
A fateful encounter with the fairy Noi sets Nayuta and his friends on a path to explore beyond the borders of their island home in order to stop a dark plot.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 164reviews | 94% | — | $142.1K |
| $39.99 | 173ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ocena ogólna: 7/10 Polecam. Oczywiście jest to spin-off taki dość średni. Nie jest to zwykły Trails, gra jest mieszanką mechanik z serii Trails oraz Ys Origin, walczymy tutaj dynamicznie a nie turowo jak zazwyczaj ma to miejsce w serii The Legend of Heroes. Dodatkowo fabuła została podzielona bardziej na misje niż w serii Ys czy The Legend of Heroes. Link do oceny rozlożonej na czynniki pierwsze: https://gacha.ovh/recenzje/the-legend-of-nayuta-boundless-trails-ocena-gry
Good music, love how each season for every zone has its own track. Story isn't as deep as some other titles but still makes an effort to get you acquainted with a lot of the NPCs, which makes me sad they weren't developed further. That said the game is built on repetition so if that's not your thing, then you prob won't like it as much. Still a fun experience if you can look past it; I played on normal since this was one of my first hack-and-slashes in forever, but it was pretty easy because of that. I do recommend playing on Hard even as a first playthrough. Creha and Ada are my goats
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English**languages with full audio support
| $39.99 |
| — |
| 79%* |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Noi <3
Dobra gra
Good!
軌跡シリーズは《空FC~碧》までプレイ済み。 本作は“軌跡”の名を冠しているものの、世界観、ストーリー、グラフィック、プレイ感はむしろZWEIシリーズ寄り。料理によるレベル上げや、ステージごとの推奨レベル表示なども含め、同社のイース系統よりZWEIに近い印象を受けた。 正直、外伝的な色物枠くらいの気持ちで始めたが、想像以上に楽しめた。 サブクエストや最強装備の入手も、他の軌跡シリーズより取り組みやすく、遊びやすいと感じた。 [h2]良かった点 [/h2] [b]■ 季節で変化するステージ構成[/b] 季節によってステージが変わると聞き、最初は使い回しかと思っていた。しかし実際はギミックやルートが大きく変化することもあり、同じ場所でも新鮮な気持ちで楽しめた。 [b]■ サブクエストが親切設計[/b] 従来の軌跡のような細かい評価ポイント制ではなく、モブ全員に逐一話しかけたり、細かい達成条件を気にする必要がない。 期限も基本的に「その章のボス撃破まで」と明確。隠しクエストはあるものの数は少なく、負担には感じなかった。 [b]■ 2周目が遊びやすい[/b] 2周目ではステージやクエスト追加に加え、経験値増加・レベル上限解放・一部能力のゲージ無制限化など、快適要素が強化。周回プレイのストレスが少ない。 [b]■ ハイスピードモードが便利[/b] 既読イベントの早送り、魔法レベル上げ、ギミック待ちやストック回復など、とにかく活躍する。テンポ改善に大きく貢献している。 [b]■ ステージ内収集要素がかなり優しい[/b] 各ステージにはクリスタル3つ、宝箱1~2個、ミッション1つが用意されているが、複数回に分けて達成してもカウントされる仕様が非常に良心的。 一度取得したアイテムは、その後すぐにステージを出ても取得扱いになるのも親切。 [h2]不満点[/h2] [b]■ 段差上の敵が鬱陶しい[/b] 敵が高所から一方的に攻撃し続ける場面が多く、コンボが途切れやすい。 ジャンプ台必須の高所でも攻撃が続くため、着地直後に被弾することも多い。持続攻撃系の敵もおり、最高難易度では特にストレスが大きい。 [b]■ 見えない壁がわかりづらい[/b] 小さな柵などの見えづらい障害物があり、進めると思って進めず、そのまま敵やトラップの被害を受けることがある。 [b]■ 終章以降の難易度調整[/b] 終章までは比較的穏やかだが、それ以降はダメージ床やトラップ床と同時に戦わせる構成が増え、面倒さが先に立つ。 特にラスボス戦は攻撃+床ギミックの同時処理を強いられ、煩雑に感じた。 [h2]総評[/h2] 期待値は低めだったが、結果的には大満足。 軌跡やイース路線だけでなく、ZWEI系のアクションRPG路線も今後続いてほしいと思わせてくれる一本だった。
a fun action rpg with potentially very big lore implications for main series trails
This game is a fun adventure, kinda similar to Klonoa. It has a nice mix of platforming and action. The controls are easy to understand, and the battles are simple to navigate. Some arts need good timing, so you might need to practice a bit to use them perfectly. The story is enjoyable, and the world is interesting. Some maps are easy, while others are more challenging, which keeps the game from feeling boring. The only downside for me is that you need more than one playthrough if you want to finish all sidequests and collect every weapon and item. It’s not bad, but some players may not like replaying the whole game. Overall, it’s a fun adventure with charming gameplay and a good story.
Theres def atleast 32 Hours + Content if your into collecting, i beat it in 15.7 hours (I skipped as much story and cutscenes as possible with pretty generous speedups when needed but i am also not doing the post-game content or any more collecting) really early on i got the best weapon which carried me hard to the last zone, the further i went into it the more i just wanted it to be over, don't get me wrong this is a nice game that's well made but i think i was looking for something a bit different than what i got, uhh if i could make changes to anything it'd be needing to have a cutscene for every interaction, i'd love a pre-cook option, i constantly forgot needing to cook after finishing a level but i really liked how the cooking mechanic worked, ♥♥♥♥ the grappling mechanic it feels just so awful to use, idk why it came out like that, i do wish you could play every level with the 4 seasons i was excited when that was first introduced but then since it was only 2 seasons i was like ehhh, i do like most of the level design no real complaint there except maybe overly closed off, i'm going to recommend this one even if i don't really like it, and i guess after the end theres 12 new levels that i have not played but idk, it felt slower than i would have liked :c
just the right break in my Legends of heroes marathon. fun and enjoyable game. wholesome story. more like a Ys game.
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