but The Longest Five Minutes is very different from the typical JRPGs I’ve played before and there are twists and turns that I did not see coming at all. As aforementioned, The Longest Five Minutes contains gameplay as well that reminds me of older turn-based JRPGs I’ve used to play. The battles are rather on the easy side overall and the player doesn’t have to grind at all to beat this game. However, I considered this aspect as a good one as I don’t like it when I have to spend hours grinding only to get a small portion of the story as a reward. This JRPG focuses on its storyline and thus, there is constant story progress and the only parts where the player has to endure a while without any new reveals is when they have to beat a dungeon to advance with the story. Especially later in the game, the dungeons become lengthier and are filled with puzzles the player has to solve. There are treasure chests with items spread through the dungeons and monsters randomly appear when the player is walking around, except when visiting towns. Each memory works as a chapter and can be selected in the menu. The special thing here is that these memory events do vary depending on the choices that are made during the final boss battle although the ending seems to depend on the last choices. In the menu, the player can choose to re-experience a certain memory event and this comes in handy when there are goals that didn’t get fulfilled with the first playthrough. You see, besides the main goal to advance the story, there are side quests where the player can help other people they meet to get an achievement. Of course, a chapter selection for the final boss battle part is available as well to make different decisions to unlock other memories. The only thing that I’m missing here is the NG+ since once I beat the game my memory didn’t unlock but I had to replay a save file for experiencing it again. The Longest Five Minutes was indeed a memorable game for me that luckily turned out to be quite different than I assumed at first. With the story being more in the foreground, the battles are more on the easy side and it’s easy to go through the game without having to unnecessary grind. I especially enjoyed the unique features this game has to offer such as the switch between memory fragments and the final boss battle. The story managed to surprise me as well as it first seemed like a typical JRPG storyline but in the later parts of the game, it’s evident that this couldn’t be more wrong. That being said, The Longest Five Minutes is a game that will very likely appeal to those who enjoy an in-depth story with more relaxing gameplay that only serves the purpose of having a nice balance so the reading sessions do stay fun the whole time. [code]𝐅𝐞𝐞𝐥 𝐟𝐫𝐞𝐞 𝐭𝐨 𝐟𝐨𝐥𝐥𝐨𝐰 𝐦𝐲 [url=https://store.steampowered.com/curator/34470115/]𝐂𝐮𝐫𝐚𝐭𝐨𝐫 𝐏𝐚𝐠𝐞[/url] 𝐚𝐧𝐝 [url=https://store.steampowered.com/curator/5413792/]𝐕𝐢𝐬𝐮𝐚𝐥 𝐍𝐨𝐯𝐞𝐥𝐬[/url] 𝐟𝐨𝐫 𝐦𝐨𝐫𝐞 𝐑𝐞𝐯𝐢𝐞𝐰𝐬!
