
Witness the sins spun by jet-black and crimson-- The Kiseki saga is finally here! Kuro no Kiseki II is loaded with unique content, including a variety of new challenges throughout the Republic of Calvard.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
재밌어염
《空之轨迹 The 1st》 => 《空之轨迹 SC》 => 《空之轨迹 3rd》 => 《零之轨迹 改》 => 《碧之轨迹 改》 => 《闪之轨迹1 改》 => 《闪之轨迹2 改》=> 《闪之轨迹3》=> 《闪之轨迹4》 => 《创之轨迹》 => 《黎之轨迹》=> 《黎之轨迹2》 第十二个轨迹游戏的全成就肝完!
The Legend of Heroes: Trails through Daybreak 1 and 2 is set in a fictional world, yet as a series first it explicitly introduces and names the White race, consistently portraying them across every narrative arc as anti-immigrant terrorists. The framing deliberately depicts a "moral" White person as someone who accepts the erasure of his own country and culture, suggesting that his only racial redemption comes from sacrificing his ethnic existence to benefit non-White races. Within the context of these games, any defence of a White person's own heritage is labelled as "White supremacy." Throughout this narrative, the game forces a simplistic dichotomy that positions immigrants as permanently innocent, while dismissing any normal grievances or anxieties regarding these demographic shifts as an innate malice of White people that the game communicates is expressed via ethnic terrorism. There is no healthy representation of diverse White peoples simply existing as human beings with a right to their own distinct cultures and homelands. This double standard is clearly highlighted through the historical character Sheena Dirke. The game celebrates a non-White actor playing her in an in-universe historical film, claiming that "race doesn't matter." However, the writing constantly contradicts this by emphasising how much race and heritage matter for every other group. The narrative ultimately frames cultural and demographic replacement as something beautiful and progressive when done to only one race, to prevent it from ever daring to be as human as everyone else. The underlying message of the series is that this specific group is only good when giving away its heritage and facing extinction. Dehumanising a group in this manner suggests the writers never viewed it as fully human to begin with. Given that this series is developed by a Japanese studio, the extreme nature of this narrative framing provides an unexpected perspective on regional viewpoints, making it easier to understand and sympathise with the historical geopolitical tensions held by neighbouring nations like China and Korea. Ultimately, framing the erasure of an entire race and all its unique ethno-racial cultures as a moral good reflects a deeply twisted worldview.
黎2的垃圾小游戏是真的蛋疼,每次推进剧情的时候,中间总是会加点小游戏断节奏,什么跟踪、钓鱼、开箱子、打牌、打篮球,一个比一个烂。不打亏资源,打了又气人,尤其是开箱子绑定驱动器和sp点,按着头让你玩。不会设计小游戏就不要瞎搞,去掉了整体游玩节奏还要好一点。没这些小游戏说不定这作评分还高点,现在真不愧是全系列倒数第一。
依旧好玩好玩好玩! 听闻了很久黎2是烂作,但实际玩下来出乎意料的愉快:爽快的战斗体验、可圈可点的人物塑造、再加上堪称超进化的剧情演出(社长的舞蹈梦圆上了),还有大大增加了前作非主角团人物的戏份(终于能自由控制艾蕾因和玲了)。F社非常清楚系列玩家们的好球区,并确确实实地交到了玩家手里。终章看到事务所的众人们突破艰险,在学芸祭献上20年来最棒的舞蹈时,不禁久违地感到由衷的喜悦,仿佛自己真的置身西塞姆利亚大陆,为事务所的众人们加油喝彩。[spoiler] 最终战里,玩家战至弹尽粮绝,终于将Boss斩于马下之,却突然发现Boss锁血抢S,此时我方状态极差,本来已经万念俱灰准备读档重来。但伴随着突然高亢的主题曲《CRIMSON SiN》,范恩一招洸天反照将Boss的攻击拦下,反败为胜。这一幕,堪称轨迹史上最强战斗演出。 [/spoiler] 事后看来,黎2剧情确实有注水之嫌。不过实际游玩中感受并不明显——毕竟和闪2相比,黎2对于角色与羁绊的塑造还是强太多,进步明显的剧情演出也让玩家没那么容易出戏,继承前作又更加丰富的战斗系统也给玩家带来了相当流畅的RPG体验。
为了玲最后的连接任务给的好评 前三章的回溯和叙事不忍直视,间章写作度假剧情设定bgm都过于阴间,进了终章以后的观感反而好了很多,不过感觉剧情上确实讲了点啥又啥也没讲最后感觉就是两个死了的人在搞事然后又死了,只为了看轨迹主线可以直接跳过云的一作 战斗系统依然很爽,也是爽玩到4铃铛双重魔法了
先聊这作一些恶心人的地方:1.这作注水量惊人,大量脱流程的设计喝剧情,童话庭院除了战斗外远不如创之轨迹的梦幻回廊好玩,当然我觉得创之轨迹的梦幻回廊也是注水内容但质量高于本作的童话庭院。2.钓鱼概率比较迷,为了图鉴钓鱼运气不好的时候是真折磨。3.作为剧情为重要内容的RPG游戏,本作充斥着大量为了故事牺牲人物塑造的桥段,给人感觉就是编剧有点新点子不管适不适合先往里掺,然后再拉几个老面孔来演。4.falcom的轨迹系列从闪轨开始就在节省反派,这作在这方面的表现尤为突出,懒得设计新反派了就掏几个熟面孔来,然后用干涉认知的瞎扯解释下就送上场当BOSS用了。 接下来说说之所以还给好评的原因。终章挽回了对本作的大部分印象分还拉了很多情怀分,从空轨一路走来的老玩家在终章的体验是比较舒适的。终章牵绊剧情的质量是高于前几章主线,除了最终BOSS又拉熟面孔来鞭尸,其他也还好。 至于游戏玩法喝战斗方面比起黎之轨迹1就没什么改进,也没啥好说的。只有敌我行动条合一这个设计给个好评。
黎1無敵開局到黎2直接軟掉,時間回溯已經有那麼多優秀作品可以參考竟然寫成這樣。本作劇情不是在中風,就是在中風的路上,真的很可惜,不過結局方面個人認為收得還算不錯。但戰鬥方面無敵爽,後面還有黎1沒有的endgame內容,一周目就能刷全員神裝,雖然評價有點兩極,但我是不排斥刷裝的,還可以操控師姐跟蕾恩,整體上還是好玩的。
日本Falcom 出品必屬佳作~~不用懷疑買就對了
垃圾,下次还买
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