
A fateful encounter with the fairy Noi sets Nayuta and his friends on a path to explore beyond the borders of their island home in order to stop a dark plot.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 193reviews | 94% | — | $142.1K |
| $39.99 | 173ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deserving of a meh rating imo. I love Falcom games but this was showing its age around the edges its not a bad game just not exactly the most up to date and the plot was pretty cliche. didn't hate it but def a game to buy on sale
Easily one of the most boring, tantalizing, piece of ♥♥♥♥ games I have ever played in recent memory. I purchased this game for eighteen (18) dollars hoping it would play like Xanadu Next, one of Nihon Falcom's previous games. This game ended up not being like Xanadu Next and I quickly realized that within the first few minutes and decided to give this game a real shot. Any and all hopes of this game being good or worth anything went out the window after about four-ish hours when the game really started to show it's true (bland) colors. There is virtually nothing interesting or exciting about this game except for the final area, which is kind of cool. The designs in this game are boring, the characters in this game are boring, the enemy movesets in this game are boring, the environments game are absolutely boring, and Nayuta is the worst, most boring, piece of ♥♥♥♥, dumb, bland, uninteresting, dry, tedious, annoying, monotonous, wearying, and dull protagonists I have seen in my ENTIRE F*CKING LIFE. Even Vaan from Final Fantasy 12 does not even hold a CANDLE to the piece of ♥♥♥♥♥♥♥ that Nayuta is. ♥♥♥♥ Nihon FALCOM and ♥♥♥♥ Legend of Nayuta and ♥♥♥♥ EVERYTHING. FIRST OF ALL, if you are going to try any ♥♥♥♥♥♥♥♥ and say I didn't finish the game... Guess again, because I did. SECONDLY, the STORY in this game is HORRENDOUS!!! The Cygna plot makes 0 ♥♥♥♥♥♥♥ sense and him just going off to fight some prick he doesn't even know for whatever reason makes no sense to both the cast, the viewer, and even Cygna himself. If you think this plot is at all acceptable (or even GOOD), you probably don't play video games and have a very, VERY low IQ (I'm talking sub 120). THIRDENLY, This game's combat is horrendous and embarrassingly plain with little to no progression whatsoever. You unlock a few moves from completing bonus objectives and earning stars to fill up a point card that will allow the player to gain something new. Sometimes you receive a new move or an addition to a combo (which consists of just pressing the attack button over and over with no regard to timing or adding anything different). I bothered with many of these bonus objectives and even went back to many levels to replay them, trying to get everything I could! Woohoo! However, these objectives also increasingly bland, repetitive, and just plain stupid for levels as the game progresses. FOURTHLY, the story of this game outside of just Cygna's plot is so, so boring to the point where I wish they didn't even include one with how bad the story in the game is. Freaks online are saying that they will eventually connect Nayuta's story to the greater "Legend of" series lore, and if they do, I will probably cry my F*CKING eyes out due to boredom. After five hours of trying to actually immerse myself in the world of this game, I realized it had nothing unique (which is not the end of the world) or even SLIGHTLY engaging (this is the end of the world) so I just ended up skipping quite literally EVERY single cutscene or piece of dialogue in this game, including the ending and all of it's leadup. Sorry, not sorry, what a waste of my time. I honestly gave it a shot and wasn't thrown anything slightly interesting. FIFTH, the side quests in this game is an insult directly to the player. To accomplish a lot of these side quests, players must re-visit level(s) and obtain the side quest objective within the level. These side quest items are usually something along the lines of a unique ingredient or an object that needs to be directly interacted with. What is frustrating in particular about these side quests is that once you see these side quest objectives, you cannot interact or obtain the item UNTIL you have accepted the side quest (which is often AFTER you have competed the level with the important item). When you try to interact with these side quest items before taking the side quest, a message will come up saying, "Oops, this doesn't like we need it right now, Let's leave it here". Really? ♥♥♥♥♥♥♥ really? Nayuta sees something he could use, but leaves it where he finds it for no reason?! You have to go OUT of your way to often find some of these unique items as well. It doesn't matter that you've gone out of your way to find the secrets within that level and found the item, too bad! Come back later when the game says so! What a F*CKING insult to both the player's intelligence and time. This is one of the most baffling decisions in this game. Sixthly, most of the spells in this game are