[h1][b]"Small & Neat JRPG Filled With Fun Twists! ヽ(=´▽`=)ノ"[/b][/h1] [b]+ Point : Trace what relationships and memories left for the hero party.[/b] [h1][b][1] Intro [/b][/h1] The Longest Five Minutes. It is a 2D role-playing adventure game made by Nippon Ichi Software & SYUPRO-DX. As you know, NIS team has mainly created 2D pixel art games with their own unique sense. So their games have been great gifts for fans who like JRPG. But the initial full price has been a deal breaker for the game. So the publisher listened to the users' voices and feedback, lowering the price of the game. Now it's time to look this hidden gem-like JRPG again. [h1][b][2] Game Experience[/b][/h1] In this game, you need to manage the brave team to face the Demon King, but your hero lost his memory during the final battle phase. You need to restore all the memories within five minutes to defeat the Demon King. Although it looks like a classic role-playing game, it gives the impression that it's a visual novel with RPG elements. These attempts are novel and keep the game's mood fresh. Lively character sprite animations and humorous conversations make players smile throughout the game. Starting with the last boss battle, Flash Back (Amnesia) is an interesting game concept. This flashback will unfold as small chapters leading up to the last minute. In essence, combat is mostly composed of dialogue. There's a timer around the corner, allowing you to make key decisions about how long the battle is going on, how memories are played, and other influences. Through this process, you will get to know everything about how and why your hero can fight against death. Gameplay is rather nonlinear. You can play the stories in each chapter selectively, without having to go through them sequentially. Dungeon exploration and combat follows the standard JRPG. In addition, there are optional side quests and mini games. It is quite interesting and will be a pleasant oasis for NIS fans. The game is neat and solid overall. [h1][b][3] Pros (+) & Cons (-) [/b][/h1] [table] [td][list] [*][+] Interesting Twists [*][+] Cartoon Pixel Style [*][+] Fan Service Contents [*][+] Lovely Main Characters [/list][/td] [td][list] [*][-] Too Easy Battle [*][-] No Incentive For Battles [*][-] Random Encounter Battle [*][-] Some Pointless Dungeons [/list][/td] [/table] [h1][b][4] Verdict: Game 8/10, Translation 9.5/10[/b][/h1] The Longest Five Minutes. This game seems to fit well with the identity of Nippon Ichi Software. Love, relationships and humor are all in the game. The 2D pixel artwork is neat and the game concept is interesting. As well as, its retro music goes well with the game mood. The RPG side is a bit lighter, but it's worth it as a standalone game. If you are looking for fresh RPGs centered on storytelling, this game is for you. Dive into this hidden gem-like game. Recommended! https://steamcommunity.com/sharedfiles/filedetails/?id=1971764468 [h1][b]Side Note[/b][/h1] [code][b]Looking for nice anime games? Follow Nyanco Channel! (ฅ'ω'ฅ)[/b] https://store.steampowered.com/curator/33855818 [/code]
The Longest Five Minutes starts with a final boss, and then flashes back to many points on the journey since the main character seemingly has sudden amnesia. The characters were alright, if a bit rushed, and I think that this had a lot of potential. While I thought the idea of this game was pretty neat. the execution falls flat on its face. You can autobattle literally every fight in the game except the final boss, and that leads to dragging empty gameplay for 99% of the game. I noticed that a lot of overworld stuff was ripped from early Dragon Quest/Warrior game as well. I can't recommend this game because of its utter lack of gameplay.
This 5 minutes felt like 50 hours... oh wait.. it IS 50 hours.... it's a NIS game afterall, no way it can be short... lol! The Longest Five Minutes is a RPG (Visual Novel?) that does the anti-grind concept in the game but still give you the grinding tools, causing the players to end up in a dilemma. The concept is probably to teach the players (especially MMO players?) how much time we have wasted on useless grinding and how hollow it feels when the game goes reset and all those hard work gone poof. This game is definitely designed on "I dare you to go side track and grind!" type of weird mentality. So, yeah! Don't grind, it's a trap! You can play through the whole game using auto battle and easily finish the game without grinding at all! Stick to the story line! The game play goes in between 2 modes, the RPG mode and the VN (Visual Novel) mode. While we get to control the characters and move around, with rpg turn based battle encounters and all that in the RPG mode, and fully text and visual based play during the VN mode. Basically this is a story teller that uses the rpg mechanism as a story telling tool, but added that reset/adjustment part so your level gets adjusted along with the story progress, grinding higher than the next chapter will reset and lower your level to the "correct level" for next chapter, those who didn't grind auto gets the level up. So, based on that weird reset/adjust behavior. This is basically just a Visual Novel like those rpg styled visual novel back in NEC-PC88 era (Proto-RPG era before the JRPG genre is stabilized). Something we don't see a lot nowadays since the "visual Novel" has taken the format of the gal-games style with just character bust and dialog text, and that has become the staple design for the Visual Novel genre after that. But that doesn't means devs can't go old school and use the proto-rpg design again. And for The Longest Five Minutes, this just happened to be the case, and that unnecessary exp grind they didn't take away from the game is probably