
Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beginning of an insane JRPG rabbit hole that consumed about 8 months of my life. Great combat, story, and characters. Buy it on sale and download the voice mod for extra style points.
A timeless classic turn-based JRPG. You already know if you like this or not by looking at the screenshots. Get it, play it over and over again, then play the next game...and the next game....and the next game... There are [i] a lot [/i] of games in this series.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is alright. I played through it with a guide and I honestly have no idea how you could manage without one xD! If I didn't have the guide, I would probably have given up hours ago lol, a lot of triggers to move the story along are so hard to find if you didn't have the guide to tell you where to go and who to talk to lol the pacing is very slow. There is a big mystery that carries through the game and that's part of why I kept playing for so long 'cause I wanna know what happened, hahah. As of typing this, I'm just before the final boss and hopefully will find out what happened The battle system is pretty standard turn-based with magic abilities & a special attack. No team up attacks or anything. The world is big enough with 4-5 towns to travel to The characters & dialogue are pretty fun Visually, there is not much to look at. A lot of repetitive assets and standard paths but the characters are alright. I played this game in prep for the new 3D remake coming out in a few months and after playing through this, I'm really excited to play the new one! It looks visually stunning compared to this 2004 version lol There are better jrpgs though, I dunno why this one always gets praised but if you're R E A L L Y in to jrpgs then you'll probably enjoy this enough I give it a generous 8/10
I think it's just alright, the way this company writes NPCs really pushes this game much further into an amazing experience. The main characters complement each other perfectly.
72h一周目通关,10/10分。是谁在重制版空轨1st都发售后还在玩04年的老版游戏?原来是我啊。不过不得不说,经典就是经典,永不过时。 可能是最近玩的像素游戏比较多?H2D的半旧不旧和Atlus那垃圾技术力的P4R?亦或是SE那不走心的重制让我放宽了阈值,04年的老古董完全没有感觉到不适应,画质和操作甚至都很能接受。 轨迹和伊苏系列都久仰大名,但坦白讲玩之前并没有抱很大期待,就是异度神剑这种广受好评的游戏都有很大的缺点,更别说04年的老古董了。 但刚上手后,艾丝蒂尔那开朗和大大咧咧的性格与约修尔沉着冷静缜密思考的反差感让剧情生动不少。而且每一章的剧情都是一个小案件,悬念和节奏控制的都很不错。虽然我认为第一章的空贼事件的节奏远好于第二三章,但所有的故事都很完整,尤其是最终章快结束时的反转,让人叹为观止。 战斗的话,类似战棋的半回合制,虽然论资历04年的空轨fc肯定是原创,但不管是我玩过的如龙8和33号远征队都是这种模式,所以还好吧。 这种半回合制需要考虑站位、敌人动作、后续攻击,和传统回合制比起来随机性和策略性都明显增加,有效降低了传统回合制后期枯燥的缺点。 不过缺点就是太随机了,前中期敌人比较少还好,终章动不动67个敌人,攻高血厚就算了,还TM都是AOE招式,一套下来轻松带走我方人员。而且直到结束我都没搞懂敌人的出招顺序是怎么算的,莫名其妙。 终章那冗长的战斗、无聊的地牢、快20-30个的宝箱怪,都在败坏我的好感,甚至一度想给8分。因为战斗的随机性和连续战斗的资源管理,导致每场战斗前都要存档,然后反复SL好赢得较为合适的出招顺序,就很抽象,真的很抽象。后期那10000血的上校和20000血的机器更加抽象,连续4场恶战,啧,万一电脑闪退你就哭吧。 主题曲《星之所在》在没通关前也只是好听而已,但通关后那种伤感、沉重和不舍的离别,都为这首曲增加了神韵,变成了一首不可多得的好曲,我喜欢。 虽然空轨1st已经发售了,但考虑到空轨是三部曲,按照这速度,等完全重制完估计都是2030年的事了。由奢入俭难,所以对于想要体验空轨的人来说,我更推荐玩原版。 味大后劲足,但战斗有点反胃了,先去尝尝伊苏系列的咸淡再回来吃。
спасибо продавцу47 за то, что я погрузился на 40 часов в эту замечательную историю оторваться не мог, давненько игры до конца не проходил сюжет - моё почтение интересно завертели закрутили, особенно концовка, из-за которой невозможно не хотеть проходить следующую часть на некоторых моментах слёзы на глазах наворачивались из-за рассказов деда слюни текут на прохождение всей серии игр на ближайшей скидке возьму вторую часть последнего босса ненавижу всем сердцем
Спасибо старое хуйло 47, теперь я вынужден купить каждую часть этой чудесной серии для душевного спокойствия. Игра пушка, 12/10, замечательная и трогательная история, заставившая испытать меня лютый АХУЙ, + моя первая jrpg😎
Забайчен 47
Спасибо моему другу Владу(AWPesher) и отдельно другу Кириллу(Zoceve) за год не прерывной рекламы это серии, за то что познакомил с этой серией игр, буду проходить дальше всем советую :3. ПососП47 не буду тебя благодарить не заслужил!
2025年通关的第10个游戏——《空之轨迹》 购买价格:34元 通关时长:58小时 购买时间:2022年5月7日 游玩始于:2025年6月9日 通关时间:2025年7月8日 游玩体验:DECK除非刷双系统或者用学习版替换,不然汉化打不上,打好补丁一定要尽快玩儿,不然汉化动不动还会失效,非常影响游玩体验,本游戏跑图过多,怪物明雷,逃跑百分百成功。 通关总结:JRPG的神,剧情能打7.5-8分,我非常喜欢序章跟第二章,内容细节满满,很多能探索互动的小细节,包括我跑图时迷路去错了灯塔,看到一个守塔人要给我任务,做完之后后面还会有小支线跟他有关。 其他人会告诉你他爱吃的东西,你可以选择买或者不买,反正都不影响你完成任务,当你买了吃喝去看他的时候,他会遗憾的感慨一句有吃的喝的就好啦。 你掏出来。 他开开心心的给你礼物,一个画面转过去,他喝着年轻时最爱的酒醉倒了。 很简单的细节,但是能把任务互动做好的细节,本身就很好。 于是到处安利朋友去玩儿这个,笑。 个人吐槽:除了画面经典没什么缺点,剧情小甜,细腻的感情永远不会让我厌烦。 以及PC跟PSV是有宝箱这些细节区别的。 雪拉入队准备一起去翡翠塔打5层的20级挑战宝箱拿白虎刃,转了半个小时岔路正路都找了都没有。 结果告诉我PSV才有,PC版本没有? 气死我了。 浪费时间,想回去又要走迷宫,读档了直接。 PSV的立绘个人感觉幼态了些。 还是Steam版本通的。 个人评分:8分
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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