
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 76 reviews with recorded playtime.
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love the rogue like elements and found my self enjoying the razors edge difficulty.
Антилохи
Great game. Surprisingly deep. Gotta get past the first 5-10 minutes, and learn to organize and streamline. But there's real strategic gameplay after you get into it and get some unlocks
Echt een gekke gimma, lekker voor tussendoor!
Solid strategy game with good roguelite mechanics. Diverse builds and deep combat mechanics. Simple to play, difficult to master.
one of the most unique roguelite ever
I'm very early in, so I'll update my review after playing more if needed. But initially, the game is good. Better than I expected, as I thought it was a real-time tower defense, not turn-based. The turn-based is way more favorable for me. The only thing so far that I think would've made the game 10000x better would have been to allow you to create and customize your 3 starting heroes entirely - picking their traits, starting weapons, etc. It'd be a minor change but would just make the game so much smoother. Getting heroes with completely terrible disadvantages just feels bad to the point I find myself wanting to abandon and restart each run until I get something that isn't so disastrous. For example: Got a warrior/mace dude, has two negative traits that each lower his max HP. Broski is sitting at like half the HP of the archers. So I ended up just putting one of the bows from the archers on him, now he's an archer. So it's really not all that consequential, but it's just a stupid nuisance that could be avoided. Let people start the game how they want. Player wants to go in with 3 identical heroes just for fun? Let them. Don't give them random BS that I have to work around. Reviews say the game is difficult - and obviously singleplayer - so what's the harm in letting us build a party how we want? If that were implemented, so far at like 2 nights in (which is absolutely nothing, granted), I'd give the game an initial 9/10. But without that, it drops it down to a 7/10. Still pretty great, but suffers from that sole choice.
I don't know why I bought this but never tried it until now. The gameplay loop is addictive! Each town you have to survive for a certain amount of days. Day time you upgrade your base defences, level up your squad of adventurers. At night, the horde comes, hoping to tear through your base. The real fun bit is the variety of weapons and wrangling the random party members. Building them from a squad of newbies to Avenger's class of heroes is really satisfying. Also the game features roguelike progression, hitting milestones and farming essence lets you purchase upgrades that make the next run easier. Try this to scratch that tactics itch!
Fun tower defense / tactical RPG.
很精彩的游戏,关卡看起来只有几个,但难度系统设置得很合理,可以获得比较丰富的体验,成就系统设置得也很好,都是属于掂掂脚可以够到的。 每次关卡少则一两个小时,多则三五个小时,游戏内的白天需要处理的事务、作出的抉择有点多,这算是一个缺点吧,不过习惯以后还好。 总之是很值得推荐的战棋策略游戏。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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