there to mock on the rpg grind lover imo. We don't have to do that at all and auto battle can get us through the whole game's battle part. Even the items we collected in the game that is none story related will be taken away and reset/adjust on the next chapter. Yeah, the game is a trap for exp grinder and perfectionist with hoarding disorder. Like a proper visual novel, we get [b]tons[/b] of choices in the story part of the game (no joke, there are tons of choices and quite a lot of routes in the game, so much that you need a few replay to see them all). But all the choices in the RPG part of the game are already made for us, we can't change any of that, nor can we change the order we do stuffs in the game. So don't waste time exploring the world map either, even those towns seems reachable you will always be blocked by a sleeping soldier when you tried to reach them and had to walk all the way back to where you started empty handed (and disappointed). So just stick the story and made your choices during the story, and do minimum explore and head straight to the next town the story told you to, and you will probably enjoy this game more. The game WILL try its best to waste our time when we are not doing what the game want. Level up, winning a fight you are not supposed to win, hoarding items.. all these will become a waste of effort. So my advice for those who plan to play this game is just sit back and enjoy the long long story by ignoring the basic level grind of normal jrpg nowadays, and maybe a few replay from load or fresh to get all the story routes done, it's worth it for story lover and without the grind it's actually pretty enjoyable. For the story, the story itself is pretty much the classic rpg adventure of departing from a village up to killing the overlord. But the "order" of the story being shuffled and the "plot" they used to tell the story is unique and fun. Using the "flashback" story telling patern that lets the players do time skip/travel back to the past to learn what happened (with a special twist near the end that might put your mouth in an O shape). It came with hilarious choices given to the players to make which we normally wouldn't get in a normal "right and justice rpg's story". Yet this is still the basic adventure story we normally get in a "Shounen Manga". If you are these type of story lover, you will probably agree that this game's story is good enough to be made into an Anime series though you probably have seen similar stories somewhere... And from this game we can really see how contents creators nowadays are squeezing their brain juice to keep what's been done a gazillion times looks fresh and unique again. Not only in this game, we can see this trend in Anime around this time line as well, trying to use a different perspective to tell what happened to be a "been there done that" story. The trend is probably caused by the "golden marketing age" for these contents are always "getting older" with older gamers/otakus growing old in age. (kids don't have buying power + their population is unexpectedly "far" lower than the mid-age group in developed country, so that makes them a smaller market in Japan and the creators continue to pleased the existing audience which are all growing older and older). And also the reason why MMO jumped and focus on the developing countries and seeing them as a huge potential market, where there are more (illiterate) youngsters for their gaming demands, but uhh, that's a different story to tell and not related to this game i guess... Because of the long story and quite a lot of places to visit in this game, there are more than 400+ BGMs in the game, which makes the OST collection a pretty large one too! If you buy the DLC soundtrack, they even throw in another CD filled with OST from other games Shupro-DX has made. Quite worth the price for those who loved digital music from old school rpg imo. So about, recommendation... If you are a visual novel lover, or even a walking simulator lover, you will love this game, it's more balanced on story telling than action (unless you try to break free and go your way, which the game allows it, but will take away your effort by resetting everything you did as the story progress). *don't let the devil voice gets the better of you! you don't have to do it!* If you are a story based/story rich point and click adventure games lover that doesn't like grind, this is definitely the game for you. This game's story is on par with triple A class games/anime. Although not voiced, it's backed with over 400+ BGMs... so yeah... you can be sure to have a good experience with the story part. *make sure to get some tissue papers ready!* If you are one of those players that only want one game to be played for their whole/entire life (aka endless grinding), this isn't the game for you, it will try to teach you that your way is wrong. And i guess that isn't what you want to hear, and will definitely ended up giving this a thumbs down. So, if you read this, don't waste your time on this game and go find yourself a grindy Chinese/Korean made MMO game and grind all your time (life) away as you see fit. You will probably find more friends there too! Only a masochist understands another masochist. *big grin* If you are someone with hoarding disorder (often the perfectionist). This game is gonna do what you don't like most, it takes away the items in your hoard on the start of every chapter. So i can't really recommend this game to dragons or my furry rodent friends, seeing their life's goal is to fill up their hoard... *gimme back my item hoards!! T^T* For me, the story itself is good enough to cover any flaws the game threw at me. Really enjoyed the story telling part so a big thumbs up from me.