complete crap and only a few them are honestly worth anything. Sevenly, I hope you enjoy the boss fights in this game because they're also complete crap with many relying on the gear system (which runs out of usage quickly) to do any damage. So you have to charge up your gear and do a 3 hit combo to actually do damage to a good chunk of bosses. This wouldn't be too bad if you didn't have to sit around and wait AFTER you've used your gear moves. Like, i'm sitting here doing ♥♥♥♥♥♥♥♥♥ waiting for PERMISSION to actually attack and get this boss fight rolling, so, SO boring. You have to sit and WAAAAIT for your gear gauge to go back up so you can actually fight. Just let me do regular moves, PLEASE! I am grateful for the few bosses that do allow you to only use your normal attacks to fight. #yes IF YOU HAVE ANY SELF RESPECT, DON'T PLAY THIS GAME Nihon Falcom ought to be tried in international court for the ♥♥♥♥♥♥♥♥♥ they are pulling with the pricing of this game. FOURTY USD for THIS piece of ♥♥♥♥!? Are you kidding me!? FOURTY DOLLARS FOR AN UPSCALED PSP GAME LOOOOL. Even eighteen (18) dollars was way, way, WAY too much for this piece of crap. I am ashamed I spent money on this at all and I truly and honestly mean that. In the words of our generations greatest philosopher and video game player, the Angry Video Game Nerd, "What were they thinking?!" ♥♥♥♥ Nihon FALCOM ♥♥♥♥ EVERYTHING TWO THUMBS DOWN | 0.5/10 Try and leave some comments disproving what I said and I will respond to any and all of them but you will never, EVER change my mind about The Legend of Nayuta: Boundless Trails being total trash.
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Languages: Japanese*, English**languages with full audio support
| $39.99 |
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| 79%* |
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| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I now understand why two friends of mine called me based for trying this game out. After 51 hours, 46 achievements, and two whole playthroughs, I can confidently say that this was a worthwhile journey. The game is like a marriage of Ys and Trails, both are the main series by Nihon Falcom. It's very much a PSP game, so expect some jank. The soundtrack was...fine. I liked a few tracks, but it was a bit on the muted end to be honest. I encountered a sound bug for the prologue tutorial where that stage's song is louder than any other song in the game. I checked, I had all the sound bars at default in the menu. The other bug was something finnicky in the [spoiler]After Story section. In the section on Altapea, that boss's key is super finnicky. I found myself jumping numerous times until it finally registered after the 15th try.[/spoiler] I'm keeping the details of the review to a minimum. I expected a seafaring adventure with this game. I was surprised that it wasn't that, but an entirely different adventure. I liked it in the end, but I think I would have preferred a seafaring adventure. The game's story feels like two games put together. I think having this story over two games would have allowed all the characters to fully breathe. The story was good, but I found myself wanting more and a bit overwhelmed at times. That's all I'll say. Go in as blind as possible and enjoy yourself. It will be worth it.
The Legend of Nayuta: Boundless Trails captures the feeling of a classic PSP-era title while updating it enough to feel enjoyable today. I decided to finally try it after finishing the mainline Trails series, and while Nayuta is technically a spin-off, it carries the familiar Falcom style. It doesn’t reach the same level as the mainline Trails games, but it blends elements from both Trails and Ys in a way that gives it its own identity. The story follows Nayuta Herschel (yes, you read that right), who has always dreamed of exploring beyond the horizon (yes, you read that right too) of his island home. After meeting a fairy named Noi, he and his friends are drawn into an adventure across different worlds to stop a larger threat. he visual presentation is impressive, especially considering it’s essentially an HD remaster of the original PSP game. The backgrounds and major locations, like the Garden of Stars that serves as the hub area, look great and really stand out in the second half of the game. The soundtrack by Falcom adds a lot and ties everything together well. Combat was more enjoyable than I expected. It’s not only engaging but also made me look forward to unlocking new upgrades. Given the limitations of the original PSP controls, it’s impressive how well it all comes together. Even though it’s not connected to the Trails series, it still shares a lot of similarities in presentation and style. The game isn’t perfect, its stage-based gameplay and predictable story can drag at times, but overall, I found it enjoyable enough to see through to the end. If you’re interested in something that feels like a lighter mix of Ys and Trails with a shorter runtime, Nayuta is worth trying.
