
THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #72, worst KR #81 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 1 → 21.57/day in the week after.
About


Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
In THE LONG DARK, you are getting both the genre-defining Survival Mode, honed after years of open development and frequent updates, and the award-winning episodic narrative mode, WINTERMUTE.

THE LONG DARK: SURVIVAL MODE brings you the genre-defining Survival Mode, honed after years of open development and frequent updates. Widely considered the paramount Survival game of all time, SURVIVAL MODE gives you pure focus on THE LONG DARK’s Survival Sandbox -- the experience that started it all!


Included with both THE LONG DARK: SURVIVAL MODE and THE LONG DARK, Survival Mode is the free-form, non-narrative Survival Sandbox that has defined the genre since launching on Steam in 2014. After years of open development and dozens of major updates, THE LONG DARK now stands at the pinnacle of the entire genre. Survival is your only goal, and death your only end. Make your own survival story with every game.

The game that defined death for the survival genre. When you die in Survival, your save is deleted. Every decision matters.

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

Explore a 50+ square kilometer Northern Canadian wilderness spanning 12 major regions and all the zones that connect them in search of life-saving supplies. Distant mountains, coastal towns, mines, farmlands, and a huge expanse of brutal winter wilderness to test your survival mettle.

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.
Features the music of Sascha Dikiciyan.

Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Additional Challenges include: Hopeless Rescue, Nomad, Archivist, As the Dead Sleep, and Escape the Darkwalker.

Included in THE LONG DARK The episodic story-mode for THE LONG DARK, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episode Five is in development, and is slated for release at a later date. This will bring the WINTERMUTE storyline to its conclusion.
The first four episodes of WINTERMUTE represent approximately 30 hours of gameplay. Episode Five is included in the price of the game, and will be unlocked for free when it is released.


Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?

A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
NOTE: Unlike Survival Mode, WINTERMUTE does not feature permadeath. You can save your progress as you play.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.


In addition to releasing the remaining episode of WINTERMUTE, we intend to continue updating Survival Mode with limited free updates alongside our paid DLC Expansion Pass, TALES FROM THE FAR TERRITORY. This is on top of the over 100 updates we have made to the game over the past 8 years of open development. Keep in mind that your purchase of THE LONG DARK entitles you to all five episodes of WINTERMUTE without extra charge. For more information about the free updates coming to Survival Mode, please visit the Expansion Pass roadmap via our "Visit the website" link on the right of the page.



Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada.
Established in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds.
Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible.
Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world.
We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience.
Join us on our journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 110.3Kreviews | 89% | — | $52.4M |
| $34.99 | 18.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1785 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game will break your heart and mend it within hours. Truly one of my favorite games ever and can't wait for the second to come out. Hinterland is a great studio that cares about their people and it shows.
Juegazo 9/10 Significa mucho para mi, a pesar de las Claras carencias y problemas que tiene el modo Wintermute por fin haber jugado el modo Historia completo me dio un cierre con el A por el platino en modo Survival
Media

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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Simplified Chinese, Swedish +7 more
| $34.99 |
| 10.9Kratings |
| 88% |
| — |
| not modelled |
| $34.99 | — | — | — | $0 |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
!
Walking Simulator
I froze my balls.
Любимая игра. Финал разочаровал( Ждем 2 часть
walking sim.. makes me happier not playing it.. kinda regret buying and the hype back then
The Mayo Clinic states that DEEP frostbite MAY cause permanent damage. NOT will cause. Meaning they are not entirely sure. Given that the human body replaces a large number of it's cells on a DAILY basis. It's audacious to down right ridiculous to believe that the effects can be Permanent. That said I wouldn't have Permanent Frostbite if SOME DEVELOPERS hadn't scripted in Cabin Fever while I was camping indoors as I was sick with Parasites from COOKED meat. THAT takes TEN days to heal.... Wow and I thought the have random chance gun locations was bad... Thanks for making me reconsider my purchase of this game when Zach Hazard played it, it looked fun. But after losing all my progress and spending the last TWO days with little food, water, and SLEEP to recollect the GUARANUTEED GUN on Timblewolf mountain, Followed be running in circles to get the SPECIAL woodtools in ASH canyon, with Finally making it back to PEaceful or Pleasant valley to only get parasites, Cabin fever, and IRREVESIBLE Frostbite playing cards outside the community center. You've finally convinced me to uninstall this game... Good Job with testing guys. Oh but I hear what your saying your saying it's only 10% permanent damage you can finish the 1000 days with that... NO I can't. I got ADHD with Autism seeing that little red circle check mark and the big red banner Frostbite grate upon my brain like nails. So it's either quit or start over AGAIN! Wow permanent disability thanks for rubbing it in guys though, I'm sure you didn't mean to do that. P.S. Pacifists don't last long in the wild. And hitting a rabbit from 80 feet with a Stone. How stoned were you to come up with that achievement?
I absolutely loved this game. I'm a huge fan of survival games, and this is the best one I've played. The survival aspect itself is enjoyable. When I first bought the game, it was new and the sandbox survival mode was all there was to play. I spent many hours enjoying it and came back eventually to enjoy it some more - only to discover there was now a story mode that I was not expecting! I thoroughly enjoyed the story and had a very hard time putting the game down. Almost all the story modes in the other survival games I've played have been disappointing in some major way - very grindy trying to get to the next point, irrelevant to gameplay for the most part, or very exposition-based with characters I didn't connect with. However, because TLD took its time throughout the chapters developing the characters, there was a solid thread pulling me along the whole way. It's key to focus not only on the story you're telling but also how you're telling it, and TLD's team clearly knows this. Although many have complained over the years about the story mode chapters taking a long time to be released, they were created by a very small studio that took its time perfecting what they released. In my opinion, the wait (which for me, was for a "free"/bonus story mode as it wasn't even part of the game yet when I bought it) was 100% worth it. I would even go back and play the story again. I can't wait for the sequel! My only complaint would be the lack of Indigenous representation. As this game takes place above the tree line in Canada and does address some ecological concerns, I would expect the majority of the characters to be indigenous and for indigenous practices and reservations to feature to some extent in the story. However, it's overall whitewashed. I hope this was simply because the studio did not want to appropriate culture and/or was focusing on writing and creating what they know. I hope more indigenous peoples and the impact of colonizers on Northern Canada are featured in the sequel. Without this, I feel an integral part of the Northern Canadian political sphere was left out. That being said, the game was a lot of fun and I loved the story that we did get. 9/10. Great job, Hinterland!
Have you ever read Jack London's short story, "To Build A Fire"? Yeah, it's like that. (Well, except there's no dog.) The Long Dark is the rare low-combat survival game, which is great for me as a person who generally doesn't play action games. How long you survive is based on how well you manage the resources and circumstances the game spawns for you. It's also a wonderfully moody experience, with its illustrated graphics style, melancholy orchestral score, and the feeling of absolute isolation in Survival mode. The Long Dark is my go-to game for when I'm feeling overwhelmed by life.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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