
We will step into the shoes of a young druid who will be called upon by her tribe to undertake an important mission. After some events in her village, she will have to leave behind the safety of the forest and venture into a world full of dangers. The fate of the grove will be in her hands.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.59−40% | 132reviews | 95% | — | $26.7K |
| $6.59−40% | 22ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego, es una mezcla entre "Monkey Island 2" y "Simon the Sorcerer"...y el personaje como el único combate del juego, me recuedan al personaje principal de "Heroine's Quest: The Herald of Ragnarok". Muchos puzzles son en mecánicas adoptados de los juegos anteriormente mencionados, la historia un poco random pero muy disfrutable el juego...juego completado al 100%. 8,5/10 Recomendado. ------------------------------------------------- A really good game; it’s a mix of *Monkey Island 2* and *Simon the Sorcerer*... and the character along with the only combat encounter, reminds me of the protagonist from *Heroine's Quest: The Herald of Ragnarok*. Many of the puzzles use mechanics adopted from these titles; the story is a bit random, but the game is very enjoyable...Game 100% completed. 8.5/10 Recommended.
What an amazing game! Wasn't sure what to expect but played the free demo, loved it, then bought the full game and loved that too. The story is fine, characters are interesting and memorable, the music is great, but the thing that makes this game so good is the puzzles: they are so well designed and thought out. For most of the game there are multiple problems to tackle at any one time across a range of locations, and there is a nice logic to them that makes it really satisfying to progress. The puzzles really are the star of the show here. I liked how much interaction there was the environment, how many objects could be looked at or picked up. The characters and locations are re-used nicely as the storyline progresses so it feels like there is always value in returning to a previous location when stuck. A few of the puzzles have clearly been inspired by or are a fond nod to Monkey Island as well, which is nice, and I think any Monkey Island fans will feel really at home with this game. My only criticism is that there some more clues could have been given from Skye's reaction to trying certain things or when looking at certain things, just to nudge you along a bit in the right direction, but really that is a nitpick. I highly recommend this game to any fans of the genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, German, French
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Soy un perro viejo de las aventuras gráficas y he de decir que he disfrutado como un mono con esta pequeña joya. Brindo por esos gráficos (y alguna cosa más) fusilados del Monkey Island y Simon the Sorcerer, esa cuidada banda sonora y sobre todo esos puzzles. Con esto último hay para hablar porque, a pesar de todas las críticas que puedan tener, yo aplaudo cada uno de ellos. Entiendo que para alguien criado en aventuras más modernas (donde todo está más mascado, hay pistas, teclas que señalan todo lo interactuable, resoluciones que te empujan en una dirección o los puzzles tienen un sentido más formal) esta aventura suponga un salto de dificultad. Pero para quienes nos hemos liado a cabezazos con un viejo 486, atascados en un puzzle porque pensábamos que era una cosa pero luego resulta que era otra, o teníamos que recurrir al viejo truco de probar todo con todo, The Legend of Skye es pura ambrosía. Eternas gracias a los desarrolladores.
Unfortunately, I really wanted to like this game, but in the end I just couldn’t—despite giving it a fair chance. Just because a game is meant as a tribute to a classic doesn’t mean it has to copy the flaws of the original as well. A modern version should capture the spirit while improving on the weaknesses. Did Thimbleweed Park repeat the design mistakes of Monkey Island 1 or Maniac Mansion 1? Not at all—it kept the charm while trimming the frustrating parts, leaving puzzles well-balanced and the adventure flowing naturally. Here, sadly, that’s not the case. The game seems determined to replicate not only the strengths but especially the weaknesses of those old titles. You have to do exactly what the game expects, or you’ll just get generic, unhelpful responses from the environment. It feels more like an old Sierra game than a LucasArts one. On top of that, the inventory quickly gets bloated with too many useless items. Some puzzles end up being solved through random trial and error (throwing bleach to kill fish? That makes no sense to me. The missing squirrel poster isn’t clear, so it’s not obvious what detail is missing in order to deliver ours and the generic feeback doesn't help). Even basic options are missing—you can’t even adjust the volume for music and effects. It’s not a bad game, but it constantly swings between clever puzzles and completely nonsensical ones. The story isn’t terrible either, but the overall balance just doesn’t make it worthwhile enough to see through to the end.
Sehr schöne Hommage an die alten Klassiker... Wirklich gut gelungen, gerne mehr davon!
"The Legend of Should Be Better"... and it could be with simple tweaks.... Ok so I play almost EVERY P&C because its my second favorite genre... I feel like its important to announce that I am not so never played a P&C person before I tell what frustrates me about this game... so when there is an issue it stands out and 4 things about this game REALLY frustrate me. I get that it its inspired by old Lucas arts and Scum games.... so the ancient method of choosing things that could simply be on the mouse wheel doesnt bother me...I am pretty sure this isn't ACTUALLY an old game if it is I missed the memo. But this is a game where the LITTLE things are driving me nuts and they must have been aware, an no the occasional moon logic is fine I expect as much. So let me get my 4 gripes out in the open. 1. MOUSE CURSOR SPEED and NO in game way to adjust it. Depending on your set up this may be fine but I have to whip my wrist several times on this one to get to the bottom and having to drag down to the bottom all the time is actually painful for me at the moment... with my recent rotator cuff tear... If I could have the mouse move at a better speed this would be fine but no there is NO way to change the sluggish mouse. You get no options for controls. 2. The mix and music is flat out IRRITATING and there isnt much you can do about it. Id say more but you all have ears. 3. It needs(could seriously use) voice acting. I dont care if this was ported into English make an effort FFS. It isnt always a deal breaker but we recently had had 3 "overwhelmingly positive" review point and clicks (granted they came after this) that all had fantastic voice acting... the Drifter -Kathy Rain2 - Foolish Mortals - To be fair this isnt a DEAL BREAKER its just my crappy opinion and some of favs like say Darkside Detective 1 & 2 also dont have any VA but it feels like its missing here and those game it just doesn't... not sure how to quantify that. Maybe its because in those games the presentation stays tiny and pixelated and here you have dialog trees where you see a huge character portrait? Or maybe I am just nitpicking... 4. The opportunities to be funny are squandered... ok that sounds dumb but hear me out. There where several times when I clearly did the wrong thing and excepted a funny quip ala Sam & Max or Monkey Island and I just got "I cant do that" responses.... it feel like no one even thought about how the wrong answers could be and SHOULD BE FUNNY.... there's a ton of missed opportunity in the writing which sucks cause I do think the stuff that IS here is pretty clever and fun. Ok so that's allot of negative talk and have to say it because I WANT to like this more its not a BAD P&C and I have played my fair share of dreadful ones... Its just a 7 out 10 and could be a 9 with a little more time in the oven... buy it on SALE but set a reasonable expectation.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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