
Three different legends are about to unfold! Determine the fates of Rean Schwarzer, Lloyd Bannings, and the mysterious “C” in this climactic chapter of The Legend of Heroes series.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game 10/13 The unofficial 3rd Crossbell game Perfect ending for the 1st half of the story and where the turn based gameplay of trails peaked before switching to the hybrid combat in Calvard. I really liked the format of this game with the 3 protagonists per route. One of which really surprised me with their whole character arc. The way they treat the redemption arc for one of the main characters is really well done and had me excited what they had in store for him in the future. This game also continues the story of the SSS and finally puts a perfect bowtie over the Crossbell arc. For those like me who felt azure's ending felt too open ended, I believe you'd find this one very satisfying. Rean's arc also got a very interesting surprise from cs4. I very much like what they did with his character here and we continue to see him grow. Gameplay wise its a step up from cs 4 in terms of build variety and I LOVE the reverie and how much fun you can have with it. Overall one of the strongest entries in the series for me. I don't have much to complain about from what I remember of this game. Definitely picked the series up from cs4 for me. I would replay this game over others someday.
The story is good. This game wraps up the Crosbell and CS arcs. It has a lot of new features and a different approach to the game. Overall, I'm satisfied. Even after the story ends, you can continue playing the additional content. P.S. The only exception I'm not happy with is one of the achievements. Burn at the stake whoever came up with the 1500 wins achievement. ( 💢`д´ )ノ
As a new Trails fan since 1st Chapter, I've had an absolute blast immersing myself in this world, but also in many Trails communities online. If you ask 10 Trails fans for their tier list of games, you're going to get 15 different answers, but one answer that seems to be consistent is that this game, Trails Into Reverie is absolute peak. After hearing for so long how good this game was, I was excited to finally be caught up to the point where I got to play it. However, as I dove into the game, I was met with a story that felt like a DLC story, a repetitive instance dungeon sytem (The Reverie Corridor) that also had a mini-gacha element to it with the loot, and a cast that was so big that it became exhausting trying to pick a build for each character. I might be on an island here, but I will say that this is a bottom tier Trails game for me. Starting with the Reverie Corridor, the entire concept of it felt disjointed from the rest of the game. I love dungeon crawling, but the dungeon itself wasn't very exciting, and I found myself just burning Unified Arts and S-Crafts to speed through each fight because I was bored with the dungeon quickly. And while that gives the impression that it's just a quick side-step from the story, the Reverie Corridor easily takes up more time than the actual story. Without it, the entire story is probably 20 hours, which I would have been totally fine with, but the Reverie Corridor just felt like fluff filled with a random dungeon, too many mini games (although the rail shooter was great), and and daydream sequences that just didn't hit as hard as the ones in Trails 3rd did. Next is the story. This arc should have ended at Cold Steel 4. I felt that Cold Steel 4 ended perfectly (doesn't matter which ending), and we should have said goodbye to Class VII there, but Reverie had to add in a conflict that felt a little forced, although I understand that there is some setup for the next arc wrapped into it. As it got towards the end, the "big bad" in the game just seemed like too much. I love a good story that zig's when it should zag, but this one went a little too off the rails for me. I caught myself skipping through some text because I was ready for this one to be over. Onto the positives, the three routes were actually really nice. I didn't realize I was a fan of that style until I played this game, and it sounds like the latest Trails game is also setup that way. Can't wait for that one. All three routes were fun, with C's route being the best in my opinion. The combat is great, as always. They took the perfected combat formula from Cold Steel 4 and added some sprinkles on top with the Unified Arts which was a cool mechanic. Even though I complained about the huge cast, no one can complain about not being able to play a character that they loved. Everyone was there, which was cool. I also liked how there were no side-quests in this game, although if it's a choice between the Reverie Corridor and no side-quests, I'll take no side-quests. I've said it before with the Trails games, no game in the series is actually bad, everyone should play this series, but just like a beloved series of books, movies, etc, theres gotta be some that are just "ok." In order of my favorites I would say it's: Zero < CS2 < Reverie < Azure < CS1 < Sky 3rd < CS4 < Sky FC < CS3 < Sky SC
Com Isso Termino a Saga de Cold Steel e Cross bell, Jogos incríveis, Trails in to Reverie é o ápice te toda a história e mecânica de Gameplay da Saga Cold Steel, jogar e montar builds e brincar com as possibilidades me divertiu muito no tempo do jogo, tenho problema com as rotas, Não acho que foi implementado da melhor forma, me fazendo voltar nos saves muitas vezes pra pegar algo que tinha deixado pra trás, mas é uma agulha no mar de coisas boas desse jogo, e ver o pessoal de Cross Bell feliz é um puta recompensa pra quem curta a SSS. JOGÃO 10/10
This game delivers on its praise and hype. I have to agree it can be considered Crossbell's 3rd installment with the Trails avengers cast joining in. The story give some closure to the SSS while setting up new characters to enter the fray. The game has great pacing when compared to the 4th Cold Steel Game, allowing the player some story routes to enjoy the perspective of each group. Here we can see Falcom's vision with directed cutscenes showing the potential of building up hype moments. Gameplay remains familiar while introducing a tower to climb on the side to farm for resources. Alongside the gameplay we have a fantastic ost that captures each groups' journey up to this point. 9/10
MISCHNEIDEEEEEEEEEER NOOOOOOOOOOOOOOOO
Ho giocato tutti i trails, devo dire che Reverie per me è il migliore, il sistema di combattimento è profondo e appagante, anche la storia è appreZzabile, e il true corridor è molto divertente ti permette di affrontare dungeon procedurali con ben 51 personaggi tra cui scegliere, VOTO 9
Great story.
A nice ending that wraps up all the plot threads.
Just outstanding. What a way to end the arcs.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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