
This is a narrative role-playing game telling the story of a crown prince of the Blessed Arknian Empire. You possess great power, but are also burdened by duty. Can you change the world and stay true to yourself? Every decision comes with a cost.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 7 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Life and Suffering of Prince Jerian is a narrative role-playing game telling the story of a cruel world, where lawbreaking is met with severe punishment, and a crown prince must decide the destiny of the land. Whether you rule maintaining the old order, or create a new future is up to you.
In the Great Arknian Empire, everyone’s life is determined by their birth. Such is the ultimate law laid down by the Twins, stern gods who divided society into Lots. The clergy shows people the right path, the nobles rule, and the commoners’ Lot is working and suffering in obedience. Your fate, however, is very different: to be the chosen of the gods, become their tool, and govern the entire nation.
You, Prince Jerian of the Tempest, must embark on a lifelong journey: starting as a child unaware of his destiny, and becoming an emperor for whose role you have been preparing since birth. As a crown prince, you will have to understand your country and its culture, but also make difficult choices affecting the fragile balance of powers in the Empire, and yourself.
Developed by the creators of The Life and Suffering of Sir Brante, the events of this new game take place in the same universe, but tell a completely different story. While The Life and Suffering of Prince Jerian inherits existing gameplay features, it also contains new mechanics reflecting the protagonist’s role and traits.

As a future ruler, you must learn the current state of the Empire. The treasury is running dry as the estates rise one against another, fighting for their interests. The church withers and sows hatred among the people, noble houses aspire to keep the old traditions, and commoners demand equal rights with the nobility. Pay attention to these circumstances and decide the country’s path while chasing your own goals.

The time will come, and the Emperor’s scepter will lie in your hands, but you feel its weight even now. You have to act immediately: you are the only one able to change the course of history, to unite or shatter the country. Make difficult choices that affect the nation and you alike. Promises given to yourself might become your most unbearable burden. Every decision brings consequences, and your mistakes will be paid for by the entire Empire.

You were given power by birth, but the cost of such majesty is your own ambition. You are shackled not only by the outside world and its circumstances, but also by your soul. Thinking of who you are, who you want to be, and who the Empire wants to see in you, such is your lot. Making a choice of your own requires a sacrifice. Following the political situation and your family’s demands might drive you mad. Will you save yourself or allow your soul to shatter into pieces?

Be careful in choosing your allies: those who you keep close will shape your character and affect your decisions. Your family, your subjects, nobles and commoners alike, every single one wants your attention and patronage. Help one, and you will lose the support of another. Whether you succeed in maintaining the fragile balance of the Empire or let it all burn down in civil war will be decided by you.

Not only are you the crown prince, but also the Primate, who connects the worlds of the living and the divine. You and your family of the Tempest are the keepers of the Pact, a “testament” between the Twins and those who live by their will. Can it be changed without dooming the world? You will find the answer yourself.