Серия самых коротких рецензий: Хорошая (7 из 10) P.S.: Расшифровка: Трэш — знакомиться с игрой рекомендуется исключительно тем, кто в диком восторге от описания, скриншотов и продолжительности. Остальным, из контакта с этой игрой, только тыкать палкой, как ♥♥♥♥♥♥♥♥♥♥ку на дороге. Так себе — в основном, эта игра предлагает меньше, чем вы увидите из описания и скриншотов. Рекомендуется только тем, кому вышеперечисленные критерии окажутся «зашибись». Нормальная — неплохая игра своего жанра. Сами судите по описанию, скриншотам и продолжительности. Игра, примерно, соответствует своему наполнению. Хорошая — весьма неплохой представитель своего жанра. Многие могут найти тут «свой шедевр». Зачастую, игра приятно соответствует своему описанию и скриншотам. Отличная — эти игры, зачастую, превосходят свои первые впечатления, основанные на описании и скриншотах (в расчёт не берём репутацию, ибо «тот кто знает, тот поймёт»). Отличные представители своего жанра.
Decent game, and its Nihon Falcom so amazing music is a given. Be warned though it doesnt jus look like a 2001 game, it plays like one too. Horrendous platformiing, cruelly hidden stuff, wonky collisions and hit detection, etc.
[h1]Pros[/h1] [list] [*]In a boundless sea, this trail leads to Remnant Isle, a remote location where star fragments rain from above showing images of a a lost world [*]Independent tale seperated from the main Trails series, makes for a great entry game in experiencing Falcom's content without requiring the context from previous titles [*]First trails game that introduces ARPG instanced gameplay, movement and abilities are fluid and simple [*]Short and direct game with a sizeable endgame and NG+ incentive with additional quests and equipment to obtain [*]Universe of Nayuta (New Calendar world) has potential to be expanded on [*][b]Noi (Best Administrator)[/b] [/list] [h1]Cons[/h1] [list] [*]Lyra screentime [*]Gameplay and story can feel repetitive and predictable as its same content loop across different seasons in same four continents [*]Achievement points are not used for carry over but rather for content/QOL unlocks (can be a con for some players) [/list]
В сравнении с серией Ys эта игра попроще, но все же хорошая.
😍😍😍😍😍😍😍😍😍😍😍
[h1]The Legend of Nayuta: Boundless Trails (NG+/Steam) [/h1] Playitme: 23 H (steam) Synopsis: Nayuta spends his days gazing up at the stars above his island home and wondering what lies beyond the horizon. Though people claim the sea they live on is flat and finite, Nayuta knows there must be more out there, just waiting to be discovered. Occasionally, ruins and stars will fall from the sky over Nayuta's home, offering what seem to be glimpses of other worlds. While exploring one such ruin, he and his friends save a small, fairy-like girl by the name of Noi. She tells Nayuta that something very important has been stolen from her and asks for his help in retrieving it. It's with this that Nayuta's journey begins—one which will take him far beyond the confines of his island to experience new worlds and extraordinary discoveries! Plus: +Great Cast of character of remnants island +Great Action and Platform mechanic +Falcom Music Seal of Quality +Season mechanic increased the replaybility +Eng dub +Some key cutscene got beautiful HD CG Artwork +New Content for NG+(New character,sidequest,and season) Minus: -Nayuta speed is slow (need upgrade in NG+) -Double jump is context sensitive -Some skill not great/useable -VO sound mixing for JP dub is little bit on higher side -Didn't have backlog feature Mixed: =The overall story is mediocre as stand alone story =some boss has a wonky pattern Replaying this game in NG+ because already beat normal on PSP with eng patch years ago this game is very definition of what falcom do best at the time they publish the game on PSP, have a mechanic like Ys, story assimilation like trails, and comfy game like gurumin.. but man, palying this game in NG+ really tingle my theory brain after what happen in beyond the horizon..
Players by region
Where this game's players are, estimated from review languages.
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