
Experience an epic story developed across three titles, and crafted for new and old fans alike. Also includes an interactive introduction to catch up new players to the ongoing story so anyone can dive right in to the world of Trails of Cold Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 91% | — | $4.3M |
| $69.99 | 6.1Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゲームとしての出来は悪くないのに楽しむどころかとても疲れる、が率直な感想。 閃1・2にあった薄めまくって味がしないイライラ感は消えた。 5段階評価 世界観・設定:4 キャラクター:2 ストーリー:1 バトル:4 UI・システム:5 音楽:5 いいところ ・バトルの面白さ、システムの使いやすさや安定度はさすがファルコム。 バトルの評価を-1にしたのは騎神戦が退屈なため。 クエストややりこみ要素などのシステム面はとてもよくできている。ファストトラベルも快適だった。 ・音楽は相変わらず秀逸。探索時のフィールドBGMは心地良くて探索が楽しい。 ・ダンジョンのギミックもよかった。総じてゲーム面では楽しめるところが多かった。 悪いところ ・ストーリーは最初から最後まで世界観設定の説明に終始し、キャラも説明のための駒になっている。 しかも伏線を貼ろうとして重要な情報を出し惜しみするせいで、登場人物の目的や行動の意味がわからずストレスが溜まった。 色んな勢力が出てきて争っているが終盤まで何をしているのか全くわからなかった。 ・毎回仲間が助けに来るワンパターン展開は閃3で何度か繰り返すぐらいなら許せた。4でもまだ同じ展開を繰り返したのは呆れた。 ・「死者が生き返る」「死んだと思っていた人間が生きていた」展開が多すぎる。これまで語られた死者のストーリーは何だったのか。この先死ぬ人間がいてもまた生き返るのだろうと思うと全てが意味のないものに見えてきて、以降醒めてしまった。 ・後出し設定。「前作までのストーリーは間違っていて実はこうでした」は死者が生き返る以上に不快だった。物語制作において絶対にやってはいけないことでご都合主義の中でも最悪手ではないかと思う。 ・主人公が酷い。 恋愛シュミレーション要素を追加した弊害なのか、関わる女全てに手を出し好きでもないくせにベタベタ触る気持ち悪い男になっている。 閃1・2と比較すると気持ち悪さは緩和されたが、ゲーム内ではモテるという設定らしくことあるごとに「どの女が本命なのか」という会話が発生する。女は女でこの男に落とされる軽い女しかいない状態で、キャラクターの魅力を損なっている。 「最初から最後まで世界観設定の説明を延々と続けるストーリー」と主人公が好きな人には楽しめると思う。 ゲームをシステム面に注目して見れば面白いのだが、ストーリー主軸で3作目である以上ストーリーとキャラクターで評価せざるを得ないので「おすすめしない」としておきます。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stories + Characters are great. Best of all is the immersive soundtrack and epic battle osts. Has an overarching storyline across titles therefore highly recommend playing or watching the walkthrough of the previous games in the franchise before playing this.
Bloated but enjoyable. 80% typical Trails fluff and 20% actual story. Even with fast forward the entire time it still took over 70 hours. The game has major improvements where a guide isn't really needed anymore. Most things are on the map and you can fast travel everywhere right from the start of the game. You'll likely miss a couple character notes since they are tied to limited bonding events unless you save scum. The few books you could miss you can just buy later in the game. A massive overall improvement. Not everything is on the map but the majority is. But nothing really happens in this game for the most part. Every chapter follows the same basic structure. Every major boss fight ends with a "this isn't even my final form" and they just leaves knowing they could but won't kill your party. It ends on one of the worst cliffhangers I've ever seen. Not in the I need to see what happens next but the game literally just ends mid cut scene imo. There is no real reason for the majority of the characters to speak or even be there which further inflates things. Combat is pretty simple once you figure out the break and delay system. Counter attacks are abusable and artes are trash for a good portion of the game. But end game you can just one turn cast with little to no delay with the right setup which redeems it. If you break and then order with delay most won't even get another turn. If you don't abuse the systems the bosses will destroy you especially when there can be 3 or 4 at once so it isn't very balanced. This game also has what I call the xenogears problem. Not all the characters you have the whole game are available for the final dungeon. Nothing worse then using someone the entire time and then not being able to. I did enjoy it but I expected more.
This game sees the return of many characters from the older story arcs, its very nostalgic and interesting because of that. I HIGHLY recommend you play ALL the older games first, then cold steel 3 will hit hard and be very enjoyable.
Третья часть квадрологии Cold Steel, графон прокачали, боевку улучшили, клифхенгер в конце на месте, духоты стало меньше, пока что на голову лучше 1 и 2 части.
Anyone can still be loved, even with darkened eyes.
This game is like that book in a series that is just ALL set up for the next book to just come in and go crazy. A lot of good changes, UI, Graphics, etc. The first half of the game was good, and but really lays it on the 2nd half and does let off not even at the closing seconds on the game. Can't wait to see if Cold Steel IV pays off for this set up. It took a while to warm up to the new characters, but Kurt basically beat the final bosses for me. Crazy ending too! Edit: After 3 hours after beating the game its still on my mind. I was too harsh this was a great game.
Pretty fun game, it is interesting to be in school from the teacher's side this time, and many of the new characters are enjoyable, but the combat is not particularly improved and brave orders break the game crazy style. Overall, not too bad.
Trails of Cold Steel III is the third game in the Erebonia Arc continuing years after the second game. This time with improved visuals and gameplay mechanics. Introducing new core characters while revisiting real familiar faces. The story heartbeats that we saw before still make its way into this game as well with a slow start into cliffhanger. At the same time we do see some character development for our MCs and some high highs. Enjoyed the gameplay changes, music, and visuals. 7/10
You've played this far, why would you stop at this point?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.3M | 46.8K | 80% | $6.99 | |
| $4.4M | 4.7K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.5K | 91% | $59.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $3.9M | 8.8K | 94% | $19.99 | |
| $2.7M | 3.7K | 98% | $29.99 | |
| $2.2M | 2.7K | 93% | $39.99 | |
| $2M | 14.3K | 95% | $6.29 |