The power that you possess is not an end, but a means. You are destined to save the world entrusted to you by your ancestors and gods. What future awaits the New Empire, and who will benefit? Whose sufferings will end, and whose will begin? Only time will tell.
We have an active community on Discord, where you can always find like-minded people to chat or discuss the game and the history of its world with, as well as learn all the latest news. For this and more, consider joining us on Discord today!
Engagement
Reviews
Themes across 783 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果一代的布兰特爵士的一生是一部雅各宾党人模拟器,那这代就是一部开明君主专制模拟器。 首先不建议任何没有玩过一代的人游玩本作,因为本作的文本基本上都是在默认你玩过一代的复杂世界观设定上展开的。 与一代比起来,本作所讲述的故事更专注于政治、事业的描写,而较少去描写主人公的爱恨情仇及其周围的人际关系。在游玩这代游戏的时候,更像是在游玩一次AVG化的Victoria 3的游戏。主人公很少需要去考虑个人的得失与安危,而更多的是以一个国家和统治者的意志,来进行历史发展中的取舍。 如果你是那种能从这种政治性和历史性的故事中汲取情感的力量的人,那这会是一款适合你的游戏。
Хорошая воук игра, показывает как идеалы праваков наполовину состоят из подмены понятий - внешний фасад у игры, что и синие и красные бегунки равноценны, но по тексту видно с чем больше перекликается рабочим образом эмпатия к проблемам в тексте, ну и просто если отсылаться к ирл и заметить, что масштаб этих проблем преодолим будущим и в какую сторону. Насчёт сравнения с Бранте, не особо помню Бранте, но имо стиль стал получше (менее аляпистый, глубый), если использовали ИИ збс пусть экономят ресурсы. Нравится что подняли роль этичной элиты, сделало игру поньюансне Бранте наверное. Ещё как мне показалось религия тут глубже перекликается с социалочкой в виде того что нужна церковь воука и в ней достаточно духовности.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 784 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Эта игра помогает простым работягам на время забыть про удел работать и страдать
Unimpressive and fails to innovate.
Has been a fan of this series, especially from its predecessor The Life and Suffering of Sir Brante. This game has introduced similar story text but running a slightly more lenient mechanic (lock system). Throughout the game, I find the images and art style quite consistent with Sir Brante, and hence I did not concern myself with the AI Art controversy. Disregarding this issue, if I have to write a review for this game, I would say that it did meet my expectations coming from the previous game, but not enough to surpass it. The storylines and characters are as nuanced as expected and it felt like everyone's motives are not as scheming or betrayal-ish as compared to Suzerain. And honestly, playing as Prince Jerian is quite depressing. You have a cobble of family members who were cynical, adulterous, abusive, pleasure maniac, drunk, power hungry and sailor wanna be; or your council members who only has priorities for their own agenda; alongside with the Gods who gets cranky one way or another; or your dead ancestors who keeps showing their sins that no one asked for or even controlling your body to do something naughty (?) A great game for those who hates themselves a lot and wants to immerse their life and suffering of another person.
I love books more than games so I hesitated for a long time. In the end I got exactly what I was missing. A strong story, complex characters and the feeling that every decision actually matters. There are no perfect people here and no perfect answers.
Искоренили ли во второй части дроч** на циферки? - Нет. Но сделали ли эту дро** не такой душной, вполне приемлемой? - Да. Введение двух новых ресурсов для принятия решений - отличный фикс. Во второй части я уже чувствую, что это сложный выбор и баланс, а не просто удушающая арифметика. Здесь для себя я могу оправдать цифры посылом о том, что очень редко можно угодить всем и добиться всего - так или иначе чем-то придётся жертвовать. Мне понравилось, не пожалел потраченных монет, но я немного предвзят и ставлю оценку скорей авансом. Игре всё еще не хватает вариативности и гибкости. Где, если не тут, можно создать очень гибкую игру? Она не требует дорогостоящих анимаций, игры актёров озвучки, захвата кадров и тд, только работы сценаристов и геймдизайнера. Конкретно: игра нуждается чтобы в ней было возможно реализовать правителя, поддерживающего привилегии аркнов, но в то же время стремящегося к прогрессу и эти два стремления не должны быть взаимоисключающими. Да, мне очевиден тот факт, что таким путем намного сложнее сплотить вокруг себя верных союзников, но всё же возможно - пусть подобный путь будет тяжелее, но он просто ОБЯЗАН быть. А в этом виде игра, к сожалению, принимает тебя за того, кто не определился в собственной политике, если ты раз за разом не поддерживаешь одну и ту же сторону (я гиперболизирую, в игре все еще есть определенный люфт). Должны быть долгие и сложные пути комбинации того что ты считаешь выгодным, будь то элитаризм + прогресс или что-то еще. Должен быть более широкий инструментарий для игрока, позволяющий заставить определенных персонажей поддержать тебя в том, что персонажу поддерживать не хочется (обмануть, заставить силой, сделкой, договором, хоть обворожить). Когда я покупал игру, догадывался, что этой вариативности всё еще не будет, но всё же купил для того чтобы в будущем у разработчиков нашлись ресурсы для реализации вышеописанного. Где, если не здесь?
✅ Soylular, köylüler, din adamları, aile üyeleri ve farklı siyasi gruplar arasında gerçek bir denge kurman gerekiyor. ✅ Verdiğin küçük kararlar yıllar sonra çok daha büyük sonuçlarla karşına çıkabiliyor. ✅ Seçimler yalnızca diyalogları değil; isyanları, ittifakları, aile ilişkilerini ve ülkenin geleceğini değiştiriyor. ✅ Kötü yönetimin gerçekten cezalandırılması oyundaki kararları daha anlamlı yapıyor. ✅ Farklı kararlar, ilişkiler ve eventler sayesinde tekrar oynanabilirliği oldukça yüksek. ✅ Siyasi entrika, sınıf çatışması, din ve aile ilişkileri başarılı biçimde işlenmiş. ❌ Oyunu yalnızca kendi düşüncelerine göre oynadığında iyi bir sona ulaşmak oldukça zor. ❌ Birçok önemli event, belirli ilişki seviyelerine veya daha önce seçilmiş kararlara bağlı. ❌ Oyun bazen “soylularla ilişkin şu seviyedeyse bu event açılır” veya “din adamlarının tamamıyla aran iyiyse şu sonuç gelir” şeklinde koşullar gösteriyor. ❌ Bu nedenle hikâyeye odaklanmak yerine sürekli ilişki değerlerini ve event koşullarını kontrol etmek gerekebiliyor. ❌ En iyi sonuca ulaşmaya çalışırken rol yapma hissi azalabiliyor ve oyun bir koşul listesi yönetmeye dönüşebiliyor. İlk oynayışımda hiçbir rehbere veya event koşuluna bakmadan tamamen kafama göre karar verdim. Seçimlerimin çoğu bana mantıklı geliyordu, ancak soylular, köylüler ve din adamları arasındaki dengeyi bozduğum için sonunda büyük bir isyan çıktı. İkinci oynayışımda ise event açıklamalarını dikkatlice okuyarak ilerledim. Soylularla, köylülerle ve din adamlarıyla ilişkilerimi sürekli kontrol ettim. Hangi kararın hangi eventi açacağını takip ederek oyunu başarılı biçimde bitirdim. ✅ Oyunun seçimlerinin gerçekten önemli olması çok başarılı. ❌ Fakat iyi bir sona ulaşmak için event koşullarına bakarak oynamak gerekmesi rol yapma özgürlüğünü biraz azaltıyor. Genel olarak siyasi entrika, zor kararlar ve sonuç odaklı hikâyeleri seviyorsanız kesinlikle tavsiye ederim. İlk oynayışı hiçbir şeye bakmadan yapmak, ikinci oynayışta ise event şartlarını takip etmek bence en iyi deneyimi sunuyor.
I like the game. Other people's criticisms are all valid and true, but I find this game achieves what I wanted out of it. A princely story, the chance to explore this world, and excellent political theater. If you liked Brante, you'll like this game. I enjoyed the game thoroughly and I think others will too. Additionally, there are innovations from Brante. Deaths have been traded for Sanity, and Willpower for Legacy, both of which allow for greater flexibility and character expression. Overall, I think this game succeeds despite some of its criticisms, as it is aims for an altogether different kind of story. Another review likened this game to House of Cards, and I think the description is apt.
This is a good storytelling, with actual roleplay and management.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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