
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 91% | — | $8.8M |
| $7.49−70% | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
noche 1 te quedas casi sin mana noche 2 ho por dios se murio el mago noche 3 dios ayudanos creo en ti noche 5 no llamen a dios hay que acabar con el
I like a great deal about this game, the art, while overly busy and distracting is still excellent and I'm happy with the audio. The writing could use some work but that's okay, we're not spending very much time with it - we just need a bit of context which is what we get. The biggest downfall of The Last Spell for me is the design leans far too much into a huge amount of micro choices and none of them feel meaningful. I feel like I'm spending all this time setting something up but it's busywork for the sake of clicking and it makes the pace of the game grind to a halt.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 게임을 턴제 전술, 디펜스, 로그라이트, 도시 경영과 드셔보세요[/h1] <더 라스트 스펠(The last spell)>은 마법사들이 일으킨 대재앙으로 탄생한 괴물들로부터 피난처를 방어해야 하는 다크 판타지 세계관의 턴제 전술 로그라이크 게임입니다. 게임의 특징과 진행 방식 플레이어는 각 스테이지마다 정해진 웨이브를 버텨내며 마지막 밤에 등장하는 보스를 물리쳐야 합니다. 이를 위해 낮에는 건물과 성벽, 방어 시설들을 건설하고 무작위로 주어지는 영웅들의 장비와 스탯을 정비해야 하며, 밤이 되면 사방에서 몰려오는 수백 마리의 괴물을 상대로 턴제 전투를 진행해야 합니다. 턴제 전술 RPG, 호드 디펜스, 로그라이트, 도시 경영 등 다양한 장르의 재미를 게임 하나에서 모두 즐길 수 있다는 점이 가장 큰 매력입니다. 무기에 따라 클래스가 유동적으로 변하는 시스템 덕분에 플레이어의 성향에 맞춘 자유로운 운영이 가능하며, 이를 뒷받침해 주는 많은 해금 특성과 무기군이 준비되어 있습니다. 또한 플레이어에게 이점을 주는 특성을 무제한으로 선택할 수 있는 '무제한 모드', 게임 속도 배율을 직접 설정할 수 있는 '터보 모드', '이동 되돌리기' 등 유저 친화적인 편의 기능들 또한 칭찬할 만합니다. 이에 더해 웅장하고 긴박한 헤비메탈 OST와 세계관을 대사 및 짧은 컷신으로 굵직하게 전달하는 서사 방식은 특유의 처절한 분위기를 훌륭하게 완성했습니다. 다만 다양한 장르가 섞여 있다 보니 특성, 건설, 능력치 등 선택에 드는 시간과 대규모 웨이브를 턴제 디펜스 방식으로 하나하나 막아내는 시간이 합쳐져, 한 판당 플레이 타임이 약 4시간에 달할 정도로 지나치게 깁니다. 여기에 보스 기믹에 대한 사전 정보 없이 돌입했다가 수 시간의 노력이 물거품이 되거나, 로그라이트 특성상 상황이 꼬였을 때 복구가 어렵다는 점이 맞물려 선뜻 가볍게 플레이하기는 어렵습니다. 또한 수백 마리를 처치하는 연출은 초반엔 흥미롭지만, 게임 내내 반복되는 비슷한 적 구성과 지형 외에는 부족한 변주 탓에 결국 도전적인 시도보다는 효율이 검증된 특정 클래스와 기술만 반복해서 사용하게 되는 매너리즘에 빠지기 쉽습니다. 차라리 스테이지를 반으로 쪼개 중간 보스를 배치하여 최종 보스의 패턴을 학습하고 대비할 기회를 주었거나, 맵에 어울리는 특수한 괴물들을 배치해 전략적인 변화를 강제했더라면 긴 플레이 타임과 반복적 플레이라는 단점을 어느 정도 줄일 수 있지 않았을까 하는 아쉬움이 남습니다. 어느 정도 시스템에 익숙해지고 자신만의 효율적인 운영법을 익힌다면 게임 내내 즐겁게 몰입할 수 있는 게임입니다. 몰려오는 괴물들을 상대로 호흡이 굉장히 긴 '마라톤 디펜스'를 감당할 준비가 된 분들에게 추천합니다.
very challenging but fun note this game won't be for everyone, for newcomers it can be a bit hard, as someone going in blind I will admit my first try was very difficult took me awhile to understand everything I needed to do and got overwhelmed by mobs on the 5th day. but those who stick with it will find a challenging gameplay with beautiful at style that is truly enjoyable.
Идеальное сочетание простоты и глубины. Простор для билдостроения - запредельный, при этом каждый раз хочется пробовать новое и новое. О, хочу сделать друида травящего всё и вся, хочу сделать танка с мегатоннами брони, хочу классического снайпера чтоб бил редко но метко, хочу классического быстрого рогу... А потом понимаешь что дает второй набор оружия... и тогда дерьмо становится ещё более серьёзным. Но так же надо понимать что игра своими картами вынудит искать новый билд для новой карты, т.к. то что сработало в бою с озерным чудищем не прокатит на лесной карте. Сам бой для тактики вроде простой - но боже мой, глоток свежего воздуха после осточертевшей "1 мув - 1 стрельба" в стиле Хкома. Градостроение максимально простое, но кривой застройкой можно сильно попортить себе нервы когда после 2 часов идеальной обороны в город таки залетит один-два летуна, но у тебя никто не может дотянутся... Отдельный ультра почёт за саундтрек. Тот самый случай когда " у нас пикселевая инди стратежка, не надо заморачиваться" не прокнул и композитор НАВОЯЛ. К слову о пикселях - один из лучших пиксельных артов на моей памяти. При этом не теряшься в менюшках - отдельное спасибо. Из минусов: очень не быстрое вступление + долгие "забеги". Не всегда приятно после часа - полутора получить в хлебало за одну ошибку на поздних этапах. Ну и очень не торопливая метапрогрессия, открывающая доступ к новым зданиям, новому оружию для персов, новым начальным бустам. С другой стороны её темп точно соответвует уровню самого игрока, и когда, уже глядя на стартовый набор перков героя ты уже понимаешь какое оружие и броню с какими бонусами ему искать, тебе уже будет из чего выбирать. По началу ты бы просто захлебнулся в многообразии. Для фанатов тактик - обязательно к покупке.
The randomness of stats and positions ruins the game. You will end up with heros that are unkillable gods lots of games and then hero's that are almost useless in comparison due to the ♥♥♥♥♥♥♥♥ randomness. It's fairly easy to beat most mission unless you get screwed over with where they attack and your hero's end up being completely out of position. When you get to the end night on certain boss's your hero's won't even be able to hurt some of them unless specced specifically perfect to fight those specific bosses. Just stupid.
自分自身のプレイヤースキルが上がってクリアできるのではなく、何度もゲームオーバーになってアンロックされていく、周回要素のおかげでいやでもクリアできるようになるという感じ。 自分自身の成長してる感覚がないので、そりゃあクリアできるようになるよね?って思うだけでした。 そして1番辛かったのが、1ゲームのステージにかかる時間がとんでもなく長いです。正直疲れました。
This feels like a mashup of every indie game I've played in the last ten years and not necessarily in a bad way.
游戏很好玩。只有受虐狂会爱上这个游戏,我很爱玩。 The game is fun. Only M enjoys this game, and I enjoy it a lot.
Too slow and repetitive
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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