
A short, minimalist, experimental open-world adventure about guilt and grief. Explore, shoot, scavenge and bring a specimen to The Sanctuary. Beware PERMADEATH.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was not a big fan. Love the vibes, love the aesthetics, but this is mostly a walking sim where you have to collect water... And that's 99% of it. Some of the assets are really jarring, like what the hell is that scrapyard? Antonio makes simpler games, and they are cool, shotgun game mwah, but this one is just full self-indulgency.
A short, sweet, and meaningful little game. I only died once because I forgot fall damage was a thing. I loved the atmosphere, it feels rare to get a game that focuses on that instead of visuals now. That being said the visuals were lovely, and it had a meaningful ending.
Short and sweet, I like the idea of permadeath in such a short game cause it makes you a lot more invested in the exploration. Touches on the regrets and feelings surrounding the death of a loved one, good stuff.
Pairs well with Dopesmoker
Walking around the desert, managing water and fighting off enemies, trying to grow the flower had me entranced for the close to an hour of its runtime. It was a desolate but interesting world to inhabit. Narrative also fees into those feelings of isolation, where your character seems to have done something that the settlement can't forgive them for. I remember it being pretty easy and beating it first try, but I guess others found the difficulty harder and it lent to the atmosphere.
This MF is a true goat in the vibes department
It comes in waves, slowly the ocean recedes
great meditation on grief and the loneliness of existence
The first 15 minutes of my playtime is me reaching almost the end of the game, then dying after going into water starting all over again. The next 15 is holding W and collecting some items around. The last 15 is literally idleing the game to wait for the specimen to grow so I can finish the game. I loved The Chameleon but this one ain't it chief.
I loved the aesthetic, got a mix of Star Wars and Dune. The last message after finishing the game was really cool not knowing what was being carried.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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