[h1]Gameplay[/h1] [u][b]Der Anfang am Ende - Der VN Teil[/b][/u] Die Handlung von The Longest Five Minutes beginnt da, wo andere Spiele meistens bald aufhören: Beim Endkampf. Während des Endkampfes gegen den Dämonenkönig hat man diverse [b]Entscheidungsmöglichkeiten[/b], die den Kampf gegen den Oberschurken mal mehr mal weniger beeinflussen. Der Dämonenkönig hat einen Mitstreiter niedergeknüppelt und holt zum Schlag aus. Wirft man sein Schwert, schleudert man einen Zauber oder stürmt man voran? Sowas in der Art. Je nach Entscheidung können andere Erinnerungen aufkommen, in die man dann eintaucht. Erwähnenswert ist, dass man erlebte Erinnerungen noch ein Mal betreten kann. Man spielt das Spiel allerdings von dem Punkt an noch ein Mal. Wer nur auf Achivements aus ist, sollte genügend Speicherstände anlegen. [b][u]Ein Meer aus Erinnerungen - Der RPG Teil[/u][/b] Zwischen den einzelnen VN Segmenten taucht man in mal kleinere mal größere spielbare RPG Episoden ein, die mal nur aus Dialog bestehen, meist aber auch Gameplay haben. Das Gameplay ist dem älterer JRPG Titel wie Dragon Quest nicht unähnlich. Man bewegt die Gruppe durch Städte, Dungeons und die Oberwelt und verkloppt Dämonen, die via Randomencounter aufploppen in einem recht simplen Rundenkampfsystem. [i]Ein Wermutstropfen ist, dass Erkundung abseits der Handlung sich kaum bis gar nicht lohnt, da gefundene Ausrüstung und erhaltenes Geld nicht episodenübergreifend zur Verfügung stehen, da die Gruppe jede Episode mit festgelegtem Equipment und Ersparten beginnt. Das bedeutet zwar gleichzeitig, dass man nicht geizen muss mit den Ressourcen, aber zugleich kann man sich über eine neue Waffe, die man in einer Truhe in einem Dungeon gefunden hat, auch nicht wirklich freuen, da man das gute Stück in der nächsten Eppisode entweder eh nicht mehr hat oder sie auch so hätte. Schade eigentlich. [/i] Je nach Episode ist die Gruppe stärker oder schwächer, allerdings kann gewonnene Erfahrung das Ganze Spiel über von Nutzen sein, auch wenn man in frühere Erinnerungen zurückkehrt, um beispielsweise Erfolge nachzuholen. [u][b]Die Last der Entscheidung[/b][/u] Man wird im Spiel oft vor die Wahl gestellt, was man denn tun will. Oft hat diese Entscheidung keinerlei Gewicht, manchmal nur wenig, hin und wieder aber auch mal mehr. In letzten Fall kann auch mal die Gruppenkonstellation davon abhängen. Nimmt man jetzt den Ninja oder die Kampfkünstlerin mit? Beide haben unterschiedliche Fähigkeiten und aus der Wahl ergeben sich wieder jeweils andere Möglichkeiten. [h1]Schwierigkeitsgrad[/h1] Der Schwierigkeitsgrad ist zu Beginn sehr einfach, zieht ab etwa der Hälfte etwas an und ist gegen Ende fast schon anspruchsvoll, aber nie wirklich schwer. [h1]Soundtrack, Grafik, Steuerung[/h1] Der Soundtrack besteht aus vielen verschiedenen Stücken, die großteils nur ein Mal im Spiel verwendung finden und sich stets gut ins Spiel einfügen. Die Grafik ist recht gut gemachte Pixelgrafik im Stil alter JRPGs. Für die Steuerung kann man Maus und Tastatur verwenden, es bietet sich aber ein Coltroler an. Beim Spielen sollte man darauf achten, dass der Mauszeiger irgendwo in der Ecke ist, da er sonst die Auswahlmöglichkeiten im KS beeinträchtigt. [h1]Zusammenfassung[/h1] [b]Pro:[/b] [list] [*] Mal