
THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
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Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
In THE LONG DARK, you are getting both the genre-defining Survival Mode, honed after years of open development and frequent updates, and the award-winning episodic narrative mode, WINTERMUTE.

THE LONG DARK: SURVIVAL MODE brings you the genre-defining Survival Mode, honed after years of open development and frequent updates. Widely considered the paramount Survival game of all time, SURVIVAL MODE gives you pure focus on THE LONG DARK’s Survival Sandbox -- the experience that started it all!


Included with both THE LONG DARK: SURVIVAL MODE and THE LONG DARK, Survival Mode is the free-form, non-narrative Survival Sandbox that has defined the genre since launching on Steam in 2014. After years of open development and dozens of major updates, THE LONG DARK now stands at the pinnacle of the entire genre. Survival is your only goal, and death your only end. Make your own survival story with every game.

The game that defined death for the survival genre. When you die in Survival, your save is deleted. Every decision matters.

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

Explore a 50+ square kilometer Northern Canadian wilderness spanning 12 major regions and all the zones that connect them in search of life-saving supplies. Distant mountains, coastal towns, mines, farmlands, and a huge expanse of brutal winter wilderness to test your survival mettle.

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.
Features the music of Sascha Dikiciyan.

Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Additional Challenges include: Hopeless Rescue, Nomad, Archivist, As the Dead Sleep, and Escape the Darkwalker.

Included in THE LONG DARK The episodic story-mode for THE LONG DARK, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episode Five is in development, and is slated for release at a later date. This will bring the WINTERMUTE storyline to its conclusion.
The first four episodes of WINTERMUTE represent approximately 30 hours of gameplay. Episode Five is included in the price of the game, and will be unlocked for free when it is released.


Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?

A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
NOTE: Unlike Survival Mode, WINTERMUTE does not feature permadeath. You can save your progress as you play.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.


In addition to releasing the remaining episode of WINTERMUTE, we intend to continue updating Survival Mode with limited free updates alongside our paid DLC Expansion Pass, TALES FROM THE FAR TERRITORY. This is on top of the over 100 updates we have made to the game over the past 8 years of open development. Keep in mind that your purchase of THE LONG DARK entitles you to all five episodes of WINTERMUTE without extra charge. For more information about the free updates coming to Survival Mode, please visit the Expansion Pass roadmap via our "Visit the website" link on the right of the page.



Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada.
Established in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds.
Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible.
Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world.
We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience.
Join us on our journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Simplified Chinese, Swedish +7 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 667 reviews with recorded playtime.
Reviews
Themes across 662 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fena bir oyun değil ama tarzıma pek uymuyor.
Love it, one of my favorite games! I love the exploration and survival aspects, I mostly play survival mode. But the story mode is also really fun! Looking forward to the next one.
1111
도대체 뭘 했길래 산을 타다가 손목이 삐지
Jogo muito bom até agora. Está bem otimizado o suficiente para rodar no meu computador de batata, mesmo tendo que colocar os gráficos no mínimo. Ainda assim, o jogo continua bonito e a direção de arte compensa bastante. Estou me divertindo bastante e, até o momento, não tenho do que reclamar.
аудио элементы ваще кайф
-wake up in frozen forest -die and suffer cuz cold af -repeat
good game
да
Over many years of playing this game, I think it's become my favorite. I have been playing this game off and on for almost 10 years now. I originally played on the Xbox, where I spent hundreds of hours on survival mode. When I moved my gaming to PC, I bought the game again not only to play but to give Hinterland more of my money (which is a rare thing to want to do). They have given me so much enjoyment over the years for such little money, they are truly one of the few studios to still have heart and integrity. The story mode is nice, especially the first 3 episodes. The reviews saying that episodes 4 and 5 are maybe not as good or felt rushed, I would agree with that. I also wouldn't say that it diminishes the overall substance of the game. Overall, the story is good. That's only half of the game though! Most of my hours have been spent in survival mode. This is such an addicting game mode that I continue to come back to it over and over again over almost a decade. The art style is beautiful and has held up very well to time. Everything looks like a rustic oil painting, cold, quiet, serene. It's at the same time comforting and peaceful as well as lonely and foreboding. The music is really lovely and blends perfectly with the setting. Survival mode has a dedicated following for the past 10 years for a reason. It offers so much complexity and variance in the way it can be played and the vibe you want to play in. It has varying difficulty modes from "Pilgrim" to "Interloper". "Pilgrim" gives a scenic, cozy experience. Spending time collecting, gathering, harvesting and exploring without the stress of hostile wildlife is what you get here. There are many many players who really don't enjoy the fear or stress of combat in videogames and this is perfect for that. Gather wood and make warm fires, pick berries and mushrooms for teas, and scour the landscape for unique cooking recipes. You can collect books and level survival skills, or spend your entire time exploring the map and charting locations with charcoal. This is a rich and legitimate way to play this game that stands apart from their other difficulties. "Interloper" at the high end of the difficulty spectrum has a die hard, dedicated fanbase for a very good reason. People have been playing this mode and discussing survival and strategy online since it was released. If you enjoy a punishing challenge with no room for error, this is for you. You're lucky to survive your first night, you must be very skilled to gain a foothold in the land in this mode. Players that are looking for true survival with no do over button, or enjoy a playthrough that keeps you on your toes and requires a high level of patience and a high tolerance for failure (think Souls-like margin for error) will grasp this iteration of the game well. This is a game for every level of skill, every appetite for difficulty, and who can appreciate a true indie company with soul and a love for what they do.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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