
An award-winning roguelike VR shooter with realistic gunplay & immersive light magic. Ascend the ranks of The Light Brigade to unlock new weapons, upgrades, classes, and abilities as you fight to restore light to the darkness.
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About
Enlist in the ranks of The Light Brigade, humanity’s last line of defense, and journey through procedurally-generated battlegrounds as many times as it takes to free the souls of the fallen trapped within.


Realistic gunplay inspired by historical World War weaponry creates tense battles against increasingly difficult enemy soldiers, creatures, and bosses. In VR, aiming, shooting, and reloading bolt-action rifles, machine guns and pistols feels highly immersive and tactile.

Powerful light magic pairs beautifully with gunplay. From infusing your rifle's bullets with light magic to raining fireballs on enemy hordes, magic spells complement your rifle by adding more combat tools to your arsenal.


Start your run with a standard-issue rifle and loot for powerful attachments like explosive charms, poison gun barrels, tactical scopes, silencers, and more. If you fall to enemy fire, survive long enough to retrieve your fallen soul or lose your run progress to permadeath.

Cleanse the souls of the fallen to climb the ranks of The Light Brigade and spend rank points to upgrade your weapon, passive abilities, and spells. Unlock new player classes and gain access to new weapons, loadouts and play styles, adding even more variety to your runs.

Loot treasure chests and enemies during your run to collect an array of magical tarot cards, each with unique powers, buff/debuffs and passive abilities. Acquire stronger versions of these cards to create devastating stacking effects.


Infinitely procedurally-generated battlegrounds make each run completely unique, forcing you to traverse carefully through ever-changing hostile environments. Enemy soldiers lurk around every corner, so position and strategy is crucial for survival.

What led to the world's downfall? What do the Obsidian Forces want? Uncover these mysteries and bring the world back from the brink of total darkness before it's too late.

