
We will step into the shoes of a young druid who will be called upon by her tribe to undertake an important mission. After some events in her village, she will have to leave behind the safety of the forest and venture into a world full of dangers. The fate of the grove will be in her hands.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.59−40% | 132reviews | 95% | — | $26.7K |
| $6.59−40% | 22ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is a great pnc adventure with really funny dialogue that cracked me up. [spoiler]first time was when you look at the gun in the shaman's hut. second time was when you read the shaman's letter after the owl drops it and a couple of times after that.[/spoiler] the dialogue options also are at times hilariously written. the puzzles on the other hand can be pretty obtuse at times, but no worries, not too obtuse. they're comparable to mi 1 & 2's puzzles. in fact, the whole game is one of the few new, modern pncs that actually reminds me of monkey island. not only how the game looks, but the humor, the puzzles. it's amazing. too often people are quick to praise these kind of new pncs in reviews that try to capture the magic of old lucas arts games, but then when I try them myself, I end up being disappointed. not here! finally, found a pnc that deserves this high of a praise. I hope this won't bite me in the ass, as I still haven't finished the game, but am about ~60-70% through.
muy bueno
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, German, French
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great adventure game that borrows it's style from Lucasarts. It's a cliche but it really does compare most to Monkey Island 1, Loom and other early Lucasarts games right down to the animation style and humour. The puzzles are pretty good, not a lot of moon logic aside from one or two silly solutions. I managed to finish it without a walkthrough, it's right in the sweet spot of challenging but not frustrating. Looking forward to playing their next game!
Erinnert sehr stark an Monkey Island bzw. Lukas Arts Adventures. Mit sehr viel Lieb zum Detail und tollem Humor gemacht. Gut zu lösen durch herumprobieren. Klare Empfehlung :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣾⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀ Purple ⠀⠀⠀⠀⣠⣿⡟⠁⠀⠻⣿⣆⠀recomments⠀⠀⠀⠀⠀⠀⠀ Tentacle⠀⠀⢠⣿⡟⠀⠀⠀⠀⠹⣿⡆⠀ it⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣿⡿⠰⣶⣤⣤⣶⠆⢿⣿⣀⣤⣶⣾⣿⣿⡿ ⠀⠀⠀⠀⠀⠀⠀⣸⣿⠃⣼⣿⣿⣿⣿⣧⠈⠿⠟⠛⠋⣡⣿⡿⠁ ⠀⠀⠀⢀⣠⣴⣾⣿⠟⠀⠙⢿⣿⣿⡿⠋⠀⠀⢀⣠⣾⣿⠟⠀⠀ ⠀⢀⣴⣿⠿⠋⠉⠀⠀⠀⠀⢀⣀⣀⡀⠀⠀⠀⣿⣿⠋⠁⠀⠀⠀ ⣰⣿⣿⣷⣶⣶⣶⣦⠀⠀⣴⣿⣿⣿⣿⣦⠀⠀⣿⣿⡀⠀⠀⠀⠀ ⠻⠛⠛⠉⠉⢹⣿⡇⠀⠀⠙⢿⣿⣿⡿⠋⠀⠀⢸⣿⡇⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⠁⠀⠀⠀⠀⣀⣀⠀⠀⠀⠀ ⠈⣿⣇⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣿⡿⠀⠀⠀⣰⣿⣿⣿⣿⣆⠀⠀ ⠀⢻⣿⠀⠀⠀⠀ ⠀⠀⠀⠀⢰⣿⡇⠀⠀⠀⠹⣿⣿⣿⣿⠏⠀⠀ ⠀⢸⣿⡇⠀⠀⠀ ⠀⠀⠀⢀⣸⣿⣇⣀⣀⣀⣀⣀⣉⣉⣀⣀⣀⣀⣀⣸⣿⣇⡀
Totally brilliant, great animation, art and palette! Notably difficult and old school puzzles!
is gud
muy bueno. veo en todos los comentarios alusión a monkey island pero para mi es un simon the sorcerer. coincido con varios comentarios sobre la cantidad de cosas moonlogic que maneja el juego que a veces pueden ser medio tediosas. pero esas cosas también son las aventuras gráficas point and click. por eso dice jugué 29 horas. por eso, y porque me hinché las pelotas varias veces y dejé el juego abierto para irme a putear por ahí. de todas formas, no podés no jugar este juego.
I'm a fan of classic adventure games (like probably everyone here), and I have pretty mixed feelings about this title. On one hand, it undeniably has atmosphere, references to the classics, and good ideas – it definitely could have been made during the golden age of adventure games. But in my opinion, the puzzles needed more testing – they can be really absurd and frustrating. The game lacks hints that would guide the player toward solving them, and some solutions feel like pure fantasy on the author's part (e.g., the puzzle with the inflatable flamingo, the butcher's board, or the mouse).
Great, classic point & click adventure game with fantastic humour and fun, challenging puzzles.
What a great trip of 90s point and click nostalgia! The humor and the art style are pure Monkey Island, and the orchestral soundtrack is amazing, especially in cutscenes. The puzzles are quite trippy sometimes, I had to use a walkthrough on some occasions. And I would have loved some more convenience functions like quick travel or double click to instantly exit a screen. But those are small complaints. The game is absolutely worth the price, and I'm excited for the dev's next game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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