
Tower Defense Rogue-like. Defend a temple on a procedural map with variety of towers. Craft your strategy through Boon and Curse cards. With every run earn faith to upgrade the weapons. Many progression paths keep you engaged and entertained without getting stuck.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not bad, but too grindy in a terrible way
Like others, determined that this was just a grind fest. The currency system is not fun or rewarding. The types of towers are boring and lack depth. The enemy scaling doesn't feel correct and forces you to use specific towers. All in all this game wants you to go through the motions that they designed instead of creating your own fun and unique builds.
Grind it out
Very enjoyable tower defense game. There is some grinding but so far acceptable.
Absolutely love this game! Very addicting, and I think the price is good value for what you get. Lots of replay-ability due to procedurally generated maps. Tons of things to unlock/upgrade and there are interesting systems behind the main game that give you a reason to continue grinding past just the main content. I have about 20hrs of gameplay on record so far and am almost finished with the 3rd door (there are 4 doors with 10 levels on each door). There are some overpowered towers/buildings that can carry you through any map, but for the most part seems pretty balanced. Hopefully the developer will add more unlockables like skins/abilities in the future!
Why the actual F does target corrupt not work at all. I'm consistently have 2-3 ticks of corruption each round despite all my front towers being set to target corrupt. but 80% of the time they just ignore corrupt enemies and just target normal enemies. So finally I'm fed up and decided to make a bunker of 8 Guns and 1 flamethrower in the middle. All set to target corrupt. This is far more than the groups of 2-3 guns i used before. The moment I do this these tower completely fail to shoot down even a single corrupt enemy. Now I have 5 ticks of corruption I need to deal with. This is just infuriatingly stupid design. It could be a good game but putting in a targeting feature like this only to have it be completely ignored is absurd.
One of the best tower defense games on Steam. Better than Rogue Tower in my opinion. A lot of the other reviews complain about the game being too grindy but it has just the right amount of grind for me. I would even argue some games don't have enough reward choices to keep things interesting but this one offers a lot of variety.
I think I've finally found my perfect TD game! Seems really well balanced. Achievable early maps and plenty of replayability. Individual runs don't have to take hours and so far I've been able to work with the RNG dealing me "bad" map cards (it all seems workable).
Good tower defense game. A decent selection of towers that play off each other in interesting ways.
Some interesting ideas here, love the procedural generation.. But a lot of obtuse systems that aren't explained and an unbelievable amount of grind. Dev has three other games coming soon and this hasn't been touched in over a year. I'd avoid, there are lots of other good TD games at this price point.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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