
THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #72, worst KR #81 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 1 → 21.57/day in the week after.
About


Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
In THE LONG DARK, you are getting both the genre-defining Survival Mode, honed after years of open development and frequent updates, and the award-winning episodic narrative mode, WINTERMUTE.

THE LONG DARK: SURVIVAL MODE brings you the genre-defining Survival Mode, honed after years of open development and frequent updates. Widely considered the paramount Survival game of all time, SURVIVAL MODE gives you pure focus on THE LONG DARK’s Survival Sandbox -- the experience that started it all!


Included with both THE LONG DARK: SURVIVAL MODE and THE LONG DARK, Survival Mode is the free-form, non-narrative Survival Sandbox that has defined the genre since launching on Steam in 2014. After years of open development and dozens of major updates, THE LONG DARK now stands at the pinnacle of the entire genre. Survival is your only goal, and death your only end. Make your own survival story with every game.

The game that defined death for the survival genre. When you die in Survival, your save is deleted. Every decision matters.

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

Explore a 50+ square kilometer Northern Canadian wilderness spanning 12 major regions and all the zones that connect them in search of life-saving supplies. Distant mountains, coastal towns, mines, farmlands, and a huge expanse of brutal winter wilderness to test your survival mettle.

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.
Features the music of Sascha Dikiciyan.

Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Additional Challenges include: Hopeless Rescue, Nomad, Archivist, As the Dead Sleep, and Escape the Darkwalker.

Included in THE LONG DARK The episodic story-mode for THE LONG DARK, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episode Five is in development, and is slated for release at a later date. This will bring the WINTERMUTE storyline to its conclusion.
The first four episodes of WINTERMUTE represent approximately 30 hours of gameplay. Episode Five is included in the price of the game, and will be unlocked for free when it is released.


Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?

A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
NOTE: Unlike Survival Mode, WINTERMUTE does not feature permadeath. You can save your progress as you play.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.


In addition to releasing the remaining episode of WINTERMUTE, we intend to continue updating Survival Mode with limited free updates alongside our paid DLC Expansion Pass, TALES FROM THE FAR TERRITORY. This is on top of the over 100 updates we have made to the game over the past 8 years of open development. Keep in mind that your purchase of THE LONG DARK entitles you to all five episodes of WINTERMUTE without extra charge. For more information about the free updates coming to Survival Mode, please visit the Expansion Pass roadmap via our "Visit the website" link on the right of the page.



Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada.
Established in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds.
Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible.
Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world.
We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience.
Join us on our journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 123.9Kreviews | 89% | — | $58.8M |
| $34.99 | 18.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1769 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
кртул
This is one of the best survivals out in the market. You really do not need zombies or anything supernatural to kill you in wilderness. Game is about pure survival in frozen conditions where you have to create fire, boil water and get food from various sources. You will probably die a lot from beginning, but it is part of this genre. Apart from sandbox there is story mission and they are really nicely done and I recomend it for new player as it is helpful about game mechanics, and you will start in more safer region. There are many interesting mechanics. For example you can find better clothes, but you can create your own from skins and furs of killed animals. And it takes time - you need to survive for that long. Food can be found in abandoned buildings, but you can try to hunt rabbits, deers or fish - your skill will be at zero, but slowly increasing in time with better results. If you can find cofee or tea it will be your treasure. I bought game in early acces many years ago, and it became one of my top 5 best games at all. DLC brings many more mechanics. For example vitamin C replenishment recipes and so on...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Simplified Chinese, Swedish +7 more
| $34.99 |
| 10.9Kratings |
| 88% |
| — |
| not modelled |
| $34.99 | — | — | — | $0 |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A truly intense game. To me—an inexperienced survivalist—it feels incredibly realistic. It’s not just the animals that are the enemy, but the environment itself: cold, hunger, injuries... I think the game is fantastic because it covers so many aspects at once: exploration, survival, hunting, story, and NPC interactions. Plus, the various maps and locations are unique, each presenting new challenges to overcome. You can really see the attention to detail; the art style and the vibe are excellent. Highly recommended!
Kar temalı hayatta kalma oyunlarını beğeniyorum.
This is the ultimate survival experience (For the right kind of person) I grew up in Canada, i'm extremely patriotic, i love my country and what it represents. Growing up in the mountains of Eastern BC i am accustomed to harsh winters, Snow (Although that's becoming less and less prevalent) And Canadian charm. Growing up with tuques on our heads and rosy red cheeks. Spending time outside with the family, skiing, tobagganing, driving home after a long day outside with the high-beams on to make the outside look like stars rushing past, This game lives and breathes Canadian. Growing up here defined who i was, and who i am today. Very few pieces of media seem to cover that. That uniquely Canadian feeling growing up in a small town in the mountains. But this game, wow. This game is that. Albeit a survival game where death is always on the line, and mother isnt there with warm apple cider, It reminds me of my childhood in a way, Canadian flag whipping in the wind, Bearded men with rosy cheeks and red Checkered coats and vest, Thats what this game brings me back to. A simpler time that i remember as a child. And its why it hits me as much as it does. The gameplay is wonderful, fairly intuitive, if you understand basic survival skills you can definitely put them to the test. The world and creatures in it react to you, and guide your playstyle naturally. (IE dont ♥♥♥♥ with the bear when you have nothing but a pebble and a jug of maple syrup) The graphics are beautiful, Hand-Drawn and so good to look at, i get lost in the simply yet elegant art every time i boot up the game. The story is great as well, if a "Survival Story" is your thing, than i fully recommend playing it through. Don't be "scared away" by the "Quiet apocalypse" The Setting is brilliant, and its not what i would call an apocalyptic game, its wilderness survival through and through, with the odd Aurora Borealis to spice things up. (Make the animals upset and the power turn back on briefly) I've experienced all there is in The Long Dark, Back on console i played for 300+ hours. But felt it worth it to buy another copy to enjoy on my SteamDeck while away from home/In my cozy bed with my Fiance. Please buy the game, and enjoy all it has to offer, Support a great Canadian Developer (Hinterland) in their journey to make this, and their next game even better. Stay Safe, Stay Strong, In The Quiet Apocalypse.
The Long Dark — это когда канадские разработчики посмотрели на жанр выживания и спросили: «А что, если убрать из игры всё веселье?» Вы не строите базы. Вы не крафтите лазерные мечи. Вы просто мёрзнете до смерти в минус сорок, пока волки планируют вашу казнь. Это симулятор медитации через страдания под саундтрек завывающего ветра. Холод убивает быстрее, чем вы успеваете сказать «где моя шуба». Припасы конечны, патроны заканчиваются, а северное сияние красиво ровно до того момента, пока хищники не становятся в три раза агрессивнее. DLC Tales from the Far Territory добавил пуму (канадское «нет»), торговца и необходимость таскать посуду для готовки рагу. Теперь умереть можно даже от отсутствия сковородки. Сюжетный режим Wintermute вырезали в отдельное платное DLC — видимо, постеснялись показывать людям. Зато Survival с перманентной смертью работает как швейцарские часы отчаяния. Когда у тебя одна банка фасоли, порванная одежда и сломанная нога в метель — вот тогда понимаешь суть вселенской тоски. Каждый шаг имеет значение. Каждая ошибка фатальна. И каждая выжившая ночь ощущается как личная победа над вселенной... и здравым смыслом. Просто запускайте. Только оденьтесь потеплее заранее — я серьёзно.
страшно, много недоработок.
재밋네요 걷는게 지루하지 다른건 다 괜차나요
I really need to be more careful with the games I buy.
умер из-за просроченной банки сардин
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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