We've been hard at work on future updates and are currently in production on a wide variety of post-launch content. Given the modular design of our roguelike system, it is fun & seamless to continuously add more to the game. So expect new content in the form of new biomes/worlds, enemies, guns/weapons, unlockable player classes, attachments, online features, items, as well as general improvements to the user experience.
If you'd like to stay updated on our development, you can follow along by joining our Discord.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its fun but real hard, maybe i just suck but all the maps are so dark and foggy its hard to aim. Gets 20x more fun when you unlock the pistoleer class and just run around with two m1911's. Defiantly worth it on sale
Управление отвратное, я блеванул с него.
The controller tracking is weird, and the whole game, movement, aiming, feels jank. Feels like a cheaply made game. Struggling to play much longer than I already have due to these issues.
You can find a cigar box, and it has 3 cigars + a lighter, and you can light up a cigar, for absolutely no stat boosts or nothing, just ♥♥♥♥♥♥♥ cool and you get 2 more to light for later. Best game ever ! If you want to experience lighting up a cigar and shooting up some ♥♥♥♥, and feeling badass doing it, you cannot pass on this game.
Стрелять неприятно, играть неприятно. По факту это тир, но тебя специально калечат чтобы была сложность. В игре несколько классов. Первый класс который тебе доступен это снайпер с винтовкой. Вот только из-за постоянного тумана ты не видишь ничего дальше 5 метров от себя. Из винтовки невозможно стрелять, если не держать ее двумя руками. Но если ты ее держишь двумя руками ты передвигаешься буквально со скоростью черепахи. Это значит что ты не можешь быстро выйти и выстрелить, или выстрелить и спрятаться в укрытие. Ты либо сидишь за камнем и ждешь пока враги на тебя выйдут, либо выходишь сам и молишься, что по тебе не попадут, потому что увернуться невозможно не отпустив винтовку. Другие классы используют оружие которые по факту пистолеты или пистолеты-пулеметы, но каждый выстрел наносит урон как брошенный камень. В игре есть прокачка и апгрейды, но большинство неинтересные по типу "добавь 2 урона" или "5% шанса что враг замрет на секунду". Плюс они страдают от тех же проблем что и снайпер. Враги тупые до невозможности. Они всегда знают где ты находишься и просто тупо стоят на месте и без перерыва стреляют по тебе. Если тебе повезло и все враги стреляют одновременно то ты можешь выйти между выстрелами, но если враги стали стрелять невпопад то выйти не получив урона ты не можешь. Иногда враги просто толпой бегут к тебе и забегают к тебе вплотную - пережить такое можно только если у тебя хватило патронов убить их всех до того как они начнут стрелять. В игре есть магия, которая с твоей стороны опять же в основном бесполезная и конечная. У врагов магия бесконечная и это всегда "самонаводящиеся снаряды". Иногда "взрывающиеся самонаводящиеся снаряды". Пережить это можно только обнимая камень потому что с твоей скоростью передвижения даже увернуться сложно, а уж тем более выбежать из радиуса взрыва. Кстати альтернативой передвижения в игре есть телепортация - перемещает тебя мгновенно на небольшие расстояния, что могло бы помочь в теории. Но это превращает тебя в живой танк - повернись в сторону, куда хочешь телепортироваться, переместись, повернись на врага, выстрели, повернись обратно, телепортируйся за камень. Что делает неприятный, неуклюжий геймплей еще более неприятным и неуклюжим. Брал на скидке 60% - думал, хорошая сделка. По факту даже такая цена оказалась завышенной
I don't know how I overlooked this game, but after spending just under an hour with it, I can already say it's beautiful. The guns feel great, the enemies are challenging without being frustrating, and the environments are what stand out the most. They're incredibly atmospheric and moody, and I genuinely love the **religious soldier** WW2 vibe. So far, I'd give it an **8/10**. If it's still on sale, I'd definitely recommend picking it up. You won't regret it.
i get to kill nazis AND cast spells?!?!! AND get a remote controlled drone!?!? GOTY
This game is amazing. I totally disagree with the "bad roguelite" criticism. I genuinely don't understand where that comes from. The shooting and weapon handling feel smooth and satisfying. Some VR games have weird grab points that make everything feel janky, but I've never had that issue here. The runs themselves are a lot of fun. The loot randomization is well done, and once you get the hang of the game, it adds a nice bit of variety and flavor to every run. As for the length, during my current run I actually had to quit and charge my Quest 3. I started with a full battery. To be fair, I explore every nook and cranny after clearing an area because I don't want to miss any secrets—and there are definitely secrets to find. The thing that completely sold me on the game was the Pistolier class. Every class has its own unique weapons, and the Pistolier gets akimbo 1911s and a cigar with a lighter. What does the cigar give you? Nothing. It's ♥♥♥♥♥♥♥ cool. And it gets even better. You can find a cigar box containing three cigars and a lighter. What do they give you? Nothing. They're ♥♥♥♥♥♥♥ cool. Overall, I'm very satisfied with the game. There's a lot of progression available. Each class can upgrade its weapons, passives, spells, and more. You can also rescue an NPC who unlock permanent upgrades for the game as a whole, such as improving the rarity of items you find during runs. As for difficulty, my very first run was so easy that I almost beat the game. The more I play, though, the more challenging it becomes. Whether that's because I'm progressing further or because the game opens up more mechanics, I'm definitely feeling a proper increase in difficulty now. The art style is beautiful, and the visual effects and sound design work together perfectly. Everything has this righteous, light-crystal feel to it that's hard to describe but very satisfying. Absolutely recommended if you enjoy roguelites and shooting.
Extremely good!
逆天掩体射击设计,跟宣传片冲出去打人完全不符合,回血手段几乎没有 枪械手感设计一坨屎,很难想象2026年的vr游戏会将射击校准不是正握而是斜握才是正面射击 H3VR和其他游戏的射击游戏被你吞了?还有移动系统设计也是活全家设计出来的,2026年的游戏不支持单手射击必须双手持握不然后坐力飞天,然后双手持握移动速度-80%,制作组真的玩过这游戏吗?一辈子像个老鼠一样赖在掩体里面是吗? 作为一个rougelike游戏这卡牌选择有意义吗?不是+10%额外垃圾效果就是法术伤害+2,我是来玩枪的,不是来玩法术掩体大比拼的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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