mehr mal weniger gewichtige Entscheidungen [*] Diverse Twists, die sich aus getroffenen Entscheidungen ergeben können [/list] [b]Kontra:[/b] [list] [*] Erkundung wird kaum belohnt [/list] [b]Fazit:[/b] The Longest Five Minutes ist ein eher unkonventionelles RPG, das viel von einer Visual Novel hat. Erkundungen abseits des Weges lohnen meist nicht, allerdings ist der Weg nicht immer gerade und teilt sich öfter mal. Im Fokus liegt hier eindeutig die Geschichte und nicht der spielerische Anspruch in Form schwerer Bosse oder Dungeons [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url].[/i] ------------------------------------------------------------------------[/b]
主人公が記憶を無くしたままでの魔王との最終決戦を描いたアドベンチャーゲームに思い出した記憶という形で短編RPGをシーンごとにぶつ切りにしたものを時系列シャッフルして挟み込んだゲーム。 それぞれのイベントは短く各キャラ達の登場回数もあまりないものの個性的な言動と解像度が低くて見づらいがコミカルにアニメーションするドット絵のおかげでよくキャラが立っていて強く印象に残る。 記憶をだんだん思い返していくというギミックもしっかり使われていて終盤に次々に謎が解けていく展開もいい。 ただRPG部分がとてもつまらない。 シーンごとのぶつ切りRPGというとサガフロンティア2が有名だがあれとは違いシーンごとにレベルや装備などが固定のため成長の喜びもアイテム取得の喜びも買い物の楽しみも全くない。 主人公は慎重に冒険を進める性格だったらしく戦闘はほぼオートで勝てるくらいの強さを常に保っている。オートで勝てなかったのは3体のボス位だ。戦闘で工夫して勝利する喜びも殆どない。一応戦闘やイベントクリアで得た経験値で思い出補正レベルというものが上がって規定値より強くなれるが強くなる必要自体ない。イベントクリアで得られる経験値だけで十分だったため雑魚戦をすることに何のメリットも見出せなかった。 またモブキャラたちの会話は細かく設定されているものの基本的に聞かなくてもいい内容なので街についてもスルーしがちだった。 これらの理由からRPG部分はノーエンカウントの魔法を常に使ってひたすらダッシュしながらゴールを目指すだけだった。 これならオートで進んでくれても良かったように思う。 他の不満点としてはマルチエンディングであるにも関わらずクリア後のセーブがないため、最後にセーブしたところからの既読フラグが立たないことが挙げられる。細かいセーブをしていないとかなりの量のやり直しを強いられるつくりになっていた。 あと実績をコンプリートする上でクリアが必要になる[spoiler] シューティング・スロット・ランアクション [/spoiler]のミニゲームの難度が結構高い。動体視力が死んでいる私にはかなりきつかった。 以上の事からキャラもストーリーも演出も良かったがお勧めはちょっとできない。 ちゃんとRPG部分も楽しめる他の良作短編RPGをプレイした方がいいのではないだろうか…
Great game, made 14 hours of fun over the weekend for me. I'm shocked about how little coverage this game has gotten, as I was left with a lingering taste for more content about the game, but there's just a couple reviews and not even a wiki. In defense of The Longest Five Minutes, I wanna say that i get where the negative reviews come from, as i have felt the same, but the cons didn't spoil the experience for me, as I was so invested in the pros, so let me start with them: Pros: ------------------- - Great story, as good as you could expect a short JRPG to have. The characters are all unique and have great development, even those you'd think would get none because they weren't part of the main roster. The story seems straightforward, but it has just enough twists to keep you playing for more. I got invested in the character's fates before I knew it, and just had to see their story to the end. - Great graphics, in the style they are presented. Being used to retro JRPGs, the graphics all seem so fresh, and you can feel that each sprite and each animation are way livelier than you'd expect this old style to be. In a way, the character sprites remind me of Tales of Phantasia, that express many emotions as a core storytelling device. The fresher graphics (spell effects and such) also seem to fit the context perfectly, and never felt out of place. The close-up pixel sprites are also pretty cool - Ok dungeons: Each dungeon has a unique gimmick to them that explore some JRPG tropes mechanics, from sliding ice floor to pokémon's rock pushing puzzles. In that respect, each dungeon offers just