
5 actions. 2 minutes. Impossible odds, and many, many ways to die. There really is nothing quite like The Living Dungeon. Up to 9 players can take part in a battle of wits, luck and skulduggery, Or delve into a 30 hour story campaign and try to guide our hero's to freedom.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The gameplay is really interesting, but it just doesn't work. I stood in a corner, surrounded by 2 enemies. Which means: If I end my turn without getting out of the corner or killing them, I'll die. Well, I have 5 dice, so no problem. I roll my dice and... I get 2 swords, I kill them, but I can't move towards the goal. So I end my turn and another enemy spawns beside me. No problem, I can just move away. So I roll my dice again and I get... neither a foot nor a sword. I can rotate the f*cking room 5 times, but that doesn't help me get rid of the enemy, so I die. Which means: I have to restart the whole level. That happened three times to me, but then I finally did it. Funnily I didn't even have to get this girl out, I could make her run in circles and let the other one run to the goal. Which is easier because she has different dice. Each character has a different set of dice (combat dice, movement dice, mechanical dice) and as you can see either the game is really unbalanced or the A.I. is really smart because it spawns the enemies near the girl who can only turn rooms. The game became more fun afterwards. Until I got into level 7 which introduced shadow tiles. It was pretty exciting because I had to survive for 5 rounds and that was harder than it sounds, but it enjoyed it because I had to good set of dice. Well, I enjoyed it until the A.I. got stuck. I finished my round and a message popped up saying "The A.I. is thinking..." - as usual when it's the A.I.'s round. After about 5 minutes of thinking I finally quit the game and uninstalled it. According to the Steam forums I'm not the only one experiencing this problem. So, if you want an interesting game which involves lots of luck and bugs which keep you restarting levels over and over again, you're at the right place.
-Нам нужен хардкор! - говорили они. -Я играю только на легком. - отвечал я. -Дайте нам загадок, чтобы ломать голову! - говорили они. -Дайте мне прохождение. - отвечал я. -Мы хотим умирать часто-часто, на каждом шаге! - говорили они. -Как включить godmode? - спрашивал я. -Шахматы величайшая игра всех времен и народов! - говорили они. -Тоска смертная ваши шахматы. - возражал я. Поговорили и разошлись. Они пошли строить домики в Ф4, а я сюда, снова пытаться пройти 11-й уровень. Меня начинают терзать смутные сомнения, что что-то тут не так.
I recommend this game with reservations. It has some very cool things going for it. First off, if you are a fan of board games (like me) then this definitely scratches that particular itch, most of the time. There are a handful of levels in the story mode that are distinctively puzzles - that is to say, you don't really roll the dice or draw cards but rather attempt to play the dice and cards that you are are prescribed in the correct (and only correct) order to succeed the only way possible. These levels, for me, are the weakest part of the game. Yes, there is satisfaction from figuring out the solution - and you will have to figure it out, the game isn't big enough to be able to find any walkthroughs for - but the frustration begins to set in quickly when you realize that you want to play a tabletop board game, not a puzzle. Also, the RNG is often unfair. Now, let me clarify that I LOVE randomness in games. My favorite board games are Ameritrash style (Camp Grizzly, Fortune and Glory, Marvel Legendary, I could go on and on) and my favorite pen and paper RPGs are ones with random character generation (Heroes Unlimited, TMNT, well, anything old-school Palladium) so I am not at all one of those people who screams with rage every time he sees a game with RNG elements. However this game does sometimes take it a little far. Example: I was once tasked with killing two enemies who start out in the same room as each other on the opposite side of the map from me. After ten or so failed attempts I just happened to start the game with a Sentinel card in my hand. I placed a Sentinel in their room. Bam, two dead enemies in one round and I never had to leave my starting square. There were other times that the RNG had a similar sort of play against me. And as much as I love randomness, it is simply not fair to win or lose before you (or your opponent) even get to make a turn. Finally, the voice acting is tolerable, but the voice casting is atrocious. And if you don't know the difference, imagine if Bobcat Goldthwait had been cast as Groot. Sure, he could have said the lines, but it would have sounded ridiculous. I have the same problem here - Sajotir in particular just sounds silly. Now, I have bashed the game on three seperate criteria, but recognize that both the first and third issues only affect Single Player Story Mode, and frankly, board games like this are never as fun unless you're playing with friends. Also, both are small issues. I can overlook some bad voicing especially since you only hear the voices during the between-mission cutscenes. I can overlook some puzzle missions since they are not the majority. And while some will never get over the RNG issues, they were not enough to kill my entertainment completely. So, if you are a fan of board games and tactical games that require you to rethink strategies on the fly to deal with random elements, then this game is definitely worth picking up.
I played this with my family before but now I have it myself. Graphics are nice but I prefer tavern mode to dungeon mode since it looks and feels more like a board game. The single player game is very hard, but I really like playing with my brother.
HARDWARE: Windows 10, i5 3570, GTX 1070. No crashes, good framerate. A clever concept, a series of room puzzles in a clockwork dungeon setting, in which you spend your limited abilities to move, defeat monsters and bypass traps; choose poorly and you die. There is some randomness, but success mostly depends on your learning how to properly use your abilities without wasting moves. The game has a light story wrapper to guide you through the various levels, and a good, solid tutorial to teach you how to play. Voiceovers are a little weak; you can tell it's non-Brits attempting British accents, but overall the production values are good.
Zero luck involved, this is as much a puzzle game as it is a turn-based tactical game, and you like this sort of game, then this is the sort of game you'll like (lol). The elements you control to win are various movement types, altering the board itself, and of course, attack and defense. But adding movement and board manipulation--as means of both attack and defense, as well as for future moves planning ahead--is the twist that makes it also a puzzle game.
I recommend the game but only on bundle or deep discount, not at full price. Basically this is a digital board game you can play single or multiplayer. If you like things like Space Hulk, Space Crusade, Heroquest etc. you will find a lot to love. The bad part is the presentation. There seems to be no vsync option; All animations stop while you move the mouse which gives a very scrappy feel to everything. Interface graphics look bad: Nasty-looking hollow cubes spin round nasty looking icons to represent the dice; a 2D egg timer looks odd and out of place; the camera resets every time you get a turn so moving it to get a good view seems almost pointless; the camera moves on its own as you move near various things with the mouse which can be annoying/disconcerting. If the graphics and interface were better it wouldn't be such a chore watching the computer take its move (after all this is a boardgame rather than a play-it-as-fast-as-you-like-roguelike), but it is.
It's a good game, but could use some more work. Dialogue could be re-recorded and the pace could be quickened a bit when it's not your turn. Altogether I'd say it's worth the purchase if you're into this sort of adventure board game with these mechanics.
Sorry not a great game I understand that the people giving good reviews might be friends with devs or just die hard fans, but this is not a great game save your money and move on. Please work on your game and update it to get a better honest review instead of lying to people.
-
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Invasion: Brain Craving | $22.3K | 350 | 45% | $1.99 |
| Coffee Noir - Business Detective Game | $22.4K | 72 | 65% | $8.99 |
| Broken Alliance | $22.3K | 63 | 87% | $14.99 |
| Wadality | $22.4K | 83 | 94% | $12.99 |
| Project Pulsation | $22.4K | 197 | 44% | $4.99 |
| Xanthiom 2 | $22.4K | 58 | 97% | $14.99 |