
At Thors Military Academy, Erebonia’s best learn everything from the art of war to liberal arts. First year Rean Schwarzer learns he’s been selected to join the controversial Class VII, and they’ll need to deal with more than just class warfare--they’ll need to safeguard their country from chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.9Kreviews | 95% | — | $4.7M |
| $39.99 | 5.4Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неплохая часть серии, хоть и ожидал чуть большего, но все равно прикольно. Очень хотелось начать арку Эребонии, потому что подогревали к ней интерес в арке Либерли и Кроссбелла. В этой части мы будет играть за студента особого класса военной академии в Империи Эребония. Нам предстоит учиться, помогать студенческому совету, ходить в данжи, путешествовать по империи, помогать местным и т.д. Сама история выглядит как подготовка почвы, ну или пролог, перед событиями, которые нас ждут в следующей части игры. Называю это как "подготовка почвы", потому что в течение игры - вот там что-то террористы, что-то там в старом корпусе академии и т.п., не сильно раскрывая карты, но под конец прямо навалили контента. Также было необычно играть из-за того, что игра перешла из 2D в 3D. Неплохо вышло. Еще у меня было ощущение, что я играл в Персону, потому что события здесь опираются на календарь.. Все проходит по месяцам: учеба/события - свободный день - практический тест - спецподготовка. К этому еще добавляется прокачка связей. Чем выше связь, тем лучше помогают друг другу персонажи в сражениях. Прокачивать связь можно не только в свободный день, но и прокачивается после важных событий и после битв с врагами. Так как началась новая арка, то боевую систему снова сильно потрогали. Основа в виде пошаговых боев на поле осталась, но теперь были убраны клеточки и вы можете перемещаться и выбирать направление атак как хотите. Был переработан также орбмент - теперь не нужно строить каких-то комбинаций, чтобы получить какую-либо магию, теперь каждый кварц дает какую-то характеристику, магию или оба сразу в зависимости от редкости кварца; с данными изменениями орбмет расширили до 8 слотов для простых кварцов, мастер-кварц остался. Как я упоминул выше, тактическая связь также влияет на сражения, поэтому во время боя вы можете устанавливать связь с одним из членов отряда и использовать приемы во время нанесения специальных ударов, которые приводят как к парной атаки, так и совместным атакам. Хоть теперь союзники вне отряда не оказывают поддержки, но зато теперь можно менять членов отряда во время боя. У каждого члена отряда есть свой вид оружия, которое наносит свой тип урона противникам. У каждого противника есть свой вид неустойчивости к какому-либо классу оружия. При пробитии неустойчивости можно как раз использовать парные атаки членов отряда. Также еще приятно, что противников стало легче анализировать, если у тебя нет анализа в отряде, просто побеждая врагов теперь. Надо отдельно отметить, что у меня была регулярная проблема с 3D-моделями, потому что они могут в каком-то месте застревать, не доходить, дверь не закрыть, из-за чего сюжет не пойдет дальше, пока турбо-режим не прожму. Не приятно, но терпимо. Еще жалко, что убрали возможность не удерживать кнопку турбо-режима, зато можно выбирать во сколько раз будет быстрее турбо-режим (в 2-6 раз). Но зато, по моим ощущениям, увеличили темп самой игры, что приятненько.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good to start the trails series. on to the next one
it's alright
I’ve been on a journey to get caught up with this series for a hot minute now. One of my favorite aspects of this series is how while it’s all set in arcs it calls back and rewards you for playing the previous entries with a better understanding of the story and world. The school aspect is different than previous entries but for the story it’s telling it makes sense. A tight cast of characters that feel real with how they don’t always get along and agree but still come together for a common thing. The combat is very fun in this entry too. Combat links are a fun addition and I found the field studies forcing you to use all the characters a good thing as I like doing that anyways. 84 solid hours of gameplay and is only the first part of 4 games in this arc. Immediately starting CS2.
It took me exactly 50 hours to finish the game without grinding for levels, but in hindsight it felt like there was only maybe 10 hours of story or so. Looking back on it I wonder if so many of my hours spent were necessary. The entire game basically exists to set up the ending, the last 2-3% of the story. That's when it actually starts getting interesting. Until that moment it feels a bit bland. There are some funny and enjoyable moments, but everything in between exists mostly for world building. There is either a fluff/filler problem or a pacing problem, hard to say for certain. The combat is fine. I don't find it interesting, but it works. The only problem with it is the random difficulty spikes. 95% of the combat encounters have a difficulty of 2/10, but when you get to a boss it spikes to 8 or 9 out of 10. It's not enough to prevent progress, it's just a bit annoying. While I like the characters and story enough to recommend the game, I don't think it's memorable. If I take a break before playing the next game, I'm not sure I'll remember the events of the game when I get back. God bless the boost button. Some of the animations really love taking their time. Without the boost button it would've probably taken me 70-80 hours to complete the game. Not an exaggeration. The vibe of the game is a very average high school anime. There are elements that feel shoe-horned in to fit that vibe. The festival rock band is strongly out of place. I can buy into plenty of concepts in this game, but that one stuck out like crazy. And it looked unbelievably awkward, due to the characters just mouthing non-existing lyrics while an instrumental song was playing. Either commit or give up, don't do this half-assery. The ending was definitely the best part. The game makes great use of the immersion to make you feel real tension during a very stressful pre-war atmosphere. But were all the previous 48 hours necessary to achieve it? I don't know.
In the words of a good friend, JRPG"S are food for the soul, and this is basically the platonic form.
Лучшая часть из первых шести
Laughable they charge $40 for a game from ps3 era, but the game is solid, good story, the combat is what you expect from Trails, of course you need to play the first 5 games that came before playing this game lol
esse jogo seria melhor sem a existência de alisa e elise.
Enjoy the journey;-)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.7M | 6.2K | 93% | $24.99 | |
| $4.7M | 5.3K | 79% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2M | 14.4K | 95% | $6.29 | |
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| $25.2K | 87 | 78% | $14.99 | |
| — | 8.9K | 86% | — | |
| $15.8M | 17.5K | 93% | $23.99 | |
| $5.9M | 23.7K | 88% | $11.99 |