a little bit more than just your regular walk'n grind Cons: -------------------- - Bad combat. Probably the one thing all negative reviews (and mine) agree upon: The combat system is shallow and, eventually, becomes a chore you'll just want to skip with permanent repel. At first, you can just win all battles by just spamming attack but, by the time I caught up with that, i had grinded enough and just avoided all uninsteresting random encouters, fighting only the bosses. The battle system follows an earthbound-like style and flow, and has lots of spells and effects but, as each flashback is short and spells are learned so fast, the the player will only learn what all of them do if they experiment by themselves (All stats up is very OP, BTW) - Unusual leveling system. Another of the games' huge flaws, this only has to do with players expectations. We go into the game expecting a normal JRPG progression because its advertised as a JRPG game, but its very far from true. All your progress (loot and gold) are contained in each flashback and don't carry over to the next, so we go expecting our grinds to be relevant, but they have almost zero impact. The only progress the player gets to keep is experience, that gives the player some bonus stats throughout the game. The game's difficulty is set as such the player can complete the game with ZERO grinding and, as such, feels very easy to players that are expecting a normal JRPG experience. When I realized that I could just cruise through the game, I could focus on the story and stop exploring every nook and cranny of every dungeon Mixed: ----------------- - The game offers very little challenge compared to a normal JRPG, and is more suited for a casual playthrough rather than a grindfest. Breezing through the game seemed disappointing at first, but then it got relaxing as I lowered my expectations and accepted that I didn't have to grind (love/hate relationship, i guess) - The game makes you care about the choices you make but, in the end, they don't REALLY matter, as all paths end up converging to the same finale. There still are multiple endings, but you don't have to fret up about choices you regret making, unless you really want to see all possibilities and dialogues the game has to offer. - The finale plot twist at first seemed condescending to the player, as it comes out of nowhere but, as the story is driven by remembering lost memories, swallowing the twist isn't as bad when you accept its role as a plot device that was there all along. The game's price is a little bit daunting, but it is justified, as the game's OST and art are very well made, and must have had many talented artists working on it. Overall, I got it on sale and it was worth every penny. but I would advise anyone to think twice if it really floats your boat before buying it at full price. I hope this review is helpful in that sense. Personally, I really liked the game, and i hope to see it getting some more love in the future :)
For 4 bucks? Definitely worth it. The game is overshadowed by the outrageous price it was when it came out, but the game is amazing if you ignore it. Story and characters were well done, very interesting plot that was never before seen in any other rpg game. REMEMBER!!!!
I'm getting a refund for 80% off game, maybe i'll buy it just to keep if it ever has 90% off. It's a flash back pixel art game, every choice you make doesn't matter, no need grinding, just need keep talking to people to understand the whole stories, that's all, it's like a walking novel. Its hard to control with the keyboard and i really do not have time for the slow searching quest, you can just watch Lacry's youtube channel, its around 7 hrs of game-play, almost the same as playing yourself with the perk of no clicking and speed up!! Rating: 30 /100 ~ DIFFICULTY ~ ✅ My 90 year old grandma could play it 🔲 Easy 🔲 Normal 🔲 Hard 🔲 Terrible ~ GRAPHICS ~ // No full screen ✅ Bad/Terrible (pixel quality) 🔲 Meh (windows95 quality) 🔲 Graphics don't matter in this game 🔲 Good 🔲 Beautiful 🔲 Masterpiece ~ MUSIC ~ 🔲 Bad ✅ Not special 🔲 Good 🔲 Beautiful ~ STORY ~ 🔲 I have no idea what I am doing ✅ Almost brainless moving 🔲 It's there for the people who want it 🔲 Well written 🔲 Epic story ~ PRICE ~ 🔲 Free 🔲 Under-priced 🔲 Perfect Price ✅ Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on Pentium II 2GB with Voodoo Banshee (if you old enough to understand) ✅ Potatoes, running just on Ryzen3 3200G (APU) 🔲 Average 🔲 High end 🔲 NASA computer ~ LENGTH ~ 🔲 Extremely Short (0-2 hours) OK.... i can't past the tutorial/training, so... 🔲 Very Short (0 - 2 hours) ✅ Short (2 - 15 hours) 🔲 Average (15-50 hours) 🔲 Long (50-90 hours) 🔲 Extremely long (90-110 hours) 🔲 No ending ~ FUN ~ 🔲 I'd rather go study 🔲 Hard to enjoy 🔲 Repetitive ✅ Actually pretty amusing 🔲 The kind of fun you'll remember 🔲 Ride of your life ~ REPLAYABILITY~ 🔲 It's a one-time experience ✅ Only for achievements 🔲 If you wait a few months/years 🔲 Definitely 🔲 Infinitely replayable ~ WORTH BUYING ~ 🔲 Big NO, not worth even for 90% sale 🔲 No 🔲 Wait for 70+% sale ✅ Maybe when it is 90% sale and you have no money to spend 🔲 Yes
The Longest Five Minutes 是一款复古又新颖的的传统JRPG游戏,但实际上相对于RPG游戏,单线的自闭剧情加上过于简单的闯关模式,导致其游戏成分更偏向于带有RPG小游戏的视觉小说。 游戏采用倒叙的方式,最开始玩家化成成一名失忆男,出现在跟队友一起打游戏最终boss的场景中。面对突如其来的情况,男主却完全不记得任何事情,甚至连自己是谁都无法记得。于是在队友拼了命的催促下,男主开始拼了命的回忆之前的故事。于是游戏便回到了男主最初的踏上冒险旅程的开始。 可以说作为一款RPG游戏,游戏在难度上可以说是中规中矩甚至说是不太有什么太高的难度。首先,每一张的地图上的遇怪率十分之高,并且对于人物等级升级和装备成长并没有太大的用处。再说说战斗系统,可以说一般的RPG系统都是有不同职业或者不同属性相克的概念,并且在人物攻击顺序上都需要具有相应的策略性。可惜的是这游戏并没有一般RPG游戏所具有的策略性,完全不需要人物属性相克和攻击先后顺序的条件。游戏中碰到的怪兽难度十分之低,这也导致了游戏RPG因素的可玩性大大下降。 另外,在每段冒险的回忆中结束后,新的回忆中的冒险装备都会进行更新,因此会每次冒险的难度也会从一开始就会降低不少。但因此带来的坏处就是你好不容易在之前的冒险中打完小boss,辛辛苦苦所获得的装备相比于新冒险中送的装备显得一文不值,只能在商店中进行贱卖,游戏中的成就感可以说是大打折扣,让人感觉根本不是在打架升级成长,更像是在看一场视觉小说。 日本一 作为一个做出过传奇RPG游戏的知名日本游戏公司,这样的作品可以说是差强人意,中规中矩的游戏质量搭配不符其身价的游戏价格(美区50刀/澳区60刀)也使得一部分日本一的忠实玩家对这有颇有抱怨之词。 游戏如果在定价上更为合理并且在细节上再打磨一下的话,不失为一款佳作。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33217084]真实评测[/